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SH3 Editor Docs
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DJSatane



Joined: 03 Apr 2005
Posts: 124

PostPosted: Fri Apr 08, 2005 9:19 pm    Post subject: Reply with quote

Yea, thanks for the answers, the reason I was even asking about lnd/scr/rnd layers is because I thought I cannot put random or land group/unit in single normal multiplayer or single player mission. But based on what I read so far it seems we are allowed to put them all together in 1 normal multi/single mission correct?

And you right, modifying campaign files is a big no no, because if you ever do that and host a multiplayer game everyone else will crash.

Further, I wanted to know do normal single/multi missions always use all campaign layers to populate area based on year/date or is there way to force the single/multi mission not to use campaign data at all?
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Reg



Joined: 30 Mar 2005
Posts: 106

PostPosted: Sat Apr 09, 2005 1:13 am    Post subject: single missions and layers Reply with quote

SO far as I can tell the single missions do not use campaign data at all unless you perform a MERGE and then save your single mission with layer data.

Here is an image from SCR layer adding June 6 , 1944 and afterward invasion activity..

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DJSatane



Joined: 03 Apr 2005
Posts: 124

PostPosted: Sat Apr 09, 2005 5:26 am    Post subject: Reply with quote

I believe single missions do use campaign data, here is the reason:

Single player mission that came with the game called Scapa Flow does not have anything in the script except date, objectives and starting point of the player's submarine.

It actually uses the fact there is a battleship in scape flow at that specific date in campaign along with destroyer's escort.
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Aviar



Joined: 17 Mar 2005
Posts: 186
Location: New Jersey, USA

PostPosted: Sat Apr 09, 2005 7:09 am    Post subject: Reply with quote

When you load a single mission (in the game, not the ME), I believe the campaign layers are automatically merged with the mission.

The only way I know around this is to duplicate the campaign layers, delete the info inside and replace the default files with the empty ones.

I already did this a couple of weeks ago. It certainly makes testing a lot easier, as everything loads about twice as fast.

Of course, in order to play the campaign, you need to put the default files back in place.

Aviar
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DJSatane



Joined: 03 Apr 2005
Posts: 124

PostPosted: Sat Apr 09, 2005 4:41 pm    Post subject: Reply with quote

Aviar wrote:
When you load a single mission (in the game, not the ME), I believe the campaign layers are automatically merged with the mission.

The only way I know around this is to duplicate the campaign layers, delete the info inside and replace the default files with the empty ones.

I already did this a couple of weeks ago. It certainly makes testing a lot easier, as everything loads about twice as fast.

Of course, in order to play the campaign, you need to put the default files back in place.

Aviar


Plus, that wouldn't work with multiplayer unless all the clients also had same blank campaign layers. The main reason I was wondering whether there is an option for a script not to use campaign data is for multiplayer mission. Currently, if you want to make a mission let's say in scapa flow in october 1939 you had to worry about 6 destroyers and 1 battheship already there, and you cannot remove them unless you mess with campaign data which would mess up multiplayer setup.
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Reg



Joined: 30 Mar 2005
Posts: 106

PostPosted: Sat Apr 09, 2005 5:53 pm    Post subject: layers Reply with quote

Fascinating, great info thanks.
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Aviar



Joined: 17 Mar 2005
Posts: 186
Location: New Jersey, USA

PostPosted: Sat Apr 09, 2005 7:23 pm    Post subject: Reply with quote

DJSatane wrote:
Aviar wrote:
When you load a single mission (in the game, not the ME), I believe the campaign layers are automatically merged with the mission.

The only way I know around this is to duplicate the campaign layers, delete the info inside and replace the default files with the empty ones.

I already did this a couple of weeks ago. It certainly makes testing a lot easier, as everything loads about twice as fast.

Of course, in order to play the campaign, you need to put the default files back in place.

Aviar


Plus, that wouldn't work with multiplayer unless all the clients also had same blank campaign layers. The main reason I was wondering whether there is an option for a script not to use campaign data is for multiplayer mission. Currently, if you want to make a mission let's say in scapa flow in october 1939 you had to worry about 6 destroyers and 1 battheship already there, and you cannot remove them unless you mess with campaign data which would mess up multiplayer setup.


I'm not so sure about your MP statements. I hosted some missions on UBI several days ago and all went well. I was using my blank campaign files.

The only thing I can add is that I was running one of my own missions, not one of the default MP misions.

Aviar
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DJSatane



Joined: 03 Apr 2005
Posts: 124

PostPosted: Sat Apr 09, 2005 10:11 pm    Post subject: Reply with quote

I have tried using customized campaign files along with custom mission. I have made multiplayer mission in scapa flow in october 10 and removed all destroyers present in campaign layers during that time, then proceeded to make my multi mission. However, all 4 clients would crash trying to load the mission. When i would use default campaign files with the same mission, the clients would stay and be able to play... Of course that was tested back in 1.1. I havent tried this in 1.2
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