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Did this just happen?
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SeaQueen



Joined: 23 Jun 2005
Posts: 358
Location: Washington, DC

PostPosted: Fri Apr 28, 2006 1:09 pm    Post subject: Did this just happen? Reply with quote

I launched a wake homing torpedo homing on one ship. While the one ship was trying to evade, another crossed very close in front of my wake homer. The torpedo SHOULD have detonated when it got struck the second ship. Instead, it passed through it and continued to home on it's original target.

It was one of the funniest things I've seen a torpedo do.
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Ultraboy



Joined: 13 Nov 2003
Posts: 152
Location: The Mysterious Canadas

PostPosted: Fri Apr 28, 2006 2:15 pm    Post subject: Reply with quote

Was it one of these?



Seriously, I have fired a few wakehomers in heavy traffic, and never encountered what you described.
But then again, I can't remember any specific time where the torpedo may have passed THAT close to another ship.

Remember, if it does do that, it's not a bug, it's a feature. Thumbs Up
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SeaQueen



Joined: 23 Jun 2005
Posts: 358
Location: Washington, DC

PostPosted: Fri Apr 28, 2006 3:30 pm    Post subject: Reply with quote

Ultraboy wrote:
Was it one of these?


That picture is GREAT!
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Apr 28, 2006 8:48 pm    Post subject: Reply with quote

Where is that from??? :hmm:
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Ultraboy



Joined: 13 Nov 2003
Posts: 152
Location: The Mysterious Canadas

PostPosted: Fri Apr 28, 2006 10:25 pm    Post subject: Reply with quote

LuftWolf wrote:
Where is that from??? :hmm:



http://www.cyber-heritage.co.uk/cutaway/


The original pic is on this site, plus some other interesting WW2-era stuff.

SeaQueen: Because I have a lot of time on my hands today, I tried to duplicate the wakehomer situation you described. Each time I fired, the fish would always home in on the intended target regardless of what else was in or near it's path. On the fourth try, the target passed behind the "interference" ship, and sure enough, the torpedo passed right through it and on to the target.

Thus, I can only conclude, the torpedo is magic. Laughing
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Apr 28, 2006 10:35 pm    Post subject: Reply with quote

Hmm... there ought to be something I can do about this.

I'll take a look at the wakehoming doctrine along with the other stuff I'm doing for LWAMI 3.03. Smile

Thanks for finding this SQ and for confirming it UB. Thumbs Up
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Bellman



Joined: 14 Feb 2004
Posts: 1724

PostPosted: Sat Apr 29, 2006 12:22 am    Post subject: Reply with quote

3 questions:

(1) LwAmi 3.03 Surprised Thumbs Up Did I rRead somewhere we had seen the last one ?

(2) Where is Amizaur ?

(3) What is a 'whisker' ?


Last edited by Bellman on Sat Apr 29, 2006 1:45 am; edited 1 time in total
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sat Apr 29, 2006 1:28 am    Post subject: Reply with quote

Perhaps... that was before the breakthrough on the SLAM-ER. The modding projects will continue, but the future packaging is not set at this point.

Amizaur is still active on the mod.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sat Apr 29, 2006 2:25 am    Post subject: Reply with quote

I'd have thought you would have been able to use another ship as a decoy, ie you run across its wake and if by the time the torp reaches the crossover point if the decoy's wake is stronger thatn yours it would go after the decoy.
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Wim Libaers



Joined: 21 Sep 2001
Posts: 396
Location: Flanders

PostPosted: Sun Apr 30, 2006 10:43 am    Post subject: Reply with quote

Weapons flying through solid objects are normal in this game. Easy to demonstrate with the sub SAM and any ship. Apparently, unless explicitly programmed to track and hit something, collision detection isn't done.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Apr 30, 2006 1:05 pm    Post subject: Reply with quote

Wim Libaers wrote:
Weapons flying through solid objects are normal in this game. Easy to demonstrate with the sub SAM and any ship. Apparently, unless explicitly programmed to track and hit something, collision detection isn't done.


For weapons, you are correct.

I'm not entirely sure about regular torpedoes, but I suspect this does not work for them... based on the fact that back in stock DW you could drop a CM at any point before the weapon hits you and it will still home and explode on the CM.
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GunnersMate



Joined: 17 Feb 2006
Posts: 225
Location: Boston, MA

PostPosted: Sun Apr 30, 2006 6:33 pm    Post subject: Reply with quote

Somehow I doubt they had a "Phased Cloaking Device" during WW2. :know:
However I may be mistaken. :hmm: Joking
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Wim Libaers



Joined: 21 Sep 2001
Posts: 396
Location: Flanders

PostPosted: Mon May 01, 2006 4:00 pm    Post subject: Reply with quote

LuftWolf wrote:
based on the fact that back in stock DW you could drop a CM at any point before the weapon hits you and it will still home and explode on the CM.


Yes, but wasn't that a special case, where the weapon would decide to home on the sub or the CM once, and after that it would either completely ignore the sub, or the CM? And they do tend to ignore dead platforms, at least most of the time. With exceptions http://www.subsim.com/phpBB/viewtopic.php?t=51872
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SeaQueen



Joined: 23 Jun 2005
Posts: 358
Location: Washington, DC

PostPosted: Mon May 01, 2006 8:53 pm    Post subject: Reply with quote

Ultraboy wrote:

SeaQueen: Because I have a lot of time on my hands today, I tried to duplicate the wakehomer situation you described. Each time I fired, the fish would always home in on the intended target regardless of what else was in or near it's path. On the fourth try, the target passed behind the "interference" ship, and sure enough, the torpedo passed right through it and on to the target.

Thus, I can only conclude, the torpedo is magic. Laughing


RAD!!!! Neutral\
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SeaQueen



Joined: 23 Jun 2005
Posts: 358
Location: Washington, DC

PostPosted: Mon May 01, 2006 8:54 pm    Post subject: Reply with quote

LuftWolf wrote:

Thanks for finding this SQ and for confirming it UB. Thumbs Up


I just call it how I see it.
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