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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Sat Apr 22, 2006 8:34 am Post subject: Officer face indexes? (RESOLVED + screenshot) |
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I've finally decided to add the ability to change the officer's faces via the SH3Cmdr crew manager component.
Now, I have some of the mapping between the crewman's Index value and the associated Off0xx.tga file, but I seem to still be missing some. Here's what I've got:
Crewman's "Index" value = Off0xx.tga
12=Off011.tga
13=Off012.tga
14=Off013.tga
3=Off014.tga
16=Off021.tga
5=Off022.tga
18=Off023.tga
19=Off024.tga
8=Off031.tga
9=Off032.tga
22=Off033.tga
11=Off034.tga
But I've noticed in some of my crew files the following Index values:
7, 15, 2, 4. I'm sure there will also be others.
Can anyone fill in the blanks for me?
Last edited by JScones on Sat Apr 22, 2006 11:22 pm; edited 1 time in total |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Sat Apr 22, 2006 11:18 am Post subject: |
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No need to respond - I figured it all out. |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Sat Apr 22, 2006 11:21 pm Post subject: |
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Now that I've fully cracked the officer face indexing (plus found an easy way to display tga images without resorting to third party components), here's the result...
You'll now have the ability to change crew officer faces. In doing so, the 3D head and whether a hat is worn will also be changed to match.
It's compatible with every Officer Face mod out there (well, that I've tested anyway!). But note that for integrity purposes the 3D head and hat (on/off) will still be based on the default SH3 images.
Last edited by JScones on Sun Apr 23, 2006 4:47 am; edited 2 times in total |
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Der Teddy Bar
Joined: 10 Jan 2002 Posts: 1360
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Posted: Sun Apr 23, 2006 1:00 am Post subject: |
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Cool! I like my Watch to have hats and the other chaps not too! |
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Sun Apr 23, 2006 3:03 pm Post subject: |
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Ooh! Ooh! Ooh! I love it! |
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jcwolf
Joined: 23 Jan 2006 Posts: 667 Location: Spain
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Posted: Sun Apr 23, 2006 3:06 pm Post subject: |
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JScones wrote: | Now that I've fully cracked the officer face indexing (plus found an easy way to display tga images without resorting to third party components), here's the result...
You'll now have the ability to change crew officer faces. In doing so, the 3D head and whether a hat is worn will also be changed to match.
It's compatible with every Officer Face mod out there (well, that I've tested anyway!). But note that for integrity purposes the 3D head and hat (on/off) will still be based on the default SH3 images. |
Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? |
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Phylacista
Joined: 20 Apr 2005 Posts: 73 Location: Aachen, Germany
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Posted: Sun Apr 23, 2006 4:43 pm Post subject: |
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Brilliant!
I vote for SH3 Cmdr being the most essential mod tool!
Is the officers faces version out?
Where can I get it? |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Mon Apr 24, 2006 2:53 am Post subject: |
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jcwolf wrote: | Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? |
Not directly, but you can achieve this by simply replacing the images in ..\SilentHunterIII\data\Menu\Data\ofaces. SH3Cmdr pick ups up what it finds there, so will use your changed images. |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Mon Apr 24, 2006 2:54 am Post subject: |
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Phylacista wrote: | Is the officers faces version out?
Where can I get it? |
Not out yet - it will be part of the next (and most likely final for SH3) SH3Cmdr release. |
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Salvadoreno
Joined: 03 May 2005 Posts: 617
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Posted: Mon Apr 24, 2006 3:00 am Post subject: |
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JSCONES!! Put in an extented overhaul function!!! After so many patrols the boat is picked randomly to go thru an extended overhaul which randomly chooses how long it should be overhauled!! I think this would be a very realistic function!! If u can it would be nice, but i was just suggesting. Since this is the so-called last SH3 commander version |
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Dimitrius07
Joined: 19 Feb 2006 Posts: 91 Location: Israel :)
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Posted: Mon Apr 24, 2006 5:56 am Post subject: |
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JScones you are a hero |
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U-Schultz
Joined: 28 Mar 2005 Posts: 174 Location: North Atlantic
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Posted: Mon Apr 24, 2006 6:25 am Post subject: |
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"Not out yet - it will be part of the next (and most likely final for SH3) SH3Cmdr release."
Final!?!?! |
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jcwolf
Joined: 23 Jan 2006 Posts: 667 Location: Spain
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Posted: Mon Apr 24, 2006 7:44 pm Post subject: |
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JScones wrote: | jcwolf wrote: | Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? |
Not directly, but you can achieve this by simply replacing the images in ..\SilentHunterIII\data\Menu\Data\ofaces. SH3Cmdr pick ups up what it finds there, so will use your changed images. |
Oh man .... ...You're brilliant..simplly brilliant... |
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Uber Gruber
Joined: 21 Mar 2005 Posts: 126
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Posted: Tue Apr 25, 2006 7:43 am Post subject: |
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Yes, I want to have your babies! |
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JScones
Joined: 21 Apr 2005 Posts: 1129 Location: Australia
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Posted: Tue Apr 25, 2006 7:45 am Post subject: |
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Uber Gruber wrote: | Yes, I want to have your babies! |
OK. I have two (6 months and 4 years) - I'll send them Air Express if that's OK? |
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