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Officer face indexes? (RESOLVED + screenshot)
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Sat Apr 22, 2006 8:34 am    Post subject: Officer face indexes? (RESOLVED + screenshot) Reply with quote

I've finally decided to add the ability to change the officer's faces via the SH3Cmdr crew manager component.

Now, I have some of the mapping between the crewman's Index value and the associated Off0xx.tga file, but I seem to still be missing some. Here's what I've got:

Crewman's "Index" value = Off0xx.tga
12=Off011.tga
13=Off012.tga
14=Off013.tga
3=Off014.tga
16=Off021.tga
5=Off022.tga
18=Off023.tga
19=Off024.tga
8=Off031.tga
9=Off032.tga
22=Off033.tga
11=Off034.tga

But I've noticed in some of my crew files the following Index values:
7, 15, 2, 4. I'm sure there will also be others.

Can anyone fill in the blanks for me?


Last edited by JScones on Sat Apr 22, 2006 11:22 pm; edited 1 time in total
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Sat Apr 22, 2006 11:18 am    Post subject: Reply with quote

No need to respond - I figured it all out.
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Sat Apr 22, 2006 11:21 pm    Post subject: Reply with quote

Now that I've fully cracked the officer face indexing (plus found an easy way to display tga images without resorting to third party components), here's the result...



You'll now have the ability to change crew officer faces. In doing so, the 3D head and whether a hat is worn will also be changed to match.

It's compatible with every Officer Face mod out there (well, that I've tested anyway!). But note that for integrity purposes the 3D head and hat (on/off) will still be based on the default SH3 images.


Last edited by JScones on Sun Apr 23, 2006 4:47 am; edited 2 times in total
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Der Teddy Bar



Joined: 10 Jan 2002
Posts: 1360

PostPosted: Sun Apr 23, 2006 1:00 am    Post subject: Reply with quote

Cool! I like my Watch to have hats and the other chaps not too!
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Sun Apr 23, 2006 3:03 pm    Post subject: Reply with quote

Ooh! Ooh! Ooh! I love it! Thumbs Up
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jcwolf



Joined: 23 Jan 2006
Posts: 667
Location: Spain

PostPosted: Sun Apr 23, 2006 3:06 pm    Post subject: Reply with quote

JScones wrote:
Now that I've fully cracked the officer face indexing (plus found an easy way to display tga images without resorting to third party components), here's the result...



You'll now have the ability to change crew officer faces. In doing so, the 3D head and whether a hat is worn will also be changed to match.

It's compatible with every Officer Face mod out there (well, that I've tested anyway!). But note that for integrity purposes the 3D head and hat (on/off) will still be based on the default SH3 images.




Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? Rock Thumbs Up
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Phylacista



Joined: 20 Apr 2005
Posts: 73
Location: Aachen, Germany

PostPosted: Sun Apr 23, 2006 4:43 pm    Post subject: Reply with quote

Brilliant! Thumbs Up
I vote for SH3 Cmdr being the most essential mod tool!

Is the officers faces version out?
Where can I get it? Rock
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Mon Apr 24, 2006 2:53 am    Post subject: Reply with quote

jcwolf wrote:
Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? Rock Thumbs Up

Not directly, but you can achieve this by simply replacing the images in ..\SilentHunterIII\data\Menu\Data\ofaces. SH3Cmdr pick ups up what it finds there, so will use your changed images.
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Mon Apr 24, 2006 2:54 am    Post subject: Reply with quote

Phylacista wrote:
Is the officers faces version out?
Where can I get it? Rock

Not out yet - it will be part of the next (and most likely final for SH3) SH3Cmdr release.
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Salvadoreno



Joined: 03 May 2005
Posts: 617

PostPosted: Mon Apr 24, 2006 3:00 am    Post subject: Reply with quote

JSCONES!! Put in an extented overhaul function!!! After so many patrols the boat is picked randomly to go thru an extended overhaul which randomly chooses how long it should be overhauled!! I think this would be a very realistic function!! If u can it would be nice, but i was just suggesting. Since this is the so-called last SH3 commander version Sad
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Dimitrius07



Joined: 19 Feb 2006
Posts: 91
Location: Israel :)

PostPosted: Mon Apr 24, 2006 5:56 am    Post subject: Reply with quote

JScones you are a hero Embarassed Thumbs Up Thumbs Up
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U-Schultz



Joined: 28 Mar 2005
Posts: 174
Location: North Atlantic

PostPosted: Mon Apr 24, 2006 6:25 am    Post subject: Reply with quote

"Not out yet - it will be part of the next (and most likely final for SH3) SH3Cmdr release."

Final!?!?! Surprised Crying or Very sad Sad
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jcwolf



Joined: 23 Jan 2006
Posts: 667
Location: Spain

PostPosted: Mon Apr 24, 2006 7:44 pm    Post subject: Reply with quote

JScones wrote:
jcwolf wrote:
Cool can we add to the Sh3 commander our owne preferd Offic. Faces...? Rock Thumbs Up

Not directly, but you can achieve this by simply replacing the images in ..\SilentHunterIII\data\Menu\Data\ofaces. SH3Cmdr pick ups up what it finds there, so will use your changed images.



Oh man .... Rock ...You're brilliant..simplly brilliant... Thumbs Up Rock
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Uber Gruber



Joined: 21 Mar 2005
Posts: 126

PostPosted: Tue Apr 25, 2006 7:43 am    Post subject: Reply with quote

Yes, I want to have your babies! Ping
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JScones



Joined: 21 Apr 2005
Posts: 1129
Location: Australia

PostPosted: Tue Apr 25, 2006 7:45 am    Post subject: Reply with quote

Uber Gruber wrote:
Yes, I want to have your babies! Ping

OK. I have two (6 months and 4 years) - I'll send them Air Express if that's OK? Rotfl Rotfl
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