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How do I get inside a convoy?
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Fab



Joined: 09 Apr 2006
Posts: 22

PostPosted: Sun Apr 23, 2006 9:00 am    Post subject: How do I get inside a convoy? Reply with quote

I am playing in July 1941 in a type VIIC. I have sighted a nice convoy consisting 17 merchants and a Southhampton cruiser in the dead center, flanked by Flower Corvette, Tribal Destroyer, Black Swan Frigate, and something else I can't identify on the far side.

Now I have several questions. First, around the escorts there are rings and sectors on the F5 map (I'm playing with "God mode" turned on - I tried it with it off and I'm not good enough yet). What do they mean? There is a very small circle, and at the outside perimeter a very large circle. Then in between there's a sort of triangular sector in front with a medium-sized circle but with a triangular cut out at the back. I have yet to find what that means.

The reason I ask is once I was submerged waiting for escorts to pass me by, and I passed through the outer ring without detection and if I recall the middle ring (with the triangular sectors) but once that inner ring touched my boat he turned and came right at me at ramming speed. So in my effort to sneak into attack position on this convoy, I need to know what those circles mean and which ones I can enter safely and which I should avoid.

I am outside all the circles right now, and with the escorts darting around, I have no clue the best way to sneak past them to fire off my eels.

Last question I have is with the Southhampton inside the convoy in the dead center, and weighing in at 10,725 tons, it seems like an important target. But would a U-boot commander go after a capital ship or is merchant shipping my only authorized target? Even though I don't play with realism at 100%, I do try to conduct the game like a real WWII kaleu would do it. So should I go for the cruiser, or just take out a couple of the merchants before I'm swarmed by four escorts? (not looking forward to that)
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Boris



Joined: 07 Jun 2005
Posts: 185
Location: Bendigo, Australia

PostPosted: Sun Apr 23, 2006 9:47 am    Post subject: Reply with quote

I've never paid much attention to those rings...

Best way to get inside a convoy is to get way in front of it at a safe distance, then submerge and wait for it to sail over you.
Stay at slow speed and stop before it passes over you to make sure the destroyers don't hear you.
Then fire as many torps as possible before diving the hell outta there when those destroyers come.

I don't think BdU will give you a slap on the wrist for downing a cruiser, that's what I'd be going for. It's a judgement call real kaleuns would have to have made, and I'm sure most would have gone for an easy military target like that.
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Keelbuster



Joined: 17 Oct 2005
Posts: 263
Location: TO, ON

PostPosted: Sun Apr 23, 2006 9:52 am    Post subject: Reply with quote

Not sure about those rings - i imagine that the circles are passive acoustic detection, and that cone is his active asdic. Stay out of the cone, and, obviously the inner circle as well. But, really, you should turn those damned things off. You're ready - trust me.

In my mind you have two options:

1. Take a long shot with T2s on impact at your targets of choice and turn away from them, get distance, and be elsewhere when they hit. You might get a kill, or a cripple that separates from the convoy.

2. Leave. Flank ahead of the convoy. Come in on a diagonal at high speed - so that you're about 2km from the center course of the convoy. When you come within about 7km of the lead escort (5km at night) drop to PD and continue at 1/3. When the lead escort is 3km away, go silent (all schtop and let him pass). You want to have him at about 1.5km to your port or starboard. If he passes without detecting you, then you're in. Turn perpendicular to convoy course, and close the remaining 1 km to it's center line at silent. Then you take optimal shots abeam at the fat center column.

Kb
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Fab



Joined: 09 Apr 2006
Posts: 22

PostPosted: Sun Apr 23, 2006 10:49 am    Post subject: Reply with quote

It was the inner ring that nailed me the one time. I was sumberged and completely stopped. I got unlucky that during one of his sweeps he came close enough for that inner ring to touch my boat. The response was immediate, swift, and fatal.

So now I'm trying to be more careful than that, knowing that one wrong move will have me avoiding DCs BEFORE I make my attack, not after. I hate being hounded by destroyers, but it's a lot easier to take if you inflict some pain on the convoy. If they nab you before you get close enough to shoot, it's very annoying.

Thanks for the advice, guys. I appreciate it. And as for the cruiser, it's dead center of the convoy, which tells me the British think it's the most important thing in there, so I think I'm going to go for it.
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zzsteven



Joined: 23 Feb 2001
Posts: 155

PostPosted: Sun Apr 23, 2006 10:54 am    Post subject: Reply with quote

The outer circle is his visual range, the next circle with the wedge cut out of his aft is his passive listening range, the small pie shaped wedge in front of him is his active sonar range.

zz
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tycho102



Joined: 23 May 2005
Posts: 436

PostPosted: Sun Apr 23, 2006 10:54 am    Post subject: Reply with quote

1. The outer most circle is visual detection distance. If you are running flank, with your "broadside" to the escort, on a perfectly calm day with noon sun, that outermost circle is the distance at which you will be spotted.

2. The next inner circle has a "baffle" at the rear of the boat. This is his hydrophone detection distance, again if you are running flank and perpendicular to his bearing.

3. The next circle in is active sonar (ASDIC) range. Again, maximum profile distance.

4. That last (innermost) circle is hedgehog distance. That is where he will be firing hedgehogs at you.

Keep in mind that if you are presenting minimum profile (pointing directly at, or away) and traveling at speeds less than flank, your detection distances will decrease. This is not reflected in the actual diameter of those circles; they are a static "guide" on each boat, and in no way reflect current conditions or your current sound profile.



You are in 1941, and a VIIc.

Use the "dead stick" approach. Achieve a position ahead of the convoy and out of maximum visual range. You will need to get within 2000 meters of the convoy's base-course centerline. This centerline is where the lead escort will be, and you want to be just to the side of his course. Dive to periscope depth, and use your hydrophones to line yourself up.

Turn your boat so it is pointing toward the convoy's approach bearing, but slightly "diagonal" or askew from their exact reverse base-course. So if the convoy is heading 90 degrees, you will want to point your bow at 315 degrees, or 215 degrees.

All stop and quiet. Peek up with your periscope from time to time. When the lead escort shows up, you need to double check that you are about 1000 meters away from his base-line course. If you are, lower your periscope and just wait for him to pass.

Ideally, you want to be exactly between two rows of ships. This give you about 250 meters of perpendicular distance from them, so you will be shooting your torpedoes a little before they get to you.

Fire your foward tubes as soon as you get a tanker. If the seas are calm, fire magnetic detonators, and no more than two per boat. If seas are rough, use impactors and start off with two just behind the midline. With your rear tube, get whatever you can. An impact detonator at a C2, just behind the superstructure is a good place.

Soon as you've expended your tubes, ahead slow and dive. Turn your sub with the convoy's course if you are close to their center point, and back to 215/315 if you are towards the back of the convoy. If you turn with the convoy, it will give you several extra minutes of dive time before the rear escort catches up with you. If you are already too close, your best bet is to get outside his active sonar range.

As soon as you get outside their detection range, surface and reload with external tubes. Then run an "end around", and hit some more ships.
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don1reed



Joined: 16 Dec 2004
Posts: 437
Location: Valhalla

PostPosted: Sun Apr 23, 2006 11:39 am    Post subject: Reply with quote

Everything presented here, Fab, are "golden rules."

Every post has stolen my thunder Thumbs Up

Only thing left to add is get a copy of the UBoat Commander's Handbook Just about every situation for attacking, defending, escaping are on those pages.

When waiting at a safe distance in front of the convoy at periscope depth, when that lead escort shows up, turn your boat into their path (make as small a target as possible), go to silent running, dive to 60m. (Heading directly down their throat shortens the waiting time.)

When you/sonarman hears that lead escort off on either beam, begin your ascent to periscope depth, you are still about 4-5000m out in front of the oncoming convoy.

At PD, with scope awash, look to where you must try to maneuver between two columns, turn 90° toward the tankers/and/or big ship column. All stop, wait for your shots.

Escape: If still undetected, go deep as possible at silent running, trying to keep as narrow of a target as possible to the nearest escort, your sonarman will let you know.

Tactics: There as many of those as stars to navigate by...it's your choice.

cheers,
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DeepSix



Joined: 27 Mar 2005
Posts: 802
Location: DB22

PostPosted: Sun Apr 23, 2006 12:14 pm    Post subject: Reply with quote

don1reed wrote:
Everything presented here, Fab, are "golden rules."

Every post has stolen my thunder Thumbs Up
...


And thanks to don1reed, I don't even get to be the first to say that. Laughing Seriously, you've got the textbook in this thread.

Don't let that Southampton get away! Smile
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Heibges



Joined: 26 Feb 2004
Posts: 681
Location: San Francisco, California

PostPosted: Sun Apr 23, 2006 1:07 pm    Post subject: Reply with quote

The only thing I would add, and per the Uboat Commanders Handbook also, is that if all possible stay at PD so you can observe visually. Once you dive you are effectively blind, except for what you could guestimate with your hydrophones.

And take your time setting up for the attack. Figure out where all the escorts are, so you can decide which side is the best to attack. With 3 escorts, if you are lucky with your timing, there will be a huge space between the lead and the trailing escorts.

Also, if you want to be totally realistic, don't use all stop while submerged. 1kt minumum.
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Keelbuster



Joined: 17 Oct 2005
Posts: 263
Location: TO, ON

PostPosted: Sun Apr 23, 2006 3:04 pm    Post subject: Reply with quote

Heibges wrote:
The only thing I would add, and per the Uboat Commanders Handbook also, is that if all possible stay at PD so you can observe visually. Once you dive you are effectively blind, except for what you could guestimate with your hydrophones.
.


I fully agree - stay at PD as long as possible. Vision + surface noise makes it the best spot, strategically.

Kb
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Fab



Joined: 09 Apr 2006
Posts: 22

PostPosted: Sun Apr 23, 2006 6:44 pm    Post subject: Reply with quote

Wow, great replies. Thank you all so much. I picked up a copy of the U-Boat Commander's Handbook based on the suggestions here. I can't wait to read through it several times and develop my own tactics.

Plus, I don't think that fine manual would tell me what the rings were on the F5 view! Heh heh. Thanks for that info too.
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svenks



Joined: 18 May 2005
Posts: 103
Location: Copenhagen, Denmark

PostPosted: Mon Apr 24, 2006 6:52 am    Post subject: Reply with quote

Well, one other thing: While being at PD is a good idea most of the time, it isn't when the escort are very close to you. I find that they will hear you most of the time.
I usually approch a convoy from the from at an angle around 45 degrees and try to sneak in just behind the lead escort. I havely calculated a 'risk zone' of 1.5 km around my boat. If it seems like the escort is going to get closer than that, I'll go to 25m, silent running. Usually it is not necessary to stop engines, but I will do that if he stops for a listen. I will also try to keep my bow toward him. Once he has passed (for sure!) I go to 15m and open the tubes. Usually 15m is OK, even if one of the smaller ships passes over you, but be careful in rough weather.
For the shot, I normally don't go to PD, but set dept = 13m. The 'scope may be covered some of the time, but so will your tower Smile

Good hunting!
Sven
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Torvald Von Mansee



Joined: 01 Apr 2006
Posts: 23
Location: CA45

PostPosted: Mon Apr 24, 2006 8:24 am    Post subject: Reply with quote

I got lucky w/a my first convoy, as I encountered it in October of '39 w/no escort. The my computer died, and a friend of mine is still working on it and I really really really want to get back to the game, but I have a feeling it will be a while until I will.
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Khayman



Joined: 20 Apr 2005
Posts: 94
Location: Scotland

PostPosted: Mon Apr 24, 2006 2:48 pm    Post subject: Reply with quote

svenks wrote:
Well, one other thing: While being at PD is a good idea most of the time, it isn't when the escort are very close to you. I find that they will hear you most of the time.


They sure can, and they sure do. Then they'll ram you and drop depth charges right on top of you. Cue end of mission on account of being dead. So try not to let them get too near....says K who's now starting a new career after being rammed then blown to bits. Smile
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Keelbuster



Joined: 17 Oct 2005
Posts: 263
Location: TO, ON

PostPosted: Mon Apr 24, 2006 3:20 pm    Post subject: Reply with quote

Khayman wrote:
svenks wrote:
Well, one other thing: While being at PD is a good idea most of the time, it isn't when the escort are very close to you. I find that they will hear you most of the time.


They sure can, and they sure do. Then they'll ram you and drop depth charges right on top of you. Cue end of mission on account of being dead. So try not to let them get too near....says K who's now starting a new career after being rammed then blown to bits. Smile


It depends. In very still water, if a DD sails by you at 300m, yer probably busted. This may not hold for rough water. I've seen some close calls with all schtop and silent where the DD didn't smell a thing.
As a rule of thumb, keep the lead escort 1km or more away from you at all times.

Here's another trick I've learned that works like 50% of the time.

If the lead DD gets suspicious and starts doing his snake search, you can actually use that to your benefit. Turn against the convoy, and wait. If yer lucky, and close enough to his base course (i.e. 500m), his snake pattern will have him pass very close to you (i.e. between you and convoy) before turning and going back the other way in another run (like a FaT torpedo). When he turns to go back, you're in his baffles. Go to ahead 1/3, and try to get past him so that in his next snake pass back towards you, you're allready beyond him and closer to the convoy. In this situation, if you stay put, yer dead because he will see you on his next run. But if yer lukcy, you'll get past him and into the convoy undetected. This is really great because after a while he's totalyly convinced that the convoy is safe, and really you just deeked him and are lining up for multiple kills.

Kb
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