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Radio Room Telemetry

 
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don1reed



Joined: 16 Dec 2004
Posts: 437
Location: Valhalla

PostPosted: Sat Apr 22, 2006 11:38 am    Post subject: Radio Room Telemetry Reply with quote

Ubisoft\SilentHunterIII\Data\Sound\Radio Room Telemetry.wav(RRT)

Does anyone know how to get the RRT file to play whenever the "M" key is pressed to receive incoming messages?

tnx,
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KptnLt Eric Karle



Joined: 18 Mar 2005
Posts: 592
Location: Ireland

PostPosted: Sat Apr 22, 2006 7:01 pm    Post subject: Reply with quote

Not much help to you mate, but I've never heard that sound either. I can only assume that similer to the German cheering issue the file must be triggered an entry in a dat file and perhaps the triggering entry is incorrect
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don1reed



Joined: 16 Dec 2004
Posts: 437
Location: Valhalla

PostPosted: Sat Apr 22, 2006 8:03 pm    Post subject: Reply with quote

Tnx, Herr Karle.

Don't know how trigger any of the sounds in the "Sound directory"; but, the radio room telemetry.wav file would really enhance immersion. I've made several morse code wav files and they would be neat to include also.

Remember how AOD used to sound whenever you sent/received a msg? Well, SH3 has those kinds of sounds...just sitting there waiting to be used; but, how are they activated?

Tnx agn,
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