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Polak
Joined: 01 Mar 2005 Posts: 443 Location: Poland/Sweden
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Posted: Mon Apr 24, 2006 5:35 am Post subject: |
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Hej Sergbuto!
When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper? |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 5:50 am Post subject: |
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jaxa wrote: | Looks nice - is it possible to include it in GW? |
The mod includes modified guns.dat, guns.sim, and AI_Sensors.dat which are taken from vanilla/stock version of the game. If GW has modified version of those files then one needs to resolve the compatibility issue first.
As I understand GW uses the NYGM damage model while new ships have ZON files based on the stock damage system.
Otherwise, it is usually easy to add new ships/units to any mod. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 5:52 am Post subject: |
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AG124 wrote: | Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission? |
I was thinking about Leipzig instead. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 5:54 am Post subject: |
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Anvart wrote: | Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?
Anvart
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Yes, I used windows as a separate object with a separate material. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 5:57 am Post subject: |
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sober wrote: | Are those cabin lights lit up on that ship |
Yes, your eyes did not fool you. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 5:58 am Post subject: |
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Type941 wrote: | ...can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing! |
In principle, it is possble to do. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 6:01 am Post subject: |
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booger2005 wrote: | how's the lifeboat thing going? That looked really cool too. |
Yes, but there is not much to use it for. |
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booger2005
Joined: 11 Jan 2006 Posts: 183 Location: Akron Ohio
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Posted: Mon Apr 24, 2006 6:10 am Post subject: |
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sergbuto wrote: | booger2005 wrote: | how's the lifeboat thing going? That looked really cool too. |
Yes, but there is not much to use it for. |
Oh, I've got plans... :lost: |
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KptnLt Eric Karle
Joined: 18 Mar 2005 Posts: 592 Location: Ireland
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Posted: Mon Apr 24, 2006 8:59 am Post subject: |
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sergbuto wrote: | sober wrote: | Are those cabin lights lit up on that ship |
Yes, your eyes did not fool you. |
Does this mean that we could eventually look forward to lighted Neutral shipping |
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Hunter
Joined: 09 Mar 2006 Posts: 16
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Posted: Mon Apr 24, 2006 9:12 am Post subject: |
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Don't you plan to finish HMS Hood and Russian DD 7 as well? |
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Cdre Gibs
Joined: 27 Apr 2005 Posts: 742
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Posted: Mon Apr 24, 2006 9:25 am Post subject: |
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The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. Beyond that nice work as always Serg.
(suggestion - I can go with a very very dull red bit of light coming through say the bridge windows, but thats about all. As for Neutrals, light em u like an Xmas tree. )
Oh PS: Do you use 3DS Max by any chance? |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 10:07 am Post subject: |
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Polak wrote: | Hej Sergbuto!
When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper? |
Sure. But you can also take a look at the preliminary screenshot of Jaskolka posted by me in tthe thread http://www.subsim.com/phpBB/viewtopic.php?t=48210&highlight= |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 10:24 am Post subject: |
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KptnLt Eric Karle wrote: | Does this mean that we could eventually look forward to lighted Neutral shipping |
Not for the windows/portholes though. Because this requires re-designing/modifying/texture-changing existing stock 3D models. Only for new external models, maybe. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 10:34 am Post subject: |
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Hunter wrote: | Don't you plan to finish HMS Hood and Russian DD 7 as well? |
Project 7 DD - yes, although I would like to have an accurate 3D model made from scrach (I am not going to do the latter though).
HMS Hood - not sure, since Warhunter and Cdre Gibs have very nice models. But definitely yes if I am not satisfied with the damage model. |
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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Mon Apr 24, 2006 10:46 am Post subject: |
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Cdre Gibs wrote: | The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ? |
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
Cdre Gibs wrote: | Oh PS: Do you use 3DS Max by any chance? |
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX. |
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