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Kriegsmarine mod
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Polak



Joined: 01 Mar 2005
Posts: 443
Location: Poland/Sweden

PostPosted: Mon Apr 24, 2006 5:35 am    Post subject: Reply with quote

Hej Sergbuto!

When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper?
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 5:50 am    Post subject: Reply with quote

jaxa wrote:
Looks nice - is it possible to include it in GW?


The mod includes modified guns.dat, guns.sim, and AI_Sensors.dat which are taken from vanilla/stock version of the game. If GW has modified version of those files then one needs to resolve the compatibility issue first.

As I understand GW uses the NYGM damage model while new ships have ZON files based on the stock damage system.

Otherwise, it is usually easy to add new ships/units to any mod.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 5:52 am    Post subject: Reply with quote

AG124 wrote:
Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?


I was thinking about Leipzig instead.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 5:54 am    Post subject: Reply with quote

Anvart wrote:
Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?

Anvart

Surprised Thumbs Up Thumbs Up Thumbs Up


Yes, I used windows as a separate object with a separate material.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 5:57 am    Post subject: Reply with quote

sober wrote:
Are those cabin lights lit up on that ship Rock


Yes, your eyes did not fool you. Very Happy
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 5:58 am    Post subject: Reply with quote

Type941 wrote:
...can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing!


In principle, it is possble to do.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 6:01 am    Post subject: Reply with quote

booger2005 wrote:
how's the lifeboat thing going? That looked really cool too.


Yes, but there is not much to use it for.
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booger2005



Joined: 11 Jan 2006
Posts: 183
Location: Akron Ohio

PostPosted: Mon Apr 24, 2006 6:10 am    Post subject: Reply with quote

sergbuto wrote:
booger2005 wrote:
how's the lifeboat thing going? That looked really cool too.


Yes, but there is not much to use it for.


Oh, I've got plans... Smug :lost:
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KptnLt Eric Karle



Joined: 18 Mar 2005
Posts: 592
Location: Ireland

PostPosted: Mon Apr 24, 2006 8:59 am    Post subject: Reply with quote

sergbuto wrote:
sober wrote:
Are those cabin lights lit up on that ship Rock


Yes, your eyes did not fool you. Very Happy


Does this mean that we could eventually look forward to lighted Neutral shipping
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Hunter



Joined: 09 Mar 2006
Posts: 16

PostPosted: Mon Apr 24, 2006 9:12 am    Post subject: Reply with quote

Don't you plan to finish HMS Hood and Russian DD 7 as well?
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Cdre Gibs



Joined: 27 Apr 2005
Posts: 742

PostPosted: Mon Apr 24, 2006 9:25 am    Post subject: Reply with quote

The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. Beyond that nice work as always Serg.

(suggestion - I can go with a very very dull red bit of light coming through say the bridge windows, but thats about all. As for Neutrals, light em u like an Xmas tree. Very Happy )

Oh PS: Do you use 3DS Max by any chance?
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 10:07 am    Post subject: Reply with quote

Polak wrote:
Hej Sergbuto!

When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper?


Sure. But you can also take a look at the preliminary screenshot of Jaskolka posted by me in tthe thread http://www.subsim.com/phpBB/viewtopic.php?t=48210&highlight=
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 10:24 am    Post subject: Reply with quote

KptnLt Eric Karle wrote:
Does this mean that we could eventually look forward to lighted Neutral shipping


Not for the windows/portholes though. Because this requires re-designing/modifying/texture-changing existing stock 3D models. Only for new external models, maybe.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 10:34 am    Post subject: Reply with quote

Hunter wrote:
Don't you plan to finish HMS Hood and Russian DD 7 as well?


Project 7 DD - yes, although I would like to have an accurate 3D model made from scrach (I am not going to do the latter though).

HMS Hood - not sure, since Warhunter and Cdre Gibs have very nice models. But definitely yes if I am not satisfied with the damage model.
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Mon Apr 24, 2006 10:46 am    Post subject: Reply with quote

Cdre Gibs wrote:
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?


I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.

Cdre Gibs wrote:
Oh PS: Do you use 3DS Max by any chance?


I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
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