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sergbuto
Joined: 14 Sep 2002 Posts: 2530 Location: Sweden
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Posted: Sat Apr 22, 2006 11:44 am Post subject: Kriegsmarine mod |
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This is the mod I was working with for quite sometime whenever I had time for modding. It is all started with an intention to convert Greg Law's CFS3 models to SH3. While doing this I realized that other things are needed in addition and the whole affair grown in quite a sizable Kriegsmarine mod. The mod includes the following
9 German warships
K-class light cruiser (model by Greg Law, some small additions by me)
1923-type (or Raubvogel class) torpedo boat (based on the model by Greg Law)
1924-type (or Raubtier or Wolf class) torpedo boat (model by Greg Law)
1935-type torpedo boat (based on the model by Greg Law)
1937-type torpedo boat (model by Greg Law)
1935-type minesweeper ((model by Greg Law)
Landing craft "Marinefährprahm" (model by Greg Law)
1939B-type schnellboot (model by Greg Law)
captured Polish Jaskolka-class minesweeper (model by Adam Galazka)
The ships are with adjusted ZON files to fit their damage models to corresponding 3D/2D profiles and appropriate water reflections. All the torpedo boats are in multi-skinned version.
New naval weapons
German DC launcher
new guns
280 mm triple
150 mm triple
127 mm single
88 mm twin (the stock one is converted to the 105 mm gun because that is what Bismarck and Hipper had and that is what the stock gun represents in terms of used sizes and geometry)
37 mm single with crew
20 mm single with crew
Last two guns have been originally intended for AI German subs but are now used for surface warships as well.
AI Sensors
Passive and active sonars:
Periphon
SH
SKF
Sonars were worse in comparison with those Allies had.
Radars:
FuMO 24-5
FuMO 26
FuMO 27
FuMo 63
Vehicles
Mercedes-Bentz truck
Panzer
Tiger
to be carried by the landing craft.
The mod is largely completed but some boring details left to be finished and it certainly needs extensive testing.
Planned future additions to the mod
Graf Spee
1940-type minesweeper
Vorpostenboote
(There are 3D models at hand just waiting to be imported to SH3. But I will be equally glad if someone else will do those or better models)
U-boats XIV, XB (already started)
Below are screenshots of 1937-type torpedo boat
At night
Reflections
Damage model
I will post screenies with other warships and components in the mod when I have more time. |
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jaxa
Joined: 01 Mar 2005 Posts: 330 Location: Poland
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Posted: Sat Apr 22, 2006 11:51 am Post subject: |
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Looks nice - is it possible to include it in GW? |
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jaxa
Joined: 01 Mar 2005 Posts: 330 Location: Poland
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Posted: Sat Apr 22, 2006 11:52 am Post subject: |
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Looks nice - is it possible to include it in GW?
Type XIV and XB could be implemented in GW's Milk Cow mod - it seems fantastic!
Good work sergbuto, as usually
Last edited by jaxa on Sat Apr 22, 2006 12:51 pm; edited 1 time in total |
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Sat Apr 22, 2006 12:02 pm Post subject: |
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This is exciting! |
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Dimitrius07
Joined: 19 Feb 2006 Posts: 91 Location: Israel :)
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Posted: Sat Apr 22, 2006 12:32 pm Post subject: |
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Holly .....
Amazing |
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AG124
Joined: 28 Jun 2005 Posts: 770 Location: Canada
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Posted: Sat Apr 22, 2006 12:43 pm Post subject: |
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I will be awaiting this mod with anticipation. Especially for the K class cruiser. Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?
There really are some interesting things going on behind the scenes. |
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Mr.Fleck
Joined: 01 May 2005 Posts: 32
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Posted: Sat Apr 22, 2006 12:57 pm Post subject: |
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Nice Work!
Especially the bridge wich looks lighted at night.
Cheers
Mr. Fleck |
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VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
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Posted: Sat Apr 22, 2006 1:24 pm Post subject: |
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Excellent! |
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Anvart
Joined: 08 Jan 2006 Posts: 48
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Posted: Sat Apr 22, 2006 3:45 pm Post subject: |
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Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?
Anvart
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Dowly
Joined: 07 Apr 2005 Posts: 1146 Location: Suomi Finland PERKELE!
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Posted: Sat Apr 22, 2006 6:18 pm Post subject: |
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Great job as always! Nice damage model! |
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sober
Joined: 07 Jan 2006 Posts: 184 Location: australia
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Posted: Sat Apr 22, 2006 7:52 pm Post subject: |
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Are those cabin lights lit up on that ship |
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Boris
Joined: 07 Jun 2005 Posts: 185 Location: Bendigo, Australia
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Posted: Sun Apr 23, 2006 12:10 am Post subject: |
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Looks to be awesome, can't wait! |
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Type941
Joined: 17 May 2005 Posts: 1311 Location: U-52
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Posted: Sun Apr 23, 2006 1:07 am Post subject: |
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Feel free to adopt my Kriegsmarine skins for your Spee and other big ships, if you like, you have my permission. The boat looks superb. I really like the damage too - can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing! |
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Hunter
Joined: 09 Mar 2006 Posts: 16
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Posted: Mon Apr 24, 2006 2:02 am Post subject: |
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Great work! |
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booger2005
Joined: 11 Jan 2006 Posts: 183 Location: Akron Ohio
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Posted: Mon Apr 24, 2006 3:25 am Post subject: |
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sergbuto, how's the lifeboat thing going? That looked really cool too. |
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