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Kriegsmarine mod
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Sat Apr 22, 2006 11:44 am    Post subject: Kriegsmarine mod Reply with quote

This is the mod I was working with for quite sometime whenever I had time for modding. It is all started with an intention to convert Greg Law's CFS3 models to SH3. While doing this I realized that other things are needed in addition and the whole affair grown in quite a sizable Kriegsmarine mod. The mod includes the following

9 German warships

K-class light cruiser (model by Greg Law, some small additions by me)
1923-type (or Raubvogel class) torpedo boat (based on the model by Greg Law)
1924-type (or Raubtier or Wolf class) torpedo boat (model by Greg Law)
1935-type torpedo boat (based on the model by Greg Law)
1937-type torpedo boat (model by Greg Law)
1935-type minesweeper ((model by Greg Law)
Landing craft "Marinefährprahm" (model by Greg Law)
1939B-type schnellboot (model by Greg Law)
captured Polish Jaskolka-class minesweeper (model by Adam Galazka)

The ships are with adjusted ZON files to fit their damage models to corresponding 3D/2D profiles and appropriate water reflections. All the torpedo boats are in multi-skinned version.


New naval weapons

German DC launcher

new guns
280 mm triple
150 mm triple
127 mm single
88 mm twin (the stock one is converted to the 105 mm gun because that is what Bismarck and Hipper had and that is what the stock gun represents in terms of used sizes and geometry)
37 mm single with crew
20 mm single with crew

Last two guns have been originally intended for AI German subs but are now used for surface warships as well.


AI Sensors

Passive and active sonars:
Periphon
SH
SKF

Sonars were worse in comparison with those Allies had.

Radars:
FuMO 24-5
FuMO 26
FuMO 27
FuMo 63


Vehicles

Mercedes-Bentz truck
Panzer
Tiger

to be carried by the landing craft.


The mod is largely completed but some boring details left to be finished and it certainly needs extensive testing.


Planned future additions to the mod

Graf Spee
1940-type minesweeper
Vorpostenboote
(There are 3D models at hand just waiting to be imported to SH3. But I will be equally glad if someone else will do those or better models)
U-boats XIV, XB (already started)

Below are screenshots of 1937-type torpedo boat





At night


Reflections


Damage model




I will post screenies with other warships and components in the mod when I have more time.
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jaxa



Joined: 01 Mar 2005
Posts: 330
Location: Poland

PostPosted: Sat Apr 22, 2006 11:51 am    Post subject: Reply with quote

Looks nice - is it possible to include it in GW?
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jaxa



Joined: 01 Mar 2005
Posts: 330
Location: Poland

PostPosted: Sat Apr 22, 2006 11:52 am    Post subject: Reply with quote

Looks nice - is it possible to include it in GW?
Type XIV and XB could be implemented in GW's Milk Cow mod - it seems fantastic!
Good work sergbuto, as usually Thumbs Up


Last edited by jaxa on Sat Apr 22, 2006 12:51 pm; edited 1 time in total
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Sat Apr 22, 2006 12:02 pm    Post subject: Reply with quote

Surprised

This is exciting!
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Dimitrius07



Joined: 19 Feb 2006
Posts: 91
Location: Israel :)

PostPosted: Sat Apr 22, 2006 12:32 pm    Post subject: Reply with quote

Holly ..... Surprised Surprised

Amazing Rock Rock Rock Rock
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AG124



Joined: 28 Jun 2005
Posts: 770
Location: Canada

PostPosted: Sat Apr 22, 2006 12:43 pm    Post subject: Reply with quote

I will be awaiting this mod with anticipation. Thumbs Up Especially for the K class cruiser. Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?

There really are some interesting things going on behind the scenes. Yep
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Mr.Fleck



Joined: 01 May 2005
Posts: 32

PostPosted: Sat Apr 22, 2006 12:57 pm    Post subject: Reply with quote

Nice Work! Thumbs Up

Especially the bridge wich looks lighted at night.

Cheers
Mr. Fleck
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VonHelsching



Joined: 16 Aug 2005
Posts: 666
Location: Athens, Greece

PostPosted: Sat Apr 22, 2006 1:24 pm    Post subject: Reply with quote

Surprised

Excellent! Thumbs Up
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Anvart



Joined: 08 Jan 2006
Posts: 48

PostPosted: Sat Apr 22, 2006 3:45 pm    Post subject: Reply with quote

Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?

Anvart

Surprised Thumbs Up Thumbs Up Thumbs Up
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Dowly



Joined: 07 Apr 2005
Posts: 1146
Location: Suomi Finland PERKELE!

PostPosted: Sat Apr 22, 2006 6:18 pm    Post subject: Reply with quote

Great job as always! Nice damage model! Thumbs Up
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sober



Joined: 07 Jan 2006
Posts: 184
Location: australia

PostPosted: Sat Apr 22, 2006 7:52 pm    Post subject: Reply with quote

Are those cabin lights lit up on that ship Rock
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Boris



Joined: 07 Jun 2005
Posts: 185
Location: Bendigo, Australia

PostPosted: Sun Apr 23, 2006 12:10 am    Post subject: Reply with quote

Thumbs Up Looks to be awesome, can't wait!
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Type941



Joined: 17 May 2005
Posts: 1311
Location: U-52

PostPosted: Sun Apr 23, 2006 1:07 am    Post subject: Reply with quote

Feel free to adopt my Kriegsmarine skins for your Spee and other big ships, if you like, you have my permission. Thumbs Up The boat looks superb. I really like the damage too - can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing!
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Hunter



Joined: 09 Mar 2006
Posts: 16

PostPosted: Mon Apr 24, 2006 2:02 am    Post subject: Reply with quote

Great work!
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booger2005



Joined: 11 Jan 2006
Posts: 183
Location: Akron Ohio

PostPosted: Mon Apr 24, 2006 3:25 am    Post subject: Reply with quote

sergbuto, how's the lifeboat thing going? That looked really cool too.
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