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Harpoon Missile upgrade?
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Wildcat



Joined: 10 Jan 2002
Posts: 438

PostPosted: Sun Apr 16, 2006 2:56 pm    Post subject: Reply with quote

If it's possible to put extra maneuvers into a weapon's behavior, why not just do that for player missiles and then give the AI a dumbed down version of it if it's having a problem launching them. It might be a little onesided for the human player but then again, life's just not fair.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Apr 16, 2006 3:41 pm    Post subject: Reply with quote

Well that's sometimes an option and sometimes not an option, for me it is always the last resort, and I don't think we have had to do that in LWAMI up to this point, although the doctrines themselves sometimes distinguish between AI and human fired weapons.
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