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GlowwormGuy
Joined: 27 Mar 2002 Posts: 615
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Posted: Mon Apr 03, 2006 6:56 pm Post subject: New DC Model! |
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(belated) April Fools Still don't you wish it was true in THIS case?
http://www.warspite.dk/about_01.htm
What would be really great would be if the Warspite class could have individually differentiated ships (some had the old tripod masts and superstructure, others had the box type one, some had aircraft amidships, some had boats, etc.) Isn't this a model that makes you drooly?
Enjoy,
Mountbatten |
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horsa
Joined: 07 Jul 2002 Posts: 2693 Location: Halifax, England
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Posted: Tue Apr 04, 2006 5:36 am Post subject: |
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Quote: | Still don't you wish it was true in THIS case? |
Yes indeed .
Try this one for drool factor as well
http://www.viribusunitis.ca/model.htm
Last edited by horsa on Tue Apr 04, 2006 8:02 am; edited 1 time in total |
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HS
Joined: 22 Nov 2002 Posts: 121
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GlowwormGuy
Joined: 27 Mar 2002 Posts: 615
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Posted: Tue Apr 04, 2006 9:40 am Post subject: |
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Standing in a puddle of DROOL
As names go it's hard to beat these two DREADNAUGHT and VIRIBUS UNITIS. The latter sounds like it should be an Imperial Star Destroyer.
Mountbatten |
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CBDR
Joined: 24 Feb 2004 Posts: 131 Location: Virginia, USA
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Posted: Tue Apr 04, 2006 5:23 pm Post subject: |
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Horsa, Glowworm, et al,
I think such beautiful models would bring my poor old 32 MB video card to its knees!
For most surface actions I believe the current level of detail is just barely adequate, mostly because one is usually several thousand yards away. I have rarely had a problem determining target angle, at least when I could see them - Oh Please, somebody break the 12,000 yard visibility limit! The biggest problem I have with the stock DC models is that they look like toy boats. The hulls look like wedges chopped from a block of wood, gun turret shapes and locations are inaccurate and the model designers did not know what a gun director was. I would really like to see operable signal flags and signal lights, running lights, search lights and rotating radar antennae, to name a few.
One can but hope... |
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GlowwormGuy
Joined: 27 Mar 2002 Posts: 615
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Posted: Wed Apr 05, 2006 1:09 am Post subject: |
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That's why I think the system's best current hope would be to adapt it for earlier or smaller scale conflicts - they really kept the darn thing at destroyer level (with the 12,000 yard visibility rule and all) but if there was a way to port stuff into the game like in Combat Flight Simulator we could at least simulate the Spanish-American or Russo-Japanese Wars.
Yeah those lovely ships would never run on my old clunker but who knows, in the future that might be old hat.
Indeed, here's hoping...
Mountbatten |
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horsa
Joined: 07 Jul 2002 Posts: 2693 Location: Halifax, England
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Posted: Wed Apr 05, 2006 2:16 pm Post subject: |
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Quote: | Oh Please, somebody break the 12,000 yard visibility limit! |
Only through code access :down:
Quote: | but if there was a way to port stuff into the game |
It'll always be a DC bottleneck :down: |
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HS
Joined: 22 Nov 2002 Posts: 121
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Sailor Steve
Joined: 22 Nov 2002 Posts: 5433 Location: Salt Lake City, Utah
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Posted: Wed Apr 05, 2006 2:25 pm Post subject: |
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GlowwormGuy wrote: | Standing in a puddle of DROOL
As names go it's hard to beat these two DREADNAUGHT and VIRIBUS UNITIS. The latter sounds like it should be an Imperial Star Destroyer.
Mountbatten |
Actually it's DREADNOUGHT with an O, and it to fear nothing. |
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JapLance
Joined: 03 Feb 2006 Posts: 60 Location: Palma, Spain
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horsa
Joined: 07 Jul 2002 Posts: 2693 Location: Halifax, England
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Posted: Tue Apr 11, 2006 3:20 pm Post subject: |
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There is some lovely work going on around the world. |
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