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Ive been along time, Im looking for multiplayer info

 
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nattydread



Joined: 09 Jan 2004
Posts: 667

PostPosted: Tue Mar 28, 2006 5:56 am    Post subject: Ive been along time, Im looking for multiplayer info Reply with quote

I'd like to get into multiplayer matches, its the reason I fell in love with DW in the first place.

I was turned off big time from the lack of an easy multiplayer interface, I was really hoping for an intergrated interface. Anyway, I have a bit more time on my hands so I figured I'd give it another try.

Im looking for the latest info on getting involved in multiplayer matches.

Im still hoping and praying for something semi-persistent world like, with interlocking/complimentray missions for oppossing sides, but I can live with the standard battle-in-a-bottle match too.

I just re-formatted and Im on the fence for re-installing DW.
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Tue Mar 28, 2006 8:50 am    Post subject: Reply with quote

Your best bet for MP matches would be to join an online fleet like GNSF http://www.globalnavalstrikeforce.com, the Seawolves, or the USVN.

In the general community, there's always hyperlobby http://hyperfighter.sk/ and gamespy (which I hear is doing pretty well lately).

DW doesn't really support multiplayer campaigns directly, BUT if someone is willing to put in the time and effort to create online campaigns, it can be done. I've been testing one such effort with the help of the CADC and Seawolves/GNSF. Depending on the response I get in the GNSF, I might implement a quarterly or semi-annual war campaign between the task forces there. It's too early to promise anything in that regard, though.
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Tue Mar 28, 2006 10:30 am    Post subject: Reply with quote

Yes, the main problem is you couldn't save a MP game.
And as you could only join at mission start ... this kill possibilities for the potential persistent campaign nattydread ask for.

I started an online campaign, one year ago, with a human only NATO side.
But this is a huge amount of work at each new mission, for only 1 to 3 hours of game.
Once the mission is played, you need to build the new one.
I stopped after 2 missions, and 20 hours of work.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Thu Mar 30, 2006 9:33 am    Post subject: Reply with quote

I am up and ready to play if you so wish.

K157 Tigr ready for sea any time Neutral\
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Fandango



Joined: 21 Sep 2001
Posts: 654
Location: Trieste, Italy

PostPosted: Thu Mar 30, 2006 10:54 am    Post subject: Reply with quote

OKO wrote:
Yes, the main problem is you couldn't save a MP game.
And as you could only join at mission start ... this kill possibilities for the potential persistent campaign nattydread ask for


But the developing of the game in terms of giving the chance to hosting a "permanent" online virtual world where people could join and leave at will should be considered by SCS. A dinamic campaign with AI generated missions or missions created by humans with a general task. Difficult to think of it now but who knows...probably somebody has a smart idea for that. Falcon AF has it... Smile
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sat Apr 01, 2006 3:26 pm    Post subject: Reply with quote

Perhaps one day (say, in a couple years or so? Cool ) , my neutralsgenerator project, or probably rather a spinoff, can be used for such a purpose... I wouldn't count on it though. Or wait for it.
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