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ai radar/visual issue or my install ?
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Palindromeria



Joined: 21 Sep 2001
Posts: 489
Location: Brooklyn NY

PostPosted: Mon Mar 27, 2006 3:37 pm    Post subject: ai radar/visual issue or my install ? Reply with quote

so, im at radio depth, peri radio and esm up.
gettin all kinds of esm reports.
i kinda thought the esm buzz at peri meant i had better minimize my exposure or they will paint me.. apparently not...
see an ugly lookin wake i am creating at 5 kts.
can even send a guy out to shoot at aircraft.

yet ai does not seem to "see" me or get even a tiny radar blip on me.
they seem to have no clue im there even after ive shot down helo.

ive reinstalled and it still ocurrs.

so

what am i not understanding ?
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Mon Mar 27, 2006 4:30 pm    Post subject: Reply with quote

Yep, masts are not detectable by AI and sails are marginal.

Known issue. Reported to SCS. Not fixed... not going to be. :shifty:

We all want this one, but it's techincally too difficult to backward enabled in the game, at least that's my theory, SCS has said nothing at all about this for the nine months or so it's been known.
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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Mon Mar 27, 2006 5:30 pm    Post subject: Reply with quote

LuftWolf wrote:

Known issue. Reported to SCS. Not fixed... not going to be. :shifty:


Why do you say its not going to be fixed, are you privy to some kind of insider information we poor mortals don't know ? Wink
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Mon Mar 27, 2006 5:51 pm    Post subject: Reply with quote

No.

But knowing the database and how it relates to the NavalSimEngine gives a big clue... Cool

Any change to the game that means the database has to be restructured in any way is not going to happen until the NEXT version of DW or whatever game SCS makes or liscenses using the NSE.

Making masts detectable by radar would mean the database would have to be restructured, so it's not going to happen for this version of the game.

I'm 95% sure of this.
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Palindromeria



Joined: 21 Sep 2001
Posts: 489
Location: Brooklyn NY

PostPosted: Mon Mar 27, 2006 7:15 pm    Post subject: Reply with quote

that explains why the helos stay in their pattern and
keep dropping sonobuoys as i shoot em down. Surprised

thanks

does human opponent at least SEE wake or partial peri / masts / sail above the waterline if in a binoc or pilot view ??

ai does not get visual on this ?
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Mon Mar 27, 2006 7:53 pm    Post subject: Reply with quote

A human opponent will see the sail and the wake, but not any masts. (Just like a human opponent can't see what weapons are on the P-3's wings or which missile is loaded on the one-arm-bandit)
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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Mon Mar 27, 2006 8:05 pm    Post subject: Reply with quote

LuftWolf wrote:
No.

Making masts detectable by radar would mean the database would have to be restructured, so it's not going to happen for this version of the game.

I'm 95% sure of this.


This is not good news :nope: , oh well time to let go of the air units and concentrate my tactics on subs and the frigate.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Tue Mar 28, 2006 2:00 am    Post subject: Reply with quote

Well, if the military can live without it, then I figure we can too. Yep Thumbs Up
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Tue Mar 28, 2006 2:11 am    Post subject: Reply with quote

Anyway, real masts are made in composite ... to avoid radar detection
So it's not really a big deal ...
Real masts should be quite hard to detect with radars, even at close range, and especially in bad sea.

... And in DW, conning tower will be always detected after some radar sweeps (say 5 to 7 ...).
Even at more than 10 miles, an OHP could detect and engage with SM2 an imprudent who stay too long with conning tower out of the water.

I already sunk some subs like this ... and been sunk like this ...
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Dr.Sid



Joined: 17 May 2005
Posts: 205

PostPosted: Tue Mar 28, 2006 2:41 am    Post subject: Reply with quote

I've never been shot at with just tower outside the water. I do that all the time.
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Tue Mar 28, 2006 3:02 am    Post subject: Reply with quote

probably because your opponent were not aware they could do this.
It happen to me so many times, I'm absolutly sure you could see a conning tower emerged if the player stay too much emerged.

I should have sunk dozen of KILO like this, with SM2

Another thing that makes me sure of this, it's because I requested it on beta test, and SCS implement not only radar, but also visual detection (at shorter range) on conning tower emerged.

It's very easy to test yourself on a short edited scenario.
need 2 minutes to do.
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Dr.Sid



Joined: 17 May 2005
Posts: 205

PostPosted: Tue Mar 28, 2006 7:20 am    Post subject: Reply with quote

Will try .. problem can be that AI helos tries to drop torpedo too close to you .. and I usualy manage to shoot them down before they do. So it can be that they 'see' me, but don't drop anyway.
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Tue Mar 28, 2006 8:40 am    Post subject: Reply with quote

I think the two of you are talking past each other. The AI either does not, or does a poor job of, detecting exposed sails, but human opponents can pick these up on radar and target them quite easily. Make sure you're testing the same thing (or both).
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Tue Mar 28, 2006 10:08 am    Post subject: Reply with quote

Yes, that's true I'm only talking about MP games, so against humans ...
as I play 90% of time on MP (only tests at single player)
I don't know, in fact, what happen against AI aircrafts ...... :8Cool
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Dr.Sid



Joined: 17 May 2005
Posts: 205

PostPosted: Tue Mar 28, 2006 10:15 am    Post subject: Reply with quote

Gee .. where do you all get time for multiplayer ?
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