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Interested in autogenerating neutrals?

 
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sat Mar 25, 2006 11:01 pm    Post subject: Interested in autogenerating neutrals? Reply with quote

One small problem I've had when making missions is that the step of including random neutrals in the mission is tedious to me. As a result, I never quite finish most of my missions.

Therefore, it's my intention to make a small utility, primarily for my own use but available to everyone, such that you can create a "bogus" object within the game, and give it a name that specifies how you want them generated. Then, you hand the thing over to a small app I will make, and then it changes your mission (creating a backup!), replacing those "object specifiers" with numerous neutrals, depending on exactly what you specified.

http://mahuja.servegame.com:800/mediawiki/index.php/NeutralsGenerator

It's currently in a planning stage, but I want comments on the design already now - that way I might be able to avoid pitfalls or inflexibility later. Now is also the time to submit wishlist items for such an application...
(Note that the page above is supposed to end up as a sort of user manual, but feel free to use the discussion page...)
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Mar 26, 2006 5:45 am    Post subject: Reply with quote

Great!!! Rock

DW needs more 3rd party tools. Neutral\
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Mon Mar 27, 2006 9:29 pm    Post subject: Reply with quote

I use each time all neutrals DW give me on my scenarios.
~ around 12
then a dynamic group to choose some of them each time (min 5 max 7 for example)
I use to do that only after I made all the other stuff, including triggers.
Generally I need around 10 to 15 mn to complete this.
I'm not sure if you are not going to do something very difficult and a bit useless ...
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