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Active sonar ASW vessels and you

 
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JamesT73J



Joined: 10 Jan 2002
Posts: 424
Location: United Kingdom

PostPosted: Thu Mar 23, 2006 4:46 am    Post subject: Active sonar ASW vessels and you Reply with quote

What kind of detection ranges do you typically encounter? I was playing a custom mission with (using the fab LWAMI mod) and was quite surprised to get tagged by an Iranian SAAM at about 10kyds, at least, that's when I got the sixth light on the active intercept. My fault - I thought he had turned away from me but realised that he was in fact closing, but I was too late. I got the full effect of DW's AI unit coordination, and it hurt!

Alot of this is down to me playing the patience game (this unit was not a target in the mission), and the acoustic conditions were very good (picked up the SAAM at about 50 kyds), but I have to say in all the time I played Sub Command and DW, I didn't tend to let ASW units get anywhere near close enough to detect me.

Is it possible to sneak up on targets using active, close enough to ID them through peri?
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Dr.Sid



Joined: 17 May 2005
Posts: 205

PostPosted: Thu Mar 23, 2006 5:59 am    Post subject: Reply with quote

Things afecting active sonar:

-Target's aspect and size. If you face pinger, you will give little return. The difference is really big (try it with mission editor), but I doubt you could get close enough for visual ID.
-Position - pinging ships can't cover full circle. This is however VERY tricky, since ships can (and do) turn quiclky.
-Layers. With strong layer you can get about 5 miles away. But you must be under the layer, and sometimes even at very specific depth. No visual ID possible.
-Surface noise. Rough seas makes it really hard for active sonar. Especially if the other player is human. AI sonar is somewhat simplified, I can't tell how much. But, for visual ID too.
-Last, but not least .. pingers speed. Pinging ships sometimes move too fast to really detect anything.

All around, to visual ID pinging ship is usually not popssible. It is possible how ever to get close enough for good sonar ID and for radio-waves ID.

10nm is about the distance you usually get detected, until you are very carefull.
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Thu Mar 23, 2006 7:34 am    Post subject: Reply with quote

You managed to get to 5nm without being deteced, when usually detection is at 10nm, and this is a problem?

What do the FFG drivers have to say about that?

In all seriousness, you managed to get damn close, and the fact that you did shows that the active sonar model is working correctly (instead of giving them automatic detctions at 10nm like it used to). If it was possible to get much closer, then ASW skimmers would be completely useless, and that does not make for an interesting game.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Thu Mar 23, 2006 1:42 pm    Post subject: Reply with quote

With the Kilo Imp, a strong layer and a lot of balls you and pass right under an enemy ASW ship. I did this to an Burke DDG once then fired three 53-65K torpedoes right up its tail KABOOM! Rock
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Dr.Sid



Joined: 17 May 2005
Posts: 205

PostPosted: Thu Mar 23, 2006 1:46 pm    Post subject: Reply with quote

Yeah .. Kilo gives little reflection .. but no matter how strong layer, sound can get thru under steep angle (ie. when you're closer). I guess pinger had to do something wrong (like going too fast).
But nobody really knows what can current sound propagation model do ..
all we know now is that you never know Smile
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GunnersMate



Joined: 17 Feb 2006
Posts: 225
Location: Boston, MA

PostPosted: Thu Mar 23, 2006 7:15 pm    Post subject: Reply with quote

What about HiFreqSonar ? :dead: :8Cool Rolling Eyes
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BigBadVuk



Joined: 03 Jan 2006
Posts: 120

PostPosted: Thu Mar 23, 2006 11:22 pm    Post subject: Reply with quote

Not 100% shure but i think AI dont use HiFreq.

However if u r in multiplayer...be careful..it can be nasty shock if u r in close quarters fight!
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Bellman



Joined: 14 Feb 2004
Posts: 1724

PostPosted: Fri Mar 24, 2006 12:02 am    Post subject: Reply with quote

TLAM:
Quote:
....a strong layer and a lot of balls you and (can ?) pass right under an enemy ASW ship. I did this to an Burke DDG


Yeah right - I see you 'adjusted' the Nimitz cover - did'nt take any nerve to fool her support, as originaly set-up,
in 'Sink the Nimitz' Yep Wink Laughing
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JamesT73J



Joined: 10 Jan 2002
Posts: 424
Location: United Kingdom

PostPosted: Fri Mar 24, 2006 4:28 am    Post subject: Reply with quote

Hehe, I wasn't complaining, just curious to hear other people's experiences. I'm playing much longer games now, and after owning it for over a year I'm finally getting time to get under DW's skin.

Of interest was the fact that I heard the Saam's sound on NB some time before i actually heard him pinging, and the pings were four about 5 seconds apart and then a 40ish second gap ,then another four - rotating set perhaps?

All a bit different from SC where'd they just bang away with sonar constantly!
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