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Grey Wolves Errata Report Thread.
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vodkajello



Joined: 09 Mar 2006
Posts: 105
Location: Calgary, Canada

PostPosted: Sun Mar 19, 2006 9:36 am    Post subject: Grey Wolves Errata Report Thread. Reply with quote

I've created this thread to help the devs with their new release.

This is not the place for feature requests, do that somewhere else please.

This thread is for reporting errors in the existing package. Hopefully it will help them with the improvement of a very nicely put together mod package!

Thumbs Up

Current version: 1.0

------------------------------------------------------------------------------
Where to get Grey Wolves:
You can find it on Terrapin's site - The awesome SH3 download site: http://www.u-boot.realsimulation.com

Now that FileFront seems to be running faster... get GW there:

GW README NOW!!!: http://files.filefront.com/GW_README_NOWzip/;4906023;;/fileinfo.html
Part 1: http://files.filefront.com/The_Grey_Wolves_v10_PART_17z/;4903164;;/fileinfo.html
Part 2: http://files.filefront.com/The_Grey_Wolves_v10_PART_27z/;4904727;;/fileinfo.html
Part 3: http://files.filefront.com/The_Grey_Wolves_v10_PART_3A7z/;4905371;;/fileinfo.html
Part 4: http://files.filefront.com/The_Grey_Wolves_v10_PART_47z/;4905565;;/fileinfo.html
Part 5: http://files.filefront.com/The_Grey_Wolves_v10_PART_57z/;4905690;;/fileinfo.html
Part 6: http://files.filefront.com/The_Grey_Wolves_v10_PART_67z/;4905837;;/fileinfo.html

You can also use Bittorrent to get the GW mod thanks to Gizzmoe. Keep your torrent running after downloading it! Help the community and help Terrapin's servers out by providing another way to download GW! (March 23 01:17, 15 seeds, 12 peers)
Here: http://www.torrentspy.com/torrent/614487/Grey_Wolves_Supermod_for_Silent_Hunter_III_Freeware
------------------------------------------------------------------------------


------------------------------------------------------------------------------
Damage model info:
Explanation of new Damage model and gunnery on Page 3 and 5 of this post. Look for the posts from Kpt. Lehmann

I think that players need to become accustomed to the NYGM Ship Damage Mod. You will find 225 posts over 9 pages discussing how it all works in the 'Not Your Grand Mothers Ship Damage Mod Beta 0.1.36' thread here - http://www.subsim.com/phpBB/viewtopic.php?t=47519&highlight=nygm

I would strongly suggest also reading the NYGM Tonnage War v1.03 User Manual.pdf found here http://hosted.filefront.com/TeddyBar In the NYGM Tonnage War v1.03 User Manual is 12 pages outlining how the ship damage was implemented in SHIII and what NYGM did to attain what is currently in use.

If the Damage (or lack there of) settings are not to your liking I would suggest that you just overwrite the Zones.cfg with the stock 1 for SH3. It will leave all the other GW goodness in and give you the sinkings you deserve. -Cdre Gibs
------------------------------------------------------------------------------

Problem log (all problems in this thread will be summarized here with their solution):

1. Missing textures on interiour of uboat.
SOLVED
Solution: Corrupt download or bad install. Fresh install and new DL of GW fixed problem. Confirmed not to be a problem with the files available for download.

2. Shadows on dragable chrono not displaying properly.
SOLVED
Solution: Likely a graphics card driver update will fix this. Sounds like a rendering bug.

3. Type XXI engine rooms must be filled over the green bar to get the sub moving at all.
SOLVED
Solution:
-Confirmed not to be GW problem by Ribini and K.L.
-believe this has something to do with a crew fatigue model (usually this bug appears with Advanced Holywood Damage). Change from SH3cdr to "no fatigue", delete any [compartment] references to /sh3cdr/cfg/Medals and renown.cfg. and see what happens.
-user was using beta of GW, not release version 1.0.

4. - INVINCIBLE TRAWLERS - this small thingy is indestructionable. For some reason all shells and torpedoes go right through it like it was not there. Is it missing some collision or damage model?
SOLVED
Solution: Reported multiple times. Collision and damage is broken. People have even driven their sub right though the trawler and don't hit it.
-The problem definately lies within the zon file for the armed trawler. I switched back to the GW data folder, but used the stock SH3 trawler zon instead. The trawler was successfully attacked and sunk. -syxx_killer
-fix!:
http://rapidshare.de/files/16690841/GW_Armed_Trawler_Fix.zip.html


5. the fuel guages in the CE's report doesn't jive the slide out report. Also as we were coasting into Whilhelmhaven on fumes with our IIA it appears the slide out readings were accurate for fuel remaining.
OUTSTANDING

6.The NLOL and the NPTR are the same ship.
OUTSTANDING
Solution: NPTR is by Serg, the NLOL I have No Bloody idea. It looks like its just been renamed and cloned. Hell it even has the same number and type of skins !I'm going to do a replacement in the campaign files from NLOL to PTR and delete the NLOL altogether. -Cdre Gibs

7. Slovakian aircraft graphics use historically inaccurate graphics.
SOLVED
Solution: There appears to be a conflict of information as to what graphic is historically accurate. Developer's discression.
- for those who don't like the stock GW file you can dl this fix:
http://www.git.com.au/~voyager_tek/Markings_patch.zip

8. Bad frame rates.
SOLVED
Solution: Default view range is 8km, so you can improve frame rates by using using the default Sea Floor mod in the optional mods and documentation directory of GW. Update your graphics drivers and use the particle effects slider in the SH3 video settings.

9. Crew not responding to orders for course/speed changes and requests to man the deck gun as if they don't have enough people in the relevant compartment.
OUTSTANDING
Hints: User states crew compartment was full of fresh crew members.

10. Ships hard to kill, won't sink.
SOLVED
Hints: Possibly people just getting used to the new flooding to sink damage model. NYGM damage is currently undergoing tweaking. GW 1.0 uses 1.39 NYGM Damage, v2 is under dev at this time.
-Users: Use torps, deck gun won't be effective on an undamaged ship of medium or large size. Aim deck gun below water line and in different areas. Objective is to speed flooding by putting holes into as many different submerged sections as possible.
-user tip: If the Damage (or lack there of) settings are not to your liking I would suggest that you just overwrite the Zones.cfg with the stock 1 for SH3. It will leave all the other GW goodness in and give you the sinkings you deserve. (this turns off the new damage model completely.)
--K.L. provided a patch to increase load time and damage from Deck Gun shells in GW, it will make the DG more effective.
http://files.filefront.com/Stock_Gun_Damage__Reload_for_GWzip/;4936286;;/fileinfo.html


11. No credit given at end of mission, or not credited for sinking a ship.
OUTSTANDING - MULTIPLE REPORTS
Hints:
-When all my ammo and torps was gone i went back to base ( used the quik way to do it) and in my captians log i had 3 merchants and 1 military weasel sunk. But on the patrol report screen it was all 0. No ship sunk,, No patrol done. No renew. No medals, promotions etc. It was filled whit zeros like i never been on a patrol. -Vikinger
- No not save before sinking ship has been credited to your log, there is a SH3 save bug that will lose your sinking ship.

12. Missing weather report.
SOLVED
Solution: Weather report has been moved to Watch Officer. It is only available when surfaced with the Watch Officer on the bridge.

13. Crew fatigues too quickly
SOLVED
Hint:
-using SH3 Commander?
If the answer to this question is yes... you must UN-CHECK/ DE-SELECT "Use fatigue model" option in SH3Cmdr to take advantage of the GW fatigue model properly. Hopefully in days to come SH3 Commander will include the GW fatigue model and using JSCones awesome program will be more intuitive for the user.
-at 64x TC in GW, crew fatigue and recovery STOPS until below 64x TC again.
-default is 8 hour shift before fatigue, optional 24hr is included in docs and optional folder.
-further tweaking required?

14. Can't sink C2 ship with deck gun, therefore can't pass training. Ineffective deck guns.
SOLVED
Solution: Damage model makes largish ships impossible to sink with an 88mm deck gun. Because of this you can't pass the gunnery training mission with GW installed. Pass it without the mod, then install the mod. (Very easy thing to do with JSGME).
-K.L. provided a patch to increase load time and damage from Deck Gun shells in GW, it will make the DG more effective.
http://files.filefront.com/Stock_Gun_Damage__Reload_for_GWzip/;4936286;;/fileinfo.html
-See problem 10.

15. No binocular crosshairs?
SOLVED
Solution: It is an intended effect of the GW mod. No damn croshairs in optics that didn't really have them!

16. Periscope red overlay misaligned.
SOLVED
Solution: When viewing through the periscope at night, the red layer seems to be slightly misaligned revealing the layer used in daytime. I took a screenshoot that shows what I'm talking about. You can see it at the top and right edges of the screen. It is harder to see in the screenshot than in the game. This is a stock SH3 behaviour, nothing can be done about it.

17. Clock ticking in cabin too loud.
SOLVED
Solution: Will be fixed in future release. For now you can edit ./data/sound/clock.wav with Audacity http://audacity.sourceforge.net/ or Window's Sound Recorder and make it more quiet. Or download a fix here: http://www.subsim.com/phpBB/viewtopic.php?p=475764#475764

18. Funnel Smoke not coming out of stacks on ship.
OUTSTANDING
Solution: Some of the origins of the smoke graphics coming out of smoke stacks is misaligned. eg. http://img95.imageshack.us/my.php?image=sh3img2332006182572509xb.jpgThis is in the stock game, and might be able to be fixed if anyone gets around to it. I'll post links if I see them.

19. Can I remove mines/subnets from the game?
SOLVED
Solution: data\Campaigns\Campaign\GW_nominefield_Campaign_SCR.mis
-Rename or delete campaign_scr.mis, then rename GW_nominefield_Campaign_SCR.mis to campaign_scr.mis. This version only removes mines from friendly harbours, if you want to remove all mines (and optionally also all anti-submarine net) read this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50173

20. Crew reporting heavy flooding repeatedly.
OUTSTANDING
Note: Crew reports heavy flooding many times (50x). Reported by mulitple people.

21. Sonarman reports stationary targets?
OUTSTANDING
Note: During my latest harbor raid (quite successful I might add Arrgh! ), my sonarman was able to detect via hydrophone stationary ships. I don't remember that happening before. Was the hydrophone sensitivity increased? Reported by other user as stock SH3 behaviour.

22. Weather reports inaccurate.
OUTSTANDING
Note: I've asked my WO for weather report and the reply was...
Clouds Overcast, Precipitations None, Fog Heavy, Wind Speed 15 meters per second, direction 158

23. Crashes around Stornoway.
SOLVED
Note: Umm Guys, I think you have a problem with the LND layer. I keep getting CTD's every time I'm to the west of Loch Ewe near that new base (IIRC its call Stornoway?).
I decided to check the Campaign files, see if I could find the cause of the CTD's. So we crank up the trusty Mission editor to have a look see. The SCR open's fine, the RND opens fine (My GOD what a mess ), But do you think that bloody LND layer will open, HELL NO! Every time I try, the Mission Editor ALSO CTD's.
Solution: corrupted file?

24. Not applicable verbal response to order.
OUTSTANDING
-There is an 'bug' with the sound files. When I issue an order, I get a 'Preparing a solution for a stern shoot' type response after the correct verbal response. It happens right when I get picked up by the DD while I am submerged.
-files I added from "More sounds by Hoshi" are causing the problem as they re-assign priority for different verbal crew responses in an effort to re-enable some broken ones. -K.L.

25. Can see parts of officer in front of my position on the bridge when using binoculars.
OUTSTANDING
due to magnification change in GW. Will fix permanently in next GW release.
temporary fix: http://www.subsim.com/phpBB/viewtopic.php?t=50341


Last edited by vodkajello on Fri Mar 31, 2006 3:52 pm; edited 28 times in total
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vodkajello



Joined: 09 Mar 2006
Posts: 105
Location: Calgary, Canada

PostPosted: Sun Mar 19, 2006 9:46 am    Post subject: Reply with quote

I just did the gunery training mission and saw these low res textures in the sonar booth.

The speed and hydrophone gage are definitely low res. I think the textures are missing.

http://www.flickr.com/photo_zoom.gne?id=114627911&size=o
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JonZ



Joined: 06 Feb 2006
Posts: 702
Location: Montreal, Canada

PostPosted: Sun Mar 19, 2006 11:53 am    Post subject: Reply with quote

vodkajello wrote:
I just did the gunery training mission and saw these low res textures in the sonar booth.

The speed and hydrophone gage are definitely low res. I think the textures are missing.

http://www.flickr.com/photo_zoom.gne?id=114627911&size=o



Not only that, their shadows on my Draggable chrono and the clipboard are white grey and opaque, same thing with the navigation bar :doh: wth...
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Brewster Pilot



Joined: 25 Feb 2006
Posts: 604
Location: Helsinki, Finland

PostPosted: Sun Mar 19, 2006 1:21 pm    Post subject: Reply with quote

Type XXI engine rooms must be filled over the green bar to get the sub moving at all.
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 3:07 pm    Post subject: Reply with quote

ChokerSandwich wrote:
Type XXI engine rooms must be filled over the green bar to get the sub moving at all.


Rubini and I just double checked for the problem you suggested with the Type XXI movement in single missions.

Our test completed yesterday revealed that the Type XXI U-boat in single missions DOES MOVE NORMALLY both surfaced and submerged with the crew assigned.
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Brewster Pilot



Joined: 25 Feb 2006
Posts: 604
Location: Helsinki, Finland

PostPosted: Sun Mar 19, 2006 3:11 pm    Post subject: Reply with quote

Confused

I've tried about 20 times, all single missions and all XXI variants, restarting the game every now and then! It doesn't work here!
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 3:11 pm    Post subject: Reply with quote

JonZ wrote:
vodkajello wrote:
I just did the gunery training mission and saw these low res textures in the sonar booth.

The speed and hydrophone gage are definitely low res. I think the textures are missing.

http://www.flickr.com/photo_zoom.gne?id=114627911&size=o



Not only that, their shadows on my Draggable chrono and the clipboard are white grey and opaque, same thing with the navigation bar :doh: wth...


Vodkajello,

I will check on that when things die down a little... putting it on my list.

JonZ wrote:
Not only that, their shadows on my Draggable chrono and the clipboard are white grey and opaque, same thing with the navigation bar :doh: wth...


At the moment my impression of that problem is that it is video driver related.

I will look into this further.
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 6:48 pm    Post subject: Reply with quote

Jonz,

The Chrono and clipboard look fine on my DL'd copy of GW. Did you forget to DL one of the 6 GW portions?



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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 6:50 pm    Post subject: Reply with quote

Vodkajello, thanks for opening this thread. Thumbs Up Things have been crazy as you can imagine.

Hopefully too when a few more people get things running smoothly on their end... they'll help answer questions here too.
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JonZ



Joined: 06 Feb 2006
Posts: 702
Location: Montreal, Canada

PostPosted: Sun Mar 19, 2006 7:15 pm    Post subject: Reply with quote

Kpt. Lehmann wrote:
Jonz,

The Chrono and clipboard look fine on my DL'd copy of GW. Did you forget to DL one of the 6 GW portions?


Sorry, I was refering to the screenshot, not ingame :nope:

I didn't download GW yet (too busy fixing IuB!)

But yeah, it can be a driver issue.
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 7:45 pm    Post subject: Reply with quote

JonZ wrote:
Kpt. Lehmann wrote:
Jonz,

The Chrono and clipboard look fine on my DL'd copy of GW. Did you forget to DL one of the 6 GW portions?


Sorry, I was refering to the screenshot, not ingame :nope:

I didn't download GW yet (too busy fixing IuB!)

But yeah, it can be a driver issue.


Oh, sorry about that mate. LOL I totally understand about being too busy.

That is a sexy chrono though! Thanks again. Thumbs Up Thumbs Up Thumbs Up
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 7:46 pm    Post subject: Reply with quote

vodkajello wrote:
I just did the gunery training mission and saw these low res textures in the sonar booth.

The speed and hydrophone gage are definitely low res. I think the textures are missing.

http://www.flickr.com/photo_zoom.gne?id=114627911&size=o


Checking now... be right back.
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mkubani



Joined: 21 Apr 2005
Posts: 35

PostPosted: Sun Mar 19, 2006 7:47 pm    Post subject: Reply with quote

Bug:

- SMALL TRAWLER - this small thingy is indestructionable. For some reason all shells and torpedoes go right through it like it was not there. Is it missing some collision or damage model?

BTW, thank you GW for a great mod.
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JonZ



Joined: 06 Feb 2006
Posts: 702
Location: Montreal, Canada

PostPosted: Sun Mar 19, 2006 7:55 pm    Post subject: Reply with quote

Kpt. Lehmann wrote:
JonZ wrote:
Kpt. Lehmann wrote:
Jonz,

The Chrono and clipboard look fine on my DL'd copy of GW. Did you forget to DL one of the 6 GW portions?


Sorry, I was refering to the screenshot, not ingame :nope:

I didn't download GW yet (too busy fixing IuB!)

But yeah, it can be a driver issue.


Oh, sorry about that mate. LOL I totally understand about being too busy.

That is a sexy chrono though! Thanks again. Thumbs Up Thumbs Up Thumbs Up


I hope trying the mod soon. I am uploading my patch for IuB right now and release it as soon it all mirrored. Once released, more jobs awaiting me, hopes not :nope:

Cool
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Sun Mar 19, 2006 8:00 pm    Post subject: Reply with quote

Yes Mr. Jonz... the work is never ending it seems.

Someday though... we'll get to sail SH3 and just write up some patrol reports aye?

I can't wait.

... but until then.... they're pushing us back out to sea my friend! Argh
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