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new version of KD

 
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KDAdmin



Joined: 07 Mar 2006
Posts: 1

PostPosted: Tue Mar 07, 2006 10:07 pm    Post subject: new version of KD Reply with quote

There is a new version of KD comming soon to be titled Kriegspiel 3.0. This new version will set the Radio messages to be placed at Waypoints as well as timed. This should fix the missing radio messages bug. We will also set up ships to spawn at waypoints.

This is just a start of what we are trying to do. As this gets past design stage we will work on adding more.

See the Kriestanz Forum for more on this.....

http://s4.invisionfree.com/Kriegstanz/
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JapLance



Joined: 03 Feb 2006
Posts: 60
Location: Palma, Spain

PostPosted: Wed Mar 08, 2006 2:58 am    Post subject: Reply with quote

Excelent news!! Rock .
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horsa



Joined: 07 Jul 2002
Posts: 2693
Location: Halifax, England

PostPosted: Wed Mar 08, 2006 6:14 am    Post subject: Reply with quote

This is an interesting development.

Sometime back I'm fairly sure I read that Floater was not developing Kriegstanz any further, and that someone had shown an interest in adding some enhancements. Presumably this is your good self.

Looking forward to seeing your developments Thumbs Up
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Bruno Lotse



Joined: 28 Mar 2004
Posts: 585
Location: HMCS Toronto (K 538)

PostPosted: Wed Mar 08, 2006 8:31 am    Post subject: Reply with quote

Excellent news indeed. Kriegstanz is the the best enhancement to SH2/DC campaign generation since invention of sliced bread. It is event more interesting as our Italian friends are working on DC mod Mare Nostrum which would have not only new ship models (NCL Capitani Romani, NPT Orsa, NSS Marcello etc.) BUT new ports like Malta, Alexandria, Bari what not. Once I created KD db for ports in Alfa Tau (La Spezia, Gibraltar, Napoli, Taranto etc.). It would be very interesting to expand that db for new ports in Mare Nostrum as well.

They say in SH3 you cannot run your boat on E-motors while surfaced. Heck!!!

Long Live Kriegstanz!!!
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