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NYGM Tonnage War (official thread)
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Der Teddy Bar



Joined: 10 Jan 2002
Posts: 1360

PostPosted: Sun Mar 05, 2006 2:15 pm    Post subject: NYGM Tonnage War (official thread) Reply with quote

NYGM Tonnage War Released March 2006

NYGM Tonnage War Mods for download:
• NYGM Tonnage War v1.03 – Full
• NYGM Tonnage War v1.03 – Lite
• NYGM Tonnage War v1.03 Terrain Add-In


The NYGM Tonnage War Mod Full & lite includes the following NYGM mods
• NYGM Tonnage War Mod
• NYGM Ship Damage Mod
• NYGM Aircraft Damage Mod
• NYGM Crew Management Mod * See special notes at bottom
• NYGM Campaign Mod
• NYGM Merchant Armament Mod
• Stiebler's Early Warning Radar Mod
• Stiebler's U-Tankers Mod

The difference between the NYGM Tonnage War Mod Full and the NYGM Tonnage War Mod lite version is the Bordinstrumente 1.0 mod by Oak_Grove.

The NYGM Tonnage War v1.03 Terrain Add-In
Includes the Kiel Canal, Suez Canal and Scapa Flow terrain improvements.

The NYGM Tonnage War Mod option
• SHIII NYGM Minefield Mod
• Improved plotting tools
• Optional 1500 meter bearing overlay



File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In

Rapid Share DOWNLOAD LINK - Full Version
Rapid Share DOWNLOAD LINK - Lite Version




Previous NYGM threads with good info...
Not Your Grand Mothers Ship Damage Mod Beta 0.1.36
http://www.subsim.com/phpBB/viewtopic.php?t=47519&highlight=nygm

NYGM Aircraft Damage Mod Beta Ver 0.06
http://www.subsim.com/phpBB/viewtopic.php?t=48705&highlight=nygm


NYGM Aircraft Damage Mod addresses Laser Guided AA
http://www.subsim.com/phpBB/viewtopic.php?t=48340&highlight=nygm


Not Your Grand Mothers Crew Management Mod 1.1
http://www.subsim.com/phpBB/viewtopic.php?t=47907&highlight=nygm


Not Your Grand Mothers RUB Campaign Mod Ver 1.1
http://www.subsim.com/phpBB/viewtopic.php?t=47376&highlight=nygm



Requirements
NYGM Tonnage War requires Ubisoft’s Silent Hunter III and the 1.4b patch. Machine requirements have not changed from those specified by Ubisoft, however low end systems may notice some performance degradation due to the increased number of objects in convoys and increased visibility range. These issues can sometimes be overcome by alteration of machine specific graphics settings.


NYGM Tonnage War Mod
The main goal of the NYGM series was to provide a more realistic simulation experience for the player, one element of which required a change to the basic reward system, away from the renown basis to a tonnage basis. When combined with the other NYGM modifications, this serves to provide a more historic framework for players. With this overarching goal in mind, several other areas were identified as potential areas for improvement. With this thought in mind, the team attacked these areas as mini-projects for the full conversion, the first two being ship damage and crew management.

Since this rather modest start, the NYGM series has evolved to address other areas fundamental to the SHIII experience. Users can expect the NYGM series to continue to evolve and expand in scope within the limitations of the SHIII engine.

The NYGM Tonnage War mod is a compilation of several of these mini-projects along with the basic change to the reward system. It is built on the great work already accomplished by the RUB team, so users of the RUB modification should find the NYGM Tonnage War very familiar. It is important to note that the NYGM modifications do change many of the fundamentals of the SHIII experience, and these changes are in some ways very different from the stock SHIII or Real U-Boat modifications, though like RUB historical accuracy is at the heart of the NYGM changes. Each of the areas addressed by the NYGM Tonnage War mod mini-projects will be detailed in subsequent chapters of this user manual.

As preview of things to come, you can expect sweeping changes to the way aircraft are handled in the NYGM Coastal Command Mod, and an even better NYGM Ship Damage Mod. If you thought the first ship damage mod was good, you will be blown away by this version. These are just two of the different projects on the horizon. Other planned NYGM mods will be announced as they are closer to release.

Enjoy!

I will not address each NYGM Mod which makes up the NYGM Tonnage War Mod as these have been public for some time and have been discussed in great lengths. The exception is that I have noted the NYGM Crew Managements ‘Morale’ feature at the bottom of this post.

Below is part of the NYGM Tonnage War Read Me… PLEASE read the entire document.

General
The NYGM Tonnage War mod changes the basic reward system for SHIII. The renown based system has been replaced with one based on tonnage. You and your crew awards and promotions will be based on tonnage, in keeping with history, rather than renown. You will not be charged for upgrades, but they will cost you time. This should be kept in mind before departing on patrol.

Tonnage
The interface screens for single player and multiplayer SHIII have been modified to display various tonnage values in place of the old renown. Because of this fundamental change, you should not continue old careers unless you are not adversely bothered by differences in displayed tonnage, or unless you are willing to modify your campaign files to update the previous renown values with the current tonnage totals.

Upgrades
Upgrades will cost significantly more time than they have in the past. Each upgrade now displays the time it takes to install the upgrade and train the crew where necessary, including upgrades to new U-boat types or versions.

The Barracks
When continuing a previous career, you may need to release warrant officers and sailors because the crew is overfull. This is due to changes in the crew composition for each type of U-boat. When starting a new career, the basic crew configuration has been provided for each of the major U-boat types, however you may want to enlist additional crew members to fill out the crew. When doing so, only select the most junior Officers, Warrant Officers and Sailors in the barracks. This is because the previous renown based system charged “renown” in order to enlist higher ranking or more skilled crew members. This function is hard coded and cannot be changed, therefore in order to prevent tonnage from being displayed incorrectly, you must only enlist crew members costing zero points.

SH3 Commander
SH3 Commander is compatible with the NYGM Tonnage War except for the random tonnage feature. This will be explained in further detail below. Be sure to roll back SH3 Commander before installing the NYGM Tonnage War or any other modification. All components necessary for SH3 Commander to function with the NYGM Tonnage War are included in the installation packages. In addition, you must ensure the following options are not selected in the SH3.

Options>Gameplay Settings:
• Use fatigue model (unchecked)
• Adjust water density (unchecked)
• Max 88mm deck gun reload time = 15 seconds
• Max 105mm deck gun reload time = 15 seconds

Options>Time Compression:
• Set Max TC 1024 or less. Remember that time compression greater than 256x will result in erratic air attacks
• Set 3D views time compression to the same value as the Maximum time compression (i.e. if Max = 1024, then 3D views should also be 1024)

SH3 Commander Random Tonnage
Currently the random tonnage feature in SH3 Commander will result in improperly displayed career tonnage in the SHIII interface. This will unfortunately not be corrected until Jaesen Jones can finish his relocation. Note, it is only the ‘random’ part which does not work.


Special Notes:
For those who may not wish to use the NYGM Crew Management Mod simply set the 3DRender= to a value such as 32. This means that at any time compression above 32 the NYGM Crew Management Mod’s Morale & Fatigue effects will not be incurred.


The NYGM Crew Management Mod uses the previously un-used Morale feature.

Morale affects your crew performance in a simular way to Fatigue. That is, the lower the Morale the less time your men can keep the compartment running.

Because Morale was not actually 'used' in SHIII you may be surprised to know that these things have an effect on Morale...

1. Crew being injured
2. Crew deaths
3. Ships being sunk
4. This is broken - Ships being hit

The NYGM Crew Management Mod has now implemented a Morale based Crew Management System.

That is, over time, about 5+ weeks, Morale will be reduced. This reduction in Morale is to simulate long term Fatigue and/or Combat Stress.

What effect does this have? Basically we have an 18 hour system, when Morale is at it lowest level then the system max is 12 hours. A reasonable compromise of effect and game play.

If you are sinking ships, then your Morale will stay high. If it is low either through time, injuries or death, then sinking ships will improve it. It does take 2-3 ships to get from the lowest point to the highest.

This we feel will abstractly simulate the hardships experienced in a patrol and put an emphasise back into you being part of the team/crew, as your success, or lack of it, effect the entire crew.

Last edited by Der Teddy Bar on Tue Mar 21, 2006 8:42 pm; edited 5 times in total
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Church SUBSIM



Joined: 19 Feb 2004
Posts: 257

PostPosted: Sun Mar 05, 2006 2:16 pm    Post subject: Reply with quote

umm ... nice!
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JonZ



Joined: 06 Feb 2006
Posts: 702
Location: Montreal, Canada

PostPosted: Sun Mar 05, 2006 2:28 pm    Post subject: Reply with quote

Rock
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Dowly



Joined: 07 Apr 2005
Posts: 1146
Location: Suomi Finland PERKELE!

PostPosted: Sun Mar 05, 2006 2:29 pm    Post subject: Reply with quote

I... cant... breath.... Surprised
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Vonotto



Joined: 07 Jul 2002
Posts: 551
Location: Alexandria, Va

PostPosted: Sun Mar 05, 2006 2:37 pm    Post subject: Reply with quote

Where is it?????
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Dowly



Joined: 07 Apr 2005
Posts: 1146
Location: Suomi Finland PERKELE!

PostPosted: Sun Mar 05, 2006 2:40 pm    Post subject: Reply with quote

Vonotto wrote:
Where is it?????


http://hosted.filefront.com/TeddyBar
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JonZ



Joined: 06 Feb 2006
Posts: 702
Location: Montreal, Canada

PostPosted: Sun Mar 05, 2006 2:40 pm    Post subject: Reply with quote

Vonotto wrote:
Where is it?????


http://hosted.filefront.com/TeddyBar
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perdu



Joined: 04 May 2004
Posts: 65

PostPosted: Sun Mar 05, 2006 2:46 pm    Post subject: Reply with quote

yattaaaaaaaaaaaaaaaaaaa ^^!

thx teddy :p
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Letum



Joined: 04 Feb 2005
Posts: 735
Location: United Kingdom Of Great Briton

PostPosted: Sun Mar 05, 2006 2:48 pm    Post subject: Reply with quote

Thumbs Up
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Vonotto



Joined: 07 Jul 2002
Posts: 551
Location: Alexandria, Va

PostPosted: Sun Mar 05, 2006 2:59 pm    Post subject: Reply with quote

Ok the tonnage mod im downloading......is the tonnage scenery mod new as well? And do I need it?
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Observer



Joined: 05 May 2005
Posts: 486

PostPosted: Sun Mar 05, 2006 3:08 pm    Post subject: Reply with quote

Vonotto wrote:
Ok the tonnage mod im downloading......is the tonnage scenery mod new as well? And do I need it?


Adds the work done by ref into the TW SCR layer. Also uses CCIPs scenery mods to populate the Kiel Canal. If you don't mind the download size I would suggest getting it.
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Vonotto



Joined: 07 Jul 2002
Posts: 551
Location: Alexandria, Va

PostPosted: Sun Mar 05, 2006 3:10 pm    Post subject: Reply with quote

Ok thanks
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Gammel



Joined: 21 Apr 2005
Posts: 424

PostPosted: Sun Mar 05, 2006 3:27 pm    Post subject: Reply with quote

Rock Yes
Rock Yes
Rock Yes

And im sitting in front of a just freshöy installed OS and an untouched SH3 installation. :sunny:
guess it will be a long night...
Many Thanks for the mod! Downloading now...
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XXi



Joined: 17 Jan 2004
Posts: 162
Location: Warsaw, Poland / Nagoya, Japan

PostPosted: Sun Mar 05, 2006 3:50 pm    Post subject: Reply with quote

WooHoo !
Hope it will prove it was worth waiting...
Well, I`m almost sure it was !
Downloading...
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The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Sun Mar 05, 2006 3:58 pm    Post subject: Reply with quote

Dowly wrote:
I... cant... breath.... Surprised

Your hat is too tight.
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