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Kilo a' coming
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Fri Mar 03, 2006 5:58 am    Post subject: Kilo a' coming Reply with quote

just got this baby mapped. Now needing a paintjob.

Now opening doors on it yet. I ned to get the doors names from the SCS model first.

Also Sail probably isn't in the correct position for the game Sad

the prop I know is accurate.



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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Fri Mar 03, 2006 7:23 am    Post subject: Reply with quote

Looks Great! Thumbs Up Looking at your model and comparing it to my 1/144 Kilo it looks like the sail is positioned correctly, just not as long as the sail on my model. But hey, since when have plastic model makers gotten it right most of the time? Very Happy Nice Job!
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Fri Mar 03, 2006 12:36 pm    Post subject: Reply with quote

Damnit I still can't upload anything. If I could I would so paint that. Crying or Very sad
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Hobnail



Joined: 27 Feb 2005
Posts: 245
Location: Sydney, Australia

PostPosted: Fri Mar 03, 2006 5:09 pm    Post subject: Reply with quote

You're such teases....

Nice!
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Fri Mar 03, 2006 5:34 pm    Post subject: Reply with quote

Update,

Here it is with a very slapdash paint job.






and underwater

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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Fri Mar 03, 2006 6:50 pm    Post subject: Reply with quote

just missing the little fin aft and the windows but its there nice job xabba
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Fri Mar 03, 2006 10:15 pm    Post subject: Reply with quote

Kapitain wrote:
just missing the little fin aft and the windows but its there nice job xabba
Only some have them. I think the Project 877 have the aft fin. Wink
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sat Mar 04, 2006 2:59 am    Post subject: Reply with quote

I have a model of type 636 it has the fin at the rear, those pictures of alrosea i think had the fin also that too is type 636
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sat Mar 04, 2006 6:33 am    Post subject: Reply with quote

What fin aft?

dorsal, ventral? Just had a look at some various Kilo pictures and no aft fin.
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sat Mar 04, 2006 7:41 am    Post subject: Reply with quote



Its on the top of the submarine its very very small but its not far from the stern in this picture look closely and you'll see it.
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Sat Mar 04, 2006 8:37 am    Post subject: Reply with quote

/\

You mean this fin, Kaptain?

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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Sat Mar 04, 2006 8:46 am    Post subject: Reply with quote

Yes that is the fin i am talking about.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sat Mar 04, 2006 12:28 pm    Post subject: Reply with quote

They both have it but on the 877 type it is so small as to be hardly visible, also 636 has a more pointy turtle deck.
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Sun Mar 05, 2006 2:50 pm    Post subject: Reply with quote

superb pics .... really
great job Xab.

I can't wait you make the "dirty" textures on this jewel !
I hope you will find an agreement with Luftwolf & Amizaur, the way to release maybe a combined pack with new models + LWAMI.
A big and nice package, increasing realism and 3D models with only one install.

I'm sure this could be a MOD with great success, a real must have for all.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sun Mar 05, 2006 3:35 pm    Post subject: Reply with quote

Thing is new models of the playables don't come without problems.

The first is sail placement. This will affect the sail view. Even if I havea 100% accurate sail size and placement on my Kilo I don't know where SCS have programmed the coordinates for the sail view and it is in a dll where I can't get at it. So it could be out of place.

Then there are the opening torpedo doors. Not a problem in itself as I can make them no problem, just a matter of getting the names of the doors and the pivot correct. I just want to see what it looks like in game first and then I'll see about further modding the model.
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