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Bellman
Joined: 14 Feb 2004 Posts: 1724
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Posted: Wed Feb 08, 2006 11:57 am Post subject: LwAmi update. |
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:sunny: Sorry if I have missed a post somewhere but I am sure a lot of us are eagerly waiting for an update on
work in progress for the next version of the superb LwAmi mod. \
I have picked up titbits from posts and as usual I make 2+2=5, so please guys, I know you are beavering away,
but please throw us a crumb or two. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Wed Feb 08, 2006 12:49 pm Post subject: |
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LWAMI 3.00 should be released within the next 6-12 hours. |
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Wed Feb 08, 2006 1:57 pm Post subject: |
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Standing by.... |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Wed Feb 08, 2006 2:00 pm Post subject: |
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We are focusing all our efforts now on trying to get the torpedoes to function correctly for pre-enable and enable features.
If there is a light at the end of the tunnel for a quickfix or workaround, we may delay the release a bit until it is ironed out, as I am taking a break from the rest of the work that has to be done to try to find a solution to this gamebreaker. |
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Bellman
Joined: 14 Feb 2004 Posts: 1724
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Posted: Wed Feb 08, 2006 2:30 pm Post subject: |
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:sunny: Heck - I know I've said it before but you guys are simply the best. \ |
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Theta Sigma
Joined: 17 Aug 2005 Posts: 50
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Posted: Thu Feb 09, 2006 4:42 am Post subject: |
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Even though it's not on the server yet, could you give us the url early?
That way, I can set my download manager. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Feb 10, 2006 2:04 am Post subject: |
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Well, I got delayed in finishing up the last database and doctrine changes yesterday so I finished them up this morning... so LWAMI 3.00 is done.
I now have to rewrite a 16 page readme... which is no fun task... and then make my mind up about some last minute things and I will post the new version of LWAMI 3.00 hopefully by the afternoon in Europe.
The good news is that if SCS is able to get a patch out, LWAMI 3.00 should work for that version as well, so no new work. The bad news is that we were unable to fix the torpedo problem with doctrine, there is some kind of problem in the engine itself that needs to be corrected.
Some more good news is that I think the AI will be a bit more challenging and quicker on the draw as far as enemy submarines go, reading that AAR from TLAM in the RSR campaign when he sank six red submarines made me think that he wasn't being challenged enough, so I wanted to help him push himself. :know:
Ok, now to sort through some very dense readme detritus... :8 :hulk: |
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Driftwood
Joined: 04 Apr 2004 Posts: 289 Location: Western NC
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Posted: Fri Feb 10, 2006 6:39 am Post subject: |
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Exxxxcellent! |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Feb 10, 2006 6:41 am Post subject: |
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Ok, in case I accidently splash a bottle of bleach in my face or otherwise decide to take a nap before this readme is done, so I don't feel like I'm leaving you guys hanging, you can download LWAMI 3.00 PREVIEW at the CADC now!
http://www.orionwarrior.com/forum/showthread.php?p=13760#post13760
In case I do decide to change something, be sure to download and install the official distribution when I release it.
Enjoy!
Cheers,
David
PS Please DO NOT post this file to any other sites, as it IS NOT the official LWAMI 3.00 distribution. Thank you |
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MSgalileo
Joined: 24 Aug 2003 Posts: 336 Location: Paris (France)
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Posted: Fri Feb 10, 2006 1:46 pm Post subject: |
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thank s a lot, will try now |
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Amizaur
Joined: 22 Nov 2002 Posts: 549 Location: Poland
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Posted: Fri Feb 10, 2006 2:12 pm Post subject: |
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I have to add that I HAVE NOT sent advanced torpedo doctrines to Luftwolf yet so they are not included in 3.00, sorry...
They will be included to 3.1 probably.
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... ) with all previous mods and torpedo control will be in 3.1 as well. |
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Driftwood
Joined: 04 Apr 2004 Posts: 289 Location: Western NC
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Posted: Fri Feb 10, 2006 2:20 pm Post subject: |
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Amizaur wrote: | BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... ) with all previous mods and torpedo control will be in 3.1 as well. |
Ok, I give up.........Advanced Torpedo Control????? |
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Amizaur
Joined: 22 Nov 2002 Posts: 549 Location: Poland
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Molon Labe
Joined: 16 Jun 2004 Posts: 1052 Location: Bloomington, IN, USA
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Posted: Fri Feb 10, 2006 2:50 pm Post subject: |
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Driftwood wrote: | Amizaur wrote: | BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... ) with all previous mods and torpedo control will be in 3.1 as well. |
Ok, I give up.........Advanced Torpedo Control????? |
If I only had this in the last game we played, I'd have smoked your -spank me!- ass. Oh wait, I won without it. Never mind.
Hey, will this work for UUVs?!!?!?!? |
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Driftwood
Joined: 04 Apr 2004 Posts: 289 Location: Western NC
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Posted: Fri Feb 10, 2006 2:54 pm Post subject: |
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Ok, now I understand. Is it possible to get the torpedo doctrine that you guys tried way back when that gave you data similar to a UUV? It's my understanding that this is closer to RL and I never did get a chance to try that. I know it was taken out for balance reasons but I would like to take it for a test drive. :know: |
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