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LwAmi update.
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Bellman



Joined: 14 Feb 2004
Posts: 1724

PostPosted: Wed Feb 08, 2006 11:57 am    Post subject: LwAmi update. Reply with quote

:sunny: Sorry if I have missed a post somewhere but I am sure a lot of us are eagerly waiting for an update on
work in progress for the next version of the superb LwAmi mod. Neutral\

I have picked up titbits from posts and as usual I make 2+2=5, so please guys, I know you are beavering away,
but please throw us a crumb or two. Confused Very Happy
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Wed Feb 08, 2006 12:49 pm    Post subject: Reply with quote

LWAMI 3.00 should be released within the next 6-12 hours. Thumbs Up Smile
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Wed Feb 08, 2006 1:57 pm    Post subject: Reply with quote

Standing by.... Rock
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Wed Feb 08, 2006 2:00 pm    Post subject: Reply with quote

We are focusing all our efforts now on trying to get the torpedoes to function correctly for pre-enable and enable features.

If there is a light at the end of the tunnel for a quickfix or workaround, we may delay the release a bit until it is ironed out, as I am taking a break from the rest of the work that has to be done to try to find a solution to this gamebreaker. Damn
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Bellman



Joined: 14 Feb 2004
Posts: 1724

PostPosted: Wed Feb 08, 2006 2:30 pm    Post subject: Reply with quote

:sunny: Heck - I know I've said it before but you guys are simply the best. Neutral\ Rock
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Theta Sigma



Joined: 17 Aug 2005
Posts: 50

PostPosted: Thu Feb 09, 2006 4:42 am    Post subject: Reply with quote

Even though it's not on the server yet, could you give us the url early?

That way, I can set my download manager. Wink
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Feb 10, 2006 2:04 am    Post subject: Reply with quote

Well, I got delayed in finishing up the last database and doctrine changes yesterday so I finished them up this morning... so LWAMI 3.00 is done. Thumbs Up

I now have to rewrite a 16 page readme... which is no fun task... and then make my mind up about some last minute things and I will post the new version of LWAMI 3.00 hopefully by the afternoon in Europe.

The good news is that if SCS is able to get a patch out, LWAMI 3.00 should work for that version as well, so no new work. The bad news is that we were unable to fix the torpedo problem with doctrine, there is some kind of problem in the engine itself that needs to be corrected.

Some more good news is that I think the AI will be a bit more challenging and quicker on the draw as far as enemy submarines go, reading that AAR from TLAM in the RSR campaign when he sank six red submarines made me think that he wasn't being challenged enough, so I wanted to help him push himself. Thumbs Up :know:

Ok, now to sort through some very dense readme detritus... :8Cool Stare :hulk:
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Fri Feb 10, 2006 6:39 am    Post subject: Reply with quote

Exxxxcellent! Thumbs Up
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Feb 10, 2006 6:41 am    Post subject: Reply with quote

Ok, in case I accidently splash a bottle of bleach in my face or otherwise decide to take a nap before this readme is done, so I don't feel like I'm leaving you guys hanging, you can download LWAMI 3.00 PREVIEW at the CADC now!

http://www.orionwarrior.com/forum/showthread.php?p=13760#post13760

In case I do decide to change something, be sure to download and install the official distribution when I release it. Wink Smile

Enjoy! Smile Thumbs Up Rock

Cheers,
David

PS Please DO NOT post this file to any other sites, as it IS NOT the official LWAMI 3.00 distribution. Thank you
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MSgalileo



Joined: 24 Aug 2003
Posts: 336
Location: Paris (France)

PostPosted: Fri Feb 10, 2006 1:46 pm    Post subject: Reply with quote

thank s a lot, will try now Thumbs Up
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Amizaur



Joined: 22 Nov 2002
Posts: 549
Location: Poland

PostPosted: Fri Feb 10, 2006 2:12 pm    Post subject: Reply with quote

I have to add that I HAVE NOT sent advanced torpedo doctrines to Luftwolf yet so they are not included in 3.00, sorry...
They will be included to 3.1 probably.

BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... Surprised Wink ) with all previous mods and torpedo control will be in 3.1 as well.
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Fri Feb 10, 2006 2:20 pm    Post subject: Reply with quote

Amizaur wrote:
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... Surprised Wink ) with all previous mods and torpedo control will be in 3.1 as well.


Ok, I give up.........Advanced Torpedo Control?????
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Amizaur



Joined: 22 Nov 2002
Posts: 549
Location: Poland

PostPosted: Fri Feb 10, 2006 2:35 pm    Post subject: Reply with quote

OK, name it just "torpedo control" - it's not very advanced yet after all, just three depths and two speeds to choose Wink

http://subsim.com/phpBB/viewtopic.php?t=48430
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Fri Feb 10, 2006 2:50 pm    Post subject: Reply with quote

Driftwood wrote:
Amizaur wrote:
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... Surprised Wink ) with all previous mods and torpedo control will be in 3.1 as well.


Ok, I give up.........Advanced Torpedo Control?????


If I only had this in the last game we played, I'd have smoked your -spank me!- ass. Oh wait, I won without it. Never mind.

Hey, will this work for UUVs?!!?!?!?
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Fri Feb 10, 2006 2:54 pm    Post subject: Reply with quote

Ok, now I understand. Is it possible to get the torpedo doctrine that you guys tried way back when that gave you data similar to a UUV? It's my understanding that this is closer to RL and I never did get a chance to try that. I know it was taken out for balance reasons but I would like to take it for a test drive. :know:
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