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goldorak
Joined: 21 Apr 2005 Posts: 393 Location: Milano,Italy
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Posted: Sun Feb 12, 2006 3:50 am Post subject: |
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LuftWolf wrote: | I think it might be fun to have the Seaquest from the old show Seaquest DSV. :8
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No Seaquest DSV for me, I want the Seaview |
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bobterrius
Joined: 29 Jan 2006 Posts: 10 Location: La Ciotat (France)
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Posted: Sun Feb 12, 2006 1:07 pm Post subject: Re: What are you modelling/do you want to model? |
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[quote="XabbaRus"]
Borey Class SSBN - Just needs a decent paint job.
quote]
I can try to paint any things if you want.
But only paint.
Send me a private message if you agree. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Feb 23, 2006 12:52 pm Post subject: |
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Ok I was without Internet for about 3 weeks (and maybe again). So I cracked open my ‘Guide to the Soviet Navy’ and GMAX then I started modeling ships. I’m focusing for the most part on the support ships (you know the old saying; experts talk logistics…)
So far my model list is:
Generic Container Ship Based on German built Mercur class
Generic SEABEE based on Tibor Szamueli (painting)
T-4 Landing Craft (Almost done with modeling, has BMP-1s loaded)
Lama Class Missile Transport-Tender (Painting)
Amur Class Repair Ship (Half done with modeling, next time Kapitain gets run over by a carrier he can dock here.)
El'Brus Class Salvage and Rescue Ship (Almost done with modeling. Seems like just the thing the DW Russian Navy needs, can deploy the Poseidon DSRVs I think.)
Kolomna Class Cargo Ship (Just started, will have Russian Navy and Generic liveries)
Atrek Class Cockroach Breeding Vessel Errrr Submarine Tender (Just started, modded version of Kolomna)
Possible future models:
Mayak class AGI/Trawler/Refrigerated Stores ship (The latter might be a good place to assign “politically unreliable” players…)
Urga class Submarine Tender/Training Ship (A sub game with no sub tenders! For shame SCS!)
Alesha class Minelayer
Akademik Mstislav Keldysh Hydrographic Research Ship
The modeling is about on par with some of the good default AI models. I also got a Muff Cob FC (for 57mm AAs) and Strut Curve Air/Surface Search Radars available- Xabba I know you don’t like doing the masts and stuff so if these might make you life easier just give me a holler. (The Strut Curve used transparency for the lattice effect.)
^Lama
^Kolomna
^Container Ship
^Amur
^LC
^SEABEE |
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sonar732
Joined: 03 Jul 2003 Posts: 1358
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Posted: Thu Feb 23, 2006 6:01 pm Post subject: |
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Those look sweet TLAM! What kind of problems were you having with your internet? |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Feb 23, 2006 6:05 pm Post subject: |
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sonar732 wrote: | Those look sweet TLAM! What kind of problems were you having with your internet? | The phone company stoped paying AOL (I use the thing where that bill is on my phone bill) and neather they nor AOL every told me and I now have a nearly $200 AOL bill.
I'm now switiching to the Phone company's ISP since whey they decide to screw me they are at least upfront about it. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Fri Feb 24, 2006 3:40 am Post subject: |
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Like to see how you made use of my hull for the container ship
Was wondering who would make use of it. |
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sonar732
Joined: 03 Jul 2003 Posts: 1358
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Posted: Fri Feb 24, 2006 7:53 am Post subject: |
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TLAM Strike wrote: | sonar732 wrote: | Those look sweet TLAM! What kind of problems were you having with your internet? | The phone company stoped paying AOL (I use the thing where that bill is on my phone bill) and neather they nor AOL every told me and I now have a nearly $200 AOL bill.
I'm now switiching to the Phone company's ISP since whey they decide to screw me they are at least upfront about it. |
I hope you got that squared away! I wouldn't pay AOL a dime since it was your telephone companies snafu. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Fri Feb 24, 2006 1:38 pm Post subject: |
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sonar732 wrote: | TLAM Strike wrote: | sonar732 wrote: | Those look sweet TLAM! What kind of problems were you having with your internet? | The phone company stoped paying AOL (I use the thing where that bill is on my phone bill) and neather they nor AOL every told me and I now have a nearly $200 AOL bill.
I'm now switiching to the Phone company's ISP since whey they decide to screw me they are at least upfront about it. |
I hope you got that squared away! I wouldn't pay AOL a dime since it was your telephone companies snafu. | I don't plan on it. Apprently the Phone Company took the money back from AOL. But I'm now signed up on the Phone Company's ISP (considering that they basicly robbed AOL I want these people on my side) and have canceled my AOL account. :doh: |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Tue Mar 14, 2006 2:10 am Post subject: |
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Ok guys, it's full steam ahead with the project to add new 3-d models and platforms.
Sorry about that lull there, but let's get cracking!
Xabba sent me a bunch of stuff, but I have no idea what to do with it to be honest.
I need to be explained the process of adding the 3-d models to the database and game folders in very short sentences with very small words... :doh:
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Tue Mar 14, 2006 10:39 am Post subject: |
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LuftWolf wrote: | I need to be explained the process of adding the 3-d models to the database and game folders in very short sentences with very small words... :doh:
| Check subguru there is a step by step guide there too. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Tue Mar 14, 2006 11:12 am Post subject: |
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I'll PM you later with how to do it. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Thu Mar 16, 2006 6:22 pm Post subject: |
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TLAM, nice model.
Why the hell did it get rotated? :huh: Standing on end in MAX.
Also one other thing, why the prop, hull and diveplnes and rudder seperate files?
Would it not be better to have them all together? One more thing, I notice you grouped all the stuff together. I tend not to in MAX..I rarely group or weld bits unless they are rotating pieces which have several parts.
Just makes lining it up dead centre a little tricker though I managed it. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Mar 16, 2006 6:30 pm Post subject: |
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Well I made that boat for VS which requires the props, rudders and anything that moves to be a seprate file. I also attach all the parts together because it makes it easyer to assign the maps otherwise I have to assign the same map to a dozen or so bits insed of just one part.
I think the model got flipped because I converted it back from a .x to .3ds. I remember losing the .3ds and I have to use the VS versons .x to make it again which probaly caused some problems.
I seem to have had nothing but problems with that model when I made it. |
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TLAM Strike
Joined: 30 Apr 2002 Posts: 4866 Location: Rochester, New York
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Posted: Thu Mar 16, 2006 11:00 pm Post subject: |
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Any interest in having men armed with AA weapons like SA-7s and RPG-7s as stationary objects? I got a sailor model from Red Oktober that I've turned in to a Russian Motor Rifle trooper and a Russian Naval Infantryman.
I got to make the weapons (I do have an AK-47 and AK-47U model too) and I still can't upload (stupid ISP) but I’m wondering if there is any interest from the MH-60 and P-3 drivers. |
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