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Revised 1st mission available

 
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Fri Jan 20, 2006 7:57 pm    Post subject: Revised 1st mission available Reply with quote

I've tweaked the first RSR mission to try and make it run smoother for people without super-fast systems. I've also added a little surprise as an experiment. Wink

You can grab the new files here:

http://subguru.com/DW_missions/RSR0.ZIP

Let me know what you think!

Argh
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Fri Jan 20, 2006 8:19 pm    Post subject: Reply with quote

I haven't tried your version of the mission yet (since I already did that tweak) but there is noticeable improvement. On my machine its still slow but there is an improvement.

BTW I just noticed you new title! Sweet another title attributed to me, and this ones official!
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Fri Jan 20, 2006 8:43 pm    Post subject: Reply with quote

TLAM Strike wrote:
BTW I just noticed you new title! Sweet another title attributed to me, and this ones official!


Hey! Where did that come from???? :huh:
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Rotary Crewman



Joined: 21 Jan 2006
Posts: 137
Location: Holding...

PostPosted: Sat Jan 21, 2006 6:11 am    Post subject: Reply with quote

The contact madness when you first start up was crazy! Hopefully my little lappy will be able to run it properly now Thumbs Up

Great work on the campaign by the way!
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OKO



Joined: 10 Jan 2002
Posts: 468
Location: Solar system, mainly on earth

PostPosted: Wed Jan 25, 2006 12:08 pm    Post subject: Reply with quote

Just finished the 1st mission and ... I had the smooth problem because I didn't read this thread first and had the old version.
So, I download and test again Rolling Eyes
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sat Jan 28, 2006 6:51 pm    Post subject: Reply with quote

Cheers Bill, not just low sepc machines.

I have a 3.2 Ghz P4 with 512GB RAM and a decent GFX card for DW.

I think the way DW handles graphics isn't too efficient.
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sat Jan 28, 2006 7:12 pm    Post subject: Reply with quote

XabbaRus wrote:
I think the way DW handles graphics isn't too efficient.
Yes I've noticed that some 3D models that were fine in SC now are laggy in DW.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Sat Jan 28, 2006 7:38 pm    Post subject: Reply with quote

3d engine isn't that modern, well I don't think so.

ah doesn't matter....more about tech than looks...besides there are the new models.
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