Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

Wish list for the DEVS
Goto page 1, 2, 3  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Silent Hunter IV
View previous topic :: View next topic  
Author Message
TDK1044



Joined: 18 Mar 2005
Posts: 204

PostPosted: Sun Dec 25, 2005 12:18 pm    Post subject: Wish list for the DEVS Reply with quote

Many people will have many different ideas about what SH1V should contain. I think the DEVS learnt a lot from SH111 and some of these ideas will find their way into SH1V anyway, but I would suggest that a small group of trusted moderators from SH111 compile a document that includes a list of desired additions and improvements to enhance SH1V prior to its 2007 release. It's not possible to please all of the people all the time, but it is possible to prevent having to issue 4 or 5 patches in the first three months of release of SH1V. If we get this right, SH1V will be the best subsim ever built, and who knows, Ubisoft may then revisit the Atlantic for SHV.
Back to top
View user's profile Send private message
Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Sun Dec 25, 2005 3:16 pm    Post subject: Reply with quote

That has been done several times. Just before work on the 1.4 patch started the last (afaik) "buglet" inventory was made. We just made an inventory of the stuff SubSim visitors found the most annoying.

And I know various people, including some well respected SubSimmers have been in contact with the dev-team, after playing/testing early versions of SHIII, on numerous occaisions. Several of their suggestions/ideas/comments made it to the final release of the game. They continued to provide their contructive comments and ideas while the patches where being developped.


Regarding the inventory mentioned in the first paragraph: The results where:

Place - Item - Points
1 Watch Officer does not automatically go back to the Bridge when resurfacing 28
2 Why only 8 km visibility ? 13
3 Flakguns have the same trechhold as the deckgun in bad weather although they are mounted higher 14
4 Battery recharge type XXI takes too long and they never get 100% full 17
5 Crew reports are usually too late (especially for aircraft), 95% of the time! Same with exit from Time Compression 10
6 Aircraft AI is way off and cannot bomb correctly 10
7 Some CTD issues and/or strange behavior with the Crew Management System 10
8 Pre-mission torpedo assignment bug where you can flip between options to get unlimited torpedo stocks. / Loading a Before Mission save game will not update the crew with medals, promotions, and qualifications, PLUS they are no longer available to assign. / Loading the After Mission save ALWAYS causes the next patrol grid to be the same as the previous one. 11
9 Blurry look of compass (con not read my course properly) and other gauges 9
10 Radar wheel shows contacts on wrong side of the boat 8
11 No wolfpacks 7
12 Petty Officers with no Machinist Qualification do not go to move to the Electric Engine Compartment when diving and do not move to the Diesel Engine Compartment when surfacing 8
13 Raising the periscope breaks Hyrophone contact with any ships in view. 9
14 Weather not variable enough / Not realistic for time of year and location 9
15 Horribly bugged IXD/2 (disappearing torpedoes, stuck in sub pen, destroyed sonar) 9
16 C2 cargo too strong 9
17 Want to man guns in bad weather 9
18 Lack of history in the campaign 8
19 Reloading external torpedoes should require a calm sea and a stationary Uboat. If interrupted I should lose the torpedo. 8
20 Watch crew does not spot clearly visible (also the case in fog) ships 5
21 Massive fps hit near (empty) ports 5
22 Guns and depth charges of destroyers too accurate 5
23 Repairs are too fast 5
24 U-boat deck/flak gun too powerfull 4
25 Crew fatigues to quickly / Officers recover to slowly. / Need (verbal) warning when crew is getting tred 3
26 Lack of radio messages of any kind. 3
27 Can not run decks awash with lookouts on the bridge 3
28 Enemy ships shooting at eachother 2
29 Shuffle option for Gramophone music 5
30 More random damage, also to vital systems 5
31 No depth info on map 2
32 We can run engines at Flank speed indefinately without any chance of mechanical breakdowns. 6
33 Only 1 type of barrel depth charges modelled 6
34 Watch crew does not automatically take rain coats on/off 6
35 Option to disable friend or foe colours on the nav-map. 6
36 No real crew on surface ships 5
37 Ship spotted messages without bearing 5
38 Torpedo reload type XXI 5
39 Weather still seems to be completely independant of time of year and geographical location 5
40 Reversing engines often throws the rudder off to one side. 5
41 No thermal layers? And/or way to measure them (water tap inside boat) 5
42 Why only 1 prop turning when recharging batteries ? 5
43 Crewmen other than the CE will remain in "panic mode" animation, even when they are no longer being attacked. 5
44 Radar Antenna Destroyed bug. 5
45 Sleeping flakgunners 4
46 Airconsumption type XXI 4
47 No creep motors type XXI 4
48 Torpedo mates bunks are in the torpedo rooms, so they should rest in there while not working 4
49 No German Navy 4
50 Ships accelarate too fast, like they have jet engines 4
51 Interval between pressing crash dive button and the sound sample should be virtually zero 4
52 Re-supply at sea (milch cows and or surface ships) 4
53 Lighthouse shine their light through solid objects 4
54 Why are merchants only zig zagging after they spotted me ? 4
55 There is no number three officer 3
56 Flashing interior lights in type IX boats 3
57 Merchant ship size should be randomized 3
58 Various meters, dials and repeaters still screwed up in Control Room and other Stations 3
59 The current "ruler" in the nav-map is way too imprecise 3
60 Hard to grab waypoints on plot tool 3
61 TDC Bearing Input Instrument imposible to be set at exact bearing. Inner dial can not be adjusted with precision. 3
62 Need to be able to set watch rotations for crew management 3
63 Warped sky texture directly above uboat 3
64 Can not command the sub with out a keyboard 3
65 Non raisable radar type XXI 2
66 Switch time between engines on dives (5sec. and counting)... Unlike when surfacing, hardly feel the switch. 2
67 Weapons Officer firing solutions are much too quick and always 100% accurate. Should be tied to his experience level. 2
68 All ports (enemy and friendly) have no ships in them 2
69 Severly reduced frame-rate when the periscope view goes blury (w/ an ATI Radeon X700 card). 2
70 TDC dials too small 2
71 Advanced radar sets in wrong place 1
72 Flakgunners not able to shoot at waterborne targets 1
73 2 conning tower hatches in Type II (both with no ladder) 1
74 Need key to open all tubes 1
75 Watch crew won't call when a friendly ship spotted 1
76 Water reflections of all boats except type VII still broken 1
77 Why aren't all views unstabalized at 100% realism setting ? 1
78 Strong winds and high seas are sinking small ships. 1
79 No "Invert Mouse" option. 1


Imho good beta testing by a bigger team could have tackled a lot of these problems. But of course we do not know how many of these ""roblems" where already known to the dev-team before the release, I hope most of them where not
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Safe-Keeper



Joined: 23 Dec 2005
Posts: 63
Location: Norway, spamming P2P sites with SH3 decoys

PostPosted: Sun Dec 25, 2005 5:18 pm    Post subject: Reply with quote

Quote:
Imho good beta testing by a bigger team could have tackled a lot of these problems.

Or more production time and patches. I mean, four patches for a best-selling game, what's the matter with publishers these days :nope: ?!

It seems indeed that the trend nowadays with developers is to simply release games, cash in on them, and move on. I remember the old Super Nintendo titles I played, all of which were completely bug-free (OK, there was one bug, in Sea Quest. Can't remember what it was, but it had to do with that truck-like sub. Something about it now looking right and/or not working as it should...). Now games are just rushed to the shelves (with the excuse that "we can patch them later"), and then forgotten.

Just about all the games I've bought or considered buying recently have been rushed, under-patched, or both:
- Empires: Dawn of the Modern World (killed by lack of patching).
- Empire Earth II (killed by lack of patching. Glad I didn't buy it).
- Silent hunter III (hurt by lack of patching, but still floating)
- Battlefield 2 (lack of patches, but still going pretty strong)
- SW Battlefront ("best-selling SW game ever", despite lack of patching - heh, I guess there are exceptions to everything)
- Sudden Strike Resource War (a horriby rushed game full of bugs and with horrific English)

...and the list goes on:damn:.

That list of unwanted features is great, though, if all that can be fixed for SH4, I'll be one happy gamer.

Quote:
I think the DEVS learnt a lot from SH111

I've missed 109 releases :huh: ?!
(SHIII, not SH111 Razz , budd)
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TonyPiech



Joined: 06 Apr 2005
Posts: 28
Location: The Villages, FL

PostPosted: Wed Jan 04, 2006 3:07 pm    Post subject: Reply with quote

What I disliked the most in SH3 was the continual monitoring and moving of crewman who were tired/exhausted. I realize that this could be adjusted by changing values in certain files, however it would be nice if an automatic rotation of crewman could be implemented. The automatic rotation could/should be structured to allow the captain to over-ride as he wishes.
Back to top
View user's profile Send private message
finchOU



Joined: 27 Jan 2004
Posts: 486

PostPosted: Wed Jan 04, 2006 5:44 pm    Post subject: Reply with quote

Hey Drebbel...just copied and paste your post to a note pad file which I saved on my desktop...just so I can really put all of the problems of SH3 in perspective..........really strikes the nail on the head about SH3 IMHO!!..BRAVO ZULU!!!
Back to top
View user's profile Send private message AIM Address
VON_CAPO



Joined: 18 May 2005
Posts: 257

PostPosted: Tue Jan 10, 2006 10:04 pm    Post subject: Reply with quote

Indispensable!!!!
Type XIV "MILK COW"
And associated missions for them.



Also a AI coordination for wolfpacks in single player and campaign. Yep Yep Yep

The Luftwaffe must explore the ocean too.

Fluid communication by radio (with ability by the AI to answer something intelligent, not non sense phrases like now), the morse code BACK!!!

A acurate map with the current deep.

Get lost in the ocean because my navigator can not see the sun and the stars when it is stormy. Yep Yep Yep

A device to transmit light signals.

A pistol to fire flares.

SNOW and ice in winter!!!

Life boats, debris and survivors swimming. With the capacity to fire flares when they spot some vessel.

I want that the rain and snow match the direction and intensity of the wind.

Big warships should engage in a fight beyond the horizon. It is not real at all the 8 km limit.


Last edited by VON_CAPO on Tue Jan 10, 2006 11:57 pm; edited 4 times in total
Back to top
View user's profile Send private message
VON_CAPO



Joined: 18 May 2005
Posts: 257

PostPosted: Tue Jan 10, 2006 11:03 pm    Post subject: Reply with quote

Ability to fill independent ballast tanks and fine regulation of the dive planes.

Ability to choose when I want to use diesels or electric engines.

A realistic damage control, because the current repair stuff to the light speed.

A watch officer and company awaken, because the current is blind, deaf and may be in drugs and drunk.

The possibility to finish my 1945's patrol in some Argentinian harbour. Somebody should be there to hand over my boot.

Traffic in the South Atlantic too.
Back to top
View user's profile Send private message
sam0t



Joined: 09 Jan 2006
Posts: 2

PostPosted: Wed Jan 11, 2006 8:10 am    Post subject: Reply with quote

Excelent list Drebbel!

I dare to say that with those problems fixed, SHIII would have been perfect. In my mind atleast.
Back to top
View user's profile Send private message
johnlax



Joined: 21 Sep 2001
Posts: 117

PostPosted: Fri Jan 13, 2006 5:06 pm    Post subject: suggestion Reply with quote

Yes guys by all means lighten up on the crew management stuff. At least gives the player an option to have it done automatic or toggle off the requirement it really takes away from the game as it is in SH3.
Back to top
View user's profile Send private message
Dogsbd



Joined: 21 Dec 2005
Posts: 12

PostPosted: Sat Jan 14, 2006 1:21 pm    Post subject: Re: suggestion Reply with quote

johnlax wrote:
Yes guys by all means lighten up on the crew management stuff. At least gives the player an option to have it done automatic or toggle off the requirement it really takes away from the game as it is in SH3.



Amen!

I want to be a submarine commander, not a personnell manager!
Back to top
View user's profile Send private message
turnerg



Joined: 18 Jan 2004
Posts: 1088
Location: Dallas, Texas

PostPosted: Sun Jan 15, 2006 7:18 pm    Post subject: Reply with quote

i have something that would make SH4 awesome....

MAKING DC SEQUEL FIRST!!!!!!
Back to top
View user's profile Send private message Send e-mail AIM Address
Takeda Shingen



Joined: 14 Mar 2001
Posts: 841
Location: Allentown, Pa, USA

PostPosted: Sun Jan 15, 2006 7:41 pm    Post subject: Reply with quote

Snow and ice may not be such a big deal in the South Pacific.
Back to top
View user's profile Send private message
Dogsbd



Joined: 21 Dec 2005
Posts: 12

PostPosted: Sun Jan 15, 2006 8:58 pm    Post subject: Reply with quote

turnerg wrote:
i have something that would make SH4 awesome....

MAKING DC SEQUEL FIRST!!!!!!




Why? DC is how old? I'm not sure, but I do know it isn't nearly as old as the last PTO Sub sim. Thus no can possibly have waited on a DD sim as long as I've waited on a new PTO Sub sim.

I still enjoy the orginal SH, been playing it a lot today, but it's long over due for a replacment.
Back to top
View user's profile Send private message
DeerHunter UK



Joined: 14 Mar 2001
Posts: 159

PostPosted: Mon Jan 16, 2006 6:55 am    Post subject: Reply with quote

Takeda Shingen wrote:
Snow and ice may not be such a big deal in the South Pacific.


Tak, for you we'll import it. Yep
Back to top
View user's profile Send private message
Takeda Shingen



Joined: 14 Mar 2001
Posts: 841
Location: Allentown, Pa, USA

PostPosted: Mon Jan 16, 2006 7:29 am    Post subject: Reply with quote

Ah, picture it: Pulling out of port in Pearl. It's January. The snow-covered palm trees sit blissfully still. How picturesque.
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Silent Hunter IV All times are GMT - 5 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group