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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Sun Dec 25, 2005 8:00 am Post subject: about akula mod in dw |
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i find akula mod in dw is not perfet! 1, below the waterline the colour should be red . 2, hull should be better chubbiness...! i hope indeed a man can creat correct 3d mod to replace the original mod!!! |
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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Sun Dec 25, 2005 8:26 am Post subject: |
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aaken
Joined: 05 May 2005 Posts: 18 Location: Brussels
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Posted: Sun Dec 25, 2005 3:52 pm Post subject: |
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The drawing you posted is very nice indeed. Do you mind if I use it to make the 3D model? I'll probably have someone make the texture. Do you happen to have pics with the colors that should be used?
Thanks |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Sun Dec 25, 2005 5:59 pm Post subject: |
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I have already made an Akula model that is in the paintshop
Just a matter of sorting a few things out |
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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Sun Dec 25, 2005 11:50 pm Post subject: |
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i hope anybody can do it, i hope take the realistic mod to dw! |
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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Mon Dec 26, 2005 12:41 am Post subject: |
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[/url] |
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Ramius
Joined: 31 May 2001 Posts: 4092 Location: England
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Posted: Mon Dec 26, 2005 3:25 am Post subject: |
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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Mon Dec 26, 2005 3:49 am Post subject: |
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your mod is more realistic ,how can i get it? |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Mon Dec 26, 2005 4:18 am Post subject: |
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That's quite impressive, Xabba.
Good work. |
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Pigfish
Joined: 11 May 2003 Posts: 2044 Location: Alberta, Canada
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Posted: Mon Dec 26, 2005 4:45 am Post subject: |
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And a sweet Mcarm paint job. It was a 'special edition' with the text on the side. |
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gdogghenrikson
Joined: 21 May 2005 Posts: 899
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Posted: Mon Dec 26, 2005 5:08 am Post subject: |
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GEPARD wrote: | your mod is more realistic ,how can i get it? |
yea, how can I get it |
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Ramius
Joined: 31 May 2001 Posts: 4092 Location: England
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Posted: Mon Dec 26, 2005 5:37 am Post subject: |
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Yes, this is the Mcarm special edition Akula
It is possible to move this from SC to DW.
There is a big problem with doing this though !!!!
Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin
The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: . |
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Pigfish
Joined: 11 May 2003 Posts: 2044 Location: Alberta, Canada
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Posted: Mon Dec 26, 2005 12:16 pm Post subject: |
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Ramius wrote: | Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin
The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: . |
Yeah that sucks. I could get the masts and weapons right but couldnt figure out the SAM stations for the Akula or Seawolf. More then just DWedit is needed. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Dec 26, 2005 4:17 pm Post subject: |
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LOL
That is the Deep Six model with the Mcarm special paint job.
My akula which is mapped but not painted has fully working doors, but I have to work out the pivot positions as they spin on the wrong directions.
Hopefully mine will be ready soon....eh Ramius |
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GEPARD
Joined: 23 Dec 2005 Posts: 22
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Posted: Mon Dec 26, 2005 8:57 pm Post subject: |
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i expect it very much |
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