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Hires Smokemod (Warning: big pics inside)
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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> SH3 Mods Workshop
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CptGrayWolf



Joined: 13 Jun 2005
Posts: 158
Location: Montreal, Canada

PostPosted: Wed Dec 21, 2005 2:11 am    Post subject: Reply with quote

Great mod! Thumbs Up
I'm using medium compressed smoke and see no slow down! Yep
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boomshekah



Joined: 01 May 2005
Posts: 7
Location: Münster

PostPosted: Wed Dec 21, 2005 9:03 am    Post subject: Reply with quote

I played around a bit with TimeTraveller´s excellent tweakingtools. You can do some pretty cool stuff with it;)





I am not entirely happy with it yet, but it starts to look like thick oily smoke.
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Krupp



Joined: 16 Nov 2005
Posts: 130

PostPosted: Wed Dec 21, 2005 10:36 am    Post subject: Reply with quote

The one viewed through periscope is quite impressive looking smoke pillar. Should it look more darker or "black" if it's burning oil (and other synthetic stuffs)? (We had a huge fire in used car tyre warehouse couple of years a go and that smoke was BLACK and big one). Surprised
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Marhkimov



Joined: 22 May 2005
Posts: 2392
Location: Bay Area, California, USA

PostPosted: Wed Dec 21, 2005 10:49 am    Post subject: Reply with quote

I was also messing around with TT's tool, and found that really tall smoke columns begin to disply graphical anomalies, such as flickering and temporarily disappearing. Is that happening with you?

So in my smoke mod, I decided to make a much smaller column. Btw, I have an ATI Radeon 9800pro.
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Wed Dec 21, 2005 11:34 am    Post subject: Reply with quote

I never thought I'd be missing something from SHII, but there was an explosion and smoke mod that left smoke hanging in the sky for hours after a ship sank. Something like that would be nice for SHIII.

Oh, and the mod looks cool, but might be a bit much for my system.
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Marhkimov



Joined: 22 May 2005
Posts: 2392
Location: Bay Area, California, USA

PostPosted: Wed Dec 21, 2005 11:55 am    Post subject: Reply with quote

Sailor Steve wrote:
I never thought I'd be missing something from SHII, but there was an explosion and smoke mod that left smoke hanging in the sky for hours after a ship sank. Something like that would be nice for SHIII.

I tried that. It doesn't work as well as one might think.

For one, it really lags up the system, since SH3 isn't able to stop particle generation. If we were to leave the particles to just sit on the water surface, it would keep generating until we CTD.

And two, if we sink too many ships in a convoy, the leftover smoke would be overkill on the FPS. I'm sure residual smoke would look nice, but unnecessary if you factor in the loss of FPS.
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Wed Dec 21, 2005 12:05 pm    Post subject: Reply with quote

Oh, I was already sure it couldn't be done, or someone would have done it. I was just thinking how nice it would be.
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Marhkimov



Joined: 22 May 2005
Posts: 2392
Location: Bay Area, California, USA

PostPosted: Wed Dec 21, 2005 12:07 pm    Post subject: Reply with quote

Oh, it can be done, i'm just not sure that we really need it... but it would be nice.
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boomshekah



Joined: 01 May 2005
Posts: 7
Location: Münster

PostPosted: Wed Dec 21, 2005 2:34 pm    Post subject: Reply with quote

@Krupp
Yes, i agree. Oilfires are much darker. But the darker i make it, the more detail it loses, and i no longer get this puffy cloudlike look.

@Marhkimov
Yes, if i make the smoke any taller then this it starts to flicker. So this is about as high as i can go on my system.
And i have another problem. Whenever i look in the direction of the sun, all smoke in the game turns white.(even at night). Alt-Tabbing out of the game fixes it temporarily, but as soon as i look into the sun, it turns white again. Very annoying. Does anyone have similar problems and/or knows how to fix it?
Oh and is there a way to refresh the particle system while the game is running? Right now every time i change a value i have to restart the game to see the effect. Thats a big pain, cause SH3 takes ages to load on my computer;)
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Marhkimov



Joined: 22 May 2005
Posts: 2392
Location: Bay Area, California, USA

PostPosted: Wed Dec 21, 2005 2:38 pm    Post subject: Reply with quote

It might help you to know that running a mission from the naval academy loads a lot faster.

But other than that, you still have to quit the entire SH3 in order to make changes. Yeah, it sucks, but at least it sucks for everyone. Wink
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HW3



Joined: 29 Apr 2005
Posts: 270
Location: 50M and Listening

PostPosted: Wed Dec 21, 2005 3:21 pm    Post subject: Reply with quote

boomshekah, the white smoke is common with all NVidia cards. As far as I know there is no fix for it other than Alt-Tab out and back in.
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boomshekah



Joined: 01 May 2005
Posts: 7
Location: Münster

PostPosted: Wed Dec 21, 2005 4:48 pm    Post subject: Reply with quote

Oh ok, thanks HW3. Maybe a future driver release will fix it.
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robj250



Joined: 04 Mar 2006
Posts: 242
Location: Port Hardy, BC, Canada 70 yo with M.S. & C.O.P.D.

PostPosted: Mon May 01, 2006 10:39 am    Post subject: Reply with quote

I would love to have it. Cannot download from the site you listed as they say it has been deleted. Could you email it to me subguy2a@hotmail.com Thanks. Robert
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Alan



Joined: 14 Mar 2004
Posts: 25
Location: England

PostPosted: Mon May 01, 2006 1:33 pm    Post subject: Boom smoke Reply with quote

Can you please upload to rapidshare,as it has been deleted.This looks way cool.Now its possible to hide beside a smoking wreck if in shallow water..... Thumbs Up
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Seminole



Joined: 14 Sep 2002
Posts: 644

PostPosted: Mon May 01, 2006 10:01 pm    Post subject: Reply with quote

The file has been deleted at rapidshare.

Could you please send a copy to fiestydog@hotmail.com


TIA!
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