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This is what I really liked in previous Pacific SubSims
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Sun Dec 18, 2005 6:22 pm    Post subject: This is what I really liked in previous Pacific SubSims Reply with quote

What did you really like about:

- Silent Service 2
- Sub Battle Simulator
- Silent Hunter
- Any Pacific SubSim I forgot


Last edited by Drebbel on Wed Apr 12, 2006 9:15 am; edited 2 times in total
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Sun Dec 18, 2005 6:24 pm    Post subject: Reply with quote

I really like that one could pickup/land shore parties in SubBattleSimulator

Also the war news in Silent Service 2 was a great feature. Maybe they was it was presented should be radio messages, and not message popping up on the screen.

In SH I really liked the photo recon option.
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Nikita



Joined: 21 Sep 2001
Posts: 136

PostPosted: Sun Dec 18, 2005 7:37 pm    Post subject: Reply with quote

I agree with war news in Silent Service 2. I liked historical encounters in SH1 and damage control screen. It's all I can remember of those games. I don't know SubBattleSimulator.
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Zero Niner



Joined: 26 Apr 2005
Posts: 62

PostPosted: Mon Dec 19, 2005 4:06 am    Post subject: Reply with quote

I only played the 1st & 3rd sims (and the original Silent Service as well Wink ).
What I liked about SH was the non-Gato class that one started off with, and the additional missions like lifeguard.
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Overkill



Joined: 08 Jun 2003
Posts: 249
Location: Georgia, USA

PostPosted: Mon Dec 19, 2005 4:36 pm    Post subject: Reply with quote

Silent Service 1 and 2's big map for moving from base to patrol zone.
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Crash Dive



Joined: 01 Mar 2004
Posts: 569
Location: San Diego, Ca.

PostPosted: Mon Dec 19, 2005 5:55 pm    Post subject: Reply with quote

I always really liked the PPI radar screen in SH1 Ping
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Safe-Keeper



Joined: 23 Dec 2005
Posts: 63
Location: Norway, spamming P2P sites with SH3 decoys

PostPosted: Mon Dec 26, 2005 7:42 pm    Post subject: Reply with quote

Pretty Asian girls Embarassed .

Time-specific news are one of those seemingly little things that make all the difference. I mean, after having played "vanilla" SH3 for 100+ patrols I downloaded RuB 1,45, and I was amazed by how much those radio messages from BdU added to the atmosphere. Those month-specific news posted in the loading screen were nice, too.
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Sat Dec 31, 2005 2:28 pm    Post subject: Reply with quote

Wow, Safe-Keeper; I was using IrishRed's 'RadioLog' mod long before the 'lite' version was put into RUB. With the 'heavy' version you get all those BdU messages plus dozens (hundreds?) more from U-boats sinking ships, ships sending SSS (SOS) signals, requests to return to base, stories of bad torpedoes, and more.
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TwistedFemur



Joined: 10 Jan 2005
Posts: 191

PostPosted: Sun Jan 01, 2006 7:43 am    Post subject: Reply with quote

I really got a kick out of surfaceing 200 yards from a sampan and gunning the bloody bejesus out of it with the 5 inch deck gun


Neil can you change the navy dude avatar? its really creepin me out.
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Clacker



Joined: 30 Aug 2005
Posts: 21
Location: Perth, Australia

PostPosted: Wed Jan 04, 2006 1:37 am    Post subject: Reply with quote

Drebbel wrote:


I really like that one could pickup/land shore parties in SubBattleSimulator



That brings back memories from the late 80's... was that the Mac version?
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scrapser



Joined: 30 Apr 2002
Posts: 211

PostPosted: Wed Jan 04, 2006 12:53 pm    Post subject: Reply with quote

My first computer game/sim was Silent Service in 1984. I've played just about every sub sim that's come out with the exception of the Aces Series and Sub Battle Simulator. I'm partial to the Pacific campaign because in my view, it offers a better mix of merchant AND combat surface ships.

Hunting only convoys gets old after a while. What I'd like to see in SH4 is the continued opportunity for task force engagements (hopefully introduced historically and in the right locations) with the Japanese Imperial Navy along with merchant shipping. Another feature of Silent Hunter was the occasional encounter with another submarine. I don't know how often this actually happened but it would be interesting to include the possibility of a dual with an enemy submarine.

Lifeguard patrols, recon, and being placed on station in areas of high combat activity are also on my list. Perhaps a higher level of in patrol mission changes would be good as intel is developed on enemy activity.

scrapser
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Diccus Aurelius



Joined: 12 May 2005
Posts: 5

PostPosted: Wed Jan 04, 2006 3:45 pm    Post subject: Reply with quote

I would love the ability to make notes on the world map. That is my one request.
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ICBM



Joined: 29 Aug 2004
Posts: 580
Location: Holland.

PostPosted: Fri Jan 06, 2006 1:13 pm    Post subject: Reply with quote

TwistedFemur wrote:
I really got a kick out of surfaceing 200 yards from a sampan and gunning the bloody bejesus out of it with the 5 inch deck gun


Neil can you change the navy dude avatar? its really creepin me out.


BWAHAHAHA yes! I thought I was the only one doing that. Thumbs Up
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Fri Jan 06, 2006 1:30 pm    Post subject: Reply with quote

On the other hand, did you ever ram a sampan in Silent Hunter? 1200 tons of U.S. steel versus 25 tons of wood, and I died every time.

It ain't fair, I tells ya! Stare
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Abraham



Joined: 31 Dec 2004
Posts: 3313
Location: Amsterdam Holland

PostPosted: Fri Jan 06, 2006 11:08 pm    Post subject: Reply with quote

Sailor Steve wrote:
On the other hand, did you ever ram a sampan in Silent Hunter? 1200 tons of U.S. steel versus 25 tons of wood, and I died every time.
It ain't fair, I tells ya! Stare
That's what I call unrestricted submarine warfare...
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