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The Silent Hunter IV (Pacific Campaign) WISH-LIST
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sober



Joined: 07 Jan 2006
Posts: 184
Location: australia

PostPosted: Wed Feb 22, 2006 1:03 am    Post subject: Reply with quote

The minimum specs for SH4 have to be the recommended specs for SH3 . Lets go forward with realistic graphics for the crew . There is nothing wrong with the exterior view but the crew in SH3 is pathetic . Lets get out of the dark ages with the graphics for a start .
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sober



Joined: 07 Jan 2006
Posts: 184
Location: australia

PostPosted: Wed Feb 22, 2006 1:13 am    Post subject: Reply with quote

Multiplayer . OK , first of all how about say more than 1 person operating the sub as an option . 1 could be captain , 2 could be hydrophones , 3 watch officer etc . Obviously your character would have to be able to move around and interact with other people . Just like battlefield 2 but instead of running around on a field you are running around on a sub . Sounds awesome to me . What do you think ?
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U-104



Joined: 19 Aug 2005
Posts: 337
Location: United States

PostPosted: Thu Feb 23, 2006 4:23 pm    Post subject: Reply with quote

{Simple.

I want to be able to control both topside and sub vessels. All vessels playable. If you can do that, there should be no reason to limit it to the Pacific only and you could play as either an Allied or Axis commander, German or Japanese or American or British or Russian, anyone.

Creating new ship/sub mods via a reasonable SDK released to the public.

A more serious mission/campaign editor and much more complex scripting abilities. Coming from the OFP community, SH3 is totally lacking in this area.

And that's all.

One last thing.

I'd love to have player-controllable planes, simple flightsim types, that don't require you to be a brilliant FS pilot to fly them.}
You're wishing for the perfet game aren't you? Smile
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Trout



Joined: 23 Mar 2005
Posts: 90

PostPosted: Wed Mar 08, 2006 4:52 pm    Post subject: Reply with quote

BEST IDEA?

Read below. SH3 was on the right track with the 3d interior, but they really need to go this next step if we are to have a fully modeled 3d boat (all compartments).

The goal should be to minimize the necessity for a 2d interface, which only serves to ruin your immersion in the game, and to get rid of "quick jump" options that do the same.

Finally, we need to come up with REASONS for a captain to occasionally vist the fore and aft torp rooms, the wardroom ect.


Quote:
"Heightened experience of being inside the submarine."

This one is most important to me. I really appreciate being able to stand in the conning tower and sit on my (captains) bed etc etc. However, continuity seems to pass me completely by as the screen flicks into each compartment. I've seen quite a few people mention the ability to roam freely about the sub, however i can't help but feel this would detract from gameplay by introducing a first-person style edge.

What i propose would be like a kind of camera waypoint "track" between compartments. For instance - if i am in the command room and i want to get to the bridge, then i press F4 and the camera moves towards the hatch and up the ladder to the conning tower, and from there up onto the bridge. This is a feature that i have craved from the start after being initially a little dissapointed at the internal navigation dynamics.

Also, when i bring up the navigation map, it feels like i am viewing the map from outside of the sub (if you know what i mean). Using the above idea it would be nice to have the camera zoom into it to try and establish that i am still in the sub and i'm looking at a real chart, rather than a planning screen in "non-space".

On top of all this, I completely agree with what everyone else has proposed for the sub interior. More compartments (even just to explore) and more crew interacting with their tin-can environment
.
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sober



Joined: 07 Jan 2006
Posts: 184
Location: australia

PostPosted: Thu Mar 16, 2006 7:15 pm    Post subject: Reply with quote

I would like the option of single player tonnage to be recorded online as you play so that you have a patrol goal and final career goal that always is changing .
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Safe-Keeper



Joined: 23 Dec 2005
Posts: 63
Location: Norway, spamming P2P sites with SH3 decoys

PostPosted: Mon Mar 20, 2006 4:24 am    Post subject: Reply with quote

Quote:
Finally, we need to come up with REASONS for a captain to occasionally vist the fore and aft torp rooms, the wardroom ect.

He needs to give the correspondent a tour of the ship Razz .
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Safe-Keeper



Joined: 23 Dec 2005
Posts: 63
Location: Norway, spamming P2P sites with SH3 decoys

PostPosted: Sat Apr 01, 2006 3:38 pm    Post subject: Reply with quote

Accessibility features.

  • Subtitles for everything.
  • Option textures for colour-blind players.
  • Slow-motion option (perhaps as a realism setting?).
  • Ability to give orders during pause mode (realism setting?).
  • Screen flashes red/white when you get hit, when a warship is spotted and you're already at 1x time compression, or when a shell flashes past you.


S-K
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DeepSix



Joined: 27 Mar 2005
Posts: 802
Location: DB22

PostPosted: Mon Apr 03, 2006 7:48 pm    Post subject: Reply with quote

I would like to see a "bottom the boat" command. Also want to add my support for the "watch" style of crew management, as well as user-selectable battle station defaults (i.e., click "Battle Stations" and the appropriate compartments all fill up or something like that -- no more of this carpal tunnel syndrome clicking on everything).
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Torvald Von Mansee



Joined: 01 Apr 2006
Posts: 23
Location: CA45

PostPosted: Wed Apr 05, 2006 10:51 pm    Post subject: Reply with quote

Well, some of what I'm about to say is going to probably just echo what has already been written.

1) Improving the crew management system from how it works in SHIII. Being able to assign watches and default battle stations would be nice. How about the ability to order drills which might improve crew efficiency for specific tasks? Though I don't think most players would forego that x1024 time compression going to their patrol area to drill.

1.5) Some sort of crew morale might be interesting, as they somewhat function as automatons in SHIII. For example, maybe your boat has been out on patrol for a long time, and your boys are feeling fatigued/depressed/whatever. Perhaps you can anchor your boat near an atoll and allow the crew a chance of recreational swimming/day at the beach, and morale improves. Of course, if an enemy patrol aircraft finds you under such circumstances, you could be seriously screwed. Crew members could also have a regard/popularity w/the rest of the crew or certain segments of the crew, and if they get killed/injured, there could be a weighted response on the rest of the crew dependent on that regard/popularity. Who knows, if a hated officer were killed, morale might even improve!!! You might also have to spend renown transferring out an unpopular crewmember to bring in one who "plays nice." Also, as a skipper, you could speak to crewmembers and try to improve morale, that way, though that's starting to be more of an RPG rather than a sim

2) I would like to be able to play the Japanese, and the ability to fly the Glen floatplane, etc., in certain missions. I know this will almost certainly fall out of the scope of a subsim, but I think it would be a nifty thing to be able to do. Other nationalities would be nice besides the U.S. The Dutch would pose some interesting challenges, for example.

3) the ability to give simple orders like "shadow ship A at current distance/bearing/whatever," etc., or "If event A happens, react w/plan B" Not necessary by a long shot, but I don't think it would be a bad move. I can tell you, trying to shadow a convoy in rough seas at 32x while waiting for night can be a -spank me!-!!!! And an immediate crash dive at the first spotting of an aircraft would be really good w/out having to spend time using the interface. Well, unless you're in shallow water, in which case it might be a Bad Move.

I like the idea to be able explore more compartments of the ship, and if a crewmember is off watch he'll be in his bunk, seeing the number of torpedoes go down as they're used, etc. I don't think that's entirely necessary, however. Wouldn't it be funny to go into the head and find an issue of Stars & Stripes/Volkischer Beobachter to read?
Cool

Are there default tracks that can be played on the gramophone? I haven't explored that. My blazing the Grateful Dead or Jimi Hendrix is probably a tad anachronistic, and the Andrews Sisters or Duke Wellington might be more appropriate. Though I suppose it could be argued that Pink Floyd's "Echoes" might be even MORE appropriate!!!

I'll add more if I think of anything.
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gawaing



Joined: 17 Oct 2005
Posts: 1

PostPosted: Thu Apr 06, 2006 2:57 am    Post subject: Reply with quote

i only need one thing:

the posibility that use the bouth sides, subs for american navy and surface ships for japaneses. Like destroyer comand but inverse.
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nmidlet



Joined: 14 Jun 2005
Posts: 6

PostPosted: Thu Apr 06, 2006 6:10 am    Post subject: Reply with quote

what i would like to see is a full 3D first person perspective of the sub so that I can see every thing that is going on and to get up the coning tower there is no icon I have to actually move there thorough the hatch etc

also I would like the option to let the crew of the ships in to life boats ets ( and then for fun machine gun them ) add a bit or realism.
Ping Ping
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joerd9



Joined: 17 Jan 2006
Posts: 4
Location: Dresden, Germany

PostPosted: Thu Apr 06, 2006 7:13 am    Post subject: Reply with quote

I want "Smoke columns on the horizon bearing xxx degrees". That's how convoys were spotted, not by making visual contact with one of the outer picket escorts. It's a simple feature AoD (and even the 80's Sub Battle Simulator Very Happy ) had but the SH-team somehow forgot about in all three parts afaik... Sad
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Torvald Von Mansee



Joined: 01 Apr 2006
Posts: 23
Location: CA45

PostPosted: Thu Apr 06, 2006 3:08 pm    Post subject: Reply with quote

nmidlet wrote:

also I would like the option to let the crew of the ships in to life boats ets ( and then for fun machine gun them ) add a bit or realism.
Ping Ping


Yes, that is a complaint I've heard from numerous quarters: "Hey!! Why can't I machinegun the survivors in the water!?!?!"
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Safe-Keeper



Joined: 23 Dec 2005
Posts: 63
Location: Norway, spamming P2P sites with SH3 decoys

PostPosted: Fri Apr 07, 2006 1:43 am    Post subject: Reply with quote

Quote:
Who knows, if a hated officer were killed, morale might even improve!!! You might also have to spend renown transferring out an unpopular crewmember to bring in one who "plays nice."

Qualifications:
• Anti-Air
• Medic
• Does not cheat at Poker
Wink

Quote:
also I would like the option to let the crew of the ships in to life boats ets ( and then for fun machine gun them ) add a bit or realism.

Parachutes, life boats, and men jumping overboard. If you could have people pour out of the ship's innards, scrambling to man AA/deck guns, etc., I'd be in Heaven. Especially if you coupled that with yells and alarms and so on.
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kys2000



Joined: 29 Oct 2005
Posts: 5

PostPosted: Fri Apr 07, 2006 8:24 pm    Post subject: Reply with quote

1. Improve AI's AI
1.1. improve depth charge accuracy of DD
1.2. revise turnaround radius of DD after bypassing the sub(which should require more distance)
1.3. increase closing speed of DD
1.4. improve search capability of DD against Sub

2. Maneuverability
2.1. multiple players on same sub
2.2. adjustable game difficulty(should be sigificant difference between Easy and Real) for players at various level
2.3. full career design feature in misson editor(not just single or online missions)
2.4. encrypted config.ini for all ships and subs so that no easy parameter cracking or modification
2.5. NO icon or label displayed on map at Real-class(100%) difficulty, all bearing math/config should be completed by player with his own efforts, i.e., full manual approach(using gyroscope)
2.6. more manual operability for Radar

3. Graphics
3.1. add 3D interface for other cabins, and motion of crews
3.2. more crew members can be dragged to be standing on to the bridge to create better moods(especially during leaving and/or returning base)
3.3. add Shift+F2 feature on the bridge so that crew members can move freely
3.4. add crew member moving up and down of periscope real-time at 3D commanding room
3.5. for F3 interface, background of the commanding room and crew members in the room should be moving when the periscope is rotating, while a Torpedo Control panel can be added to fire torpedos(just like SH2)
3.6. improve texture details of all ships
3.7. add more types of history ships
3.8. add more 3D motions for the crew members
3.9. more cloud evolution at different weathers, not just two texture files for every situation
3.10. improve water spray effects, especially for water column effects of gun fire
3.11. improve sea water color diversity for different oceans and depth levels.

4. Sound Effects
4.1 improve sound effect diversity, not just like one single gun fire sound for all guns. (so depth charge detonation should hear different above and under sea
4.2 add emotional tone feature for dialogues, not just like recitation

5. controllable DDs are MOST MOST MOST wanted!!!!!!!!!!!
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