View previous topic :: View next topic |
Author |
Message |
supersloth
Joined: 24 Oct 2005 Posts: 36 Location: CA, USA
|
Posted: Sun Feb 19, 2006 4:46 pm Post subject: |
|
|
anyone else get CTD when loading a 2nd flotilla campaign. also when im setting out in the 1st flotilla with a 7c, my flak gun always gets automatically destroyed. also is there is way to get rid of the airraids when setting out from Brest, it really lags up my computer. i have the the UWAC-RUB combines mod along with sh3cmdr with the new ship skins. |
|
Back to top |
|
|
HanSolo78
Joined: 21 Apr 2005 Posts: 144 Location: Germany
|
Posted: Wed Mar 08, 2006 2:26 pm Post subject: |
|
|
A new version 1.5 will be available at the weekend.. until then i´ve to do some more testing.. things to come:
- fixed some issues which caused CTD after loading mission in V1.4
- added 3D modell of city Licata
- added 3d modell harbour to londonderry
- corrected def side; Ireland is now a neutral country
- removed british battleships of irish ports
- exchanged Scharhorst with completely new modell
- reduced contact possibilties of convoys and task groups
- added random wolfpacks and dived/surfaced subs
- fixed a bug that caused a destroyed flak in harbours
- added ships and cities to "Kaiser-Wilhelm canal"
- added tool to create "Kaiser-Wilhelm canal, Suez canal and east entrance of Scapa Flow"
- added new unit "USS Essex"
- added ships and patrols to "Suez canal" and east entrance of "Scapa Flow"
- added additional habour structures to "Scapa Flow"
- added moving dolphins
- added operation "Berlin"
- added and corrected dates of the Scharnhorst/Tirpitz
- added some traffic of the Tirpitz and Scharnhorst
- added increasing airpatrols in the bay of biscay
- added more air and naval patrols to the street of Gibraltar
- added more random italian and greek traffic
- added evacuation of greece; especially Crete
- added 2 new harbours to greece
- added convoy to Casablanca in operation "Torch"
- corrected entry dates of operation "torch"
- reworked mediterranean random layer - now much more historic convoys and taskforces are implemented
- added increasing air patrols in the bay of biscay and the mediterranean sea
At the moment I´ve some trouble in spawning aircraft.. I want to increase attacks in the mediterranean sea but i assume that aircraft of the scipted and the random layer does not spawn because aircraft activity does not really increase.
Can anybody help? |
|
Back to top |
|
|
Salvadoreno
Joined: 03 May 2005 Posts: 617
|
Posted: Wed Mar 08, 2006 2:41 pm Post subject: |
|
|
ahhh so many mods!! I wanna replay this one, NYGM, Grey Wolves, Rub1.45, and this! and this! :/\!! |
|
Back to top |
|
|
VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
|
Posted: Wed Mar 08, 2006 5:49 pm Post subject: |
|
|
|
|
Back to top |
|
|
HanSolo78
Joined: 21 Apr 2005 Posts: 144 Location: Germany
|
Posted: Fri Mar 10, 2006 10:13 am Post subject: |
|
|
UPGRADE !!!
Version 1.5 is NOW AVAILABLE |
|
Back to top |
|
|
Church SUBSIM
Joined: 19 Feb 2004 Posts: 257
|
Posted: Fri Mar 10, 2006 10:45 am Post subject: |
|
|
Is the Rub campaign version of this mod compatible with NYGM? Is this going to be a part of the GW project?
This looks incredible. |
|
Back to top |
|
|
HanSolo78
Joined: 21 Apr 2005 Posts: 144 Location: Germany
|
Posted: Fri Mar 10, 2006 10:59 am Post subject: |
|
|
Church SUBSIM wrote: | Is the Rub campaign version of this mod compatible with NYGM? Is this going to be a part of the GW project?
This looks incredible. |
No, sorry.. both use different campaigns! |
|
Back to top |
|
|
HanSolo78
Joined: 21 Apr 2005 Posts: 144 Location: Germany
|
Posted: Mon Mar 27, 2006 3:38 am Post subject: |
|
|
Anything I could add to the campaign? :shifty:
So far I´ve added minefields, more harbour defences and the new converted whale factory ship.
Now I am running out of ideas... any historic operation left there which would be interesting? |
|
Back to top |
|
|
VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
|
Posted: Mon Mar 27, 2006 4:11 am Post subject: |
|
|
Nice to hear about the Whale Factory Ship. In encountered one going out of the NY port in medium fog. Man...that was one huge ship!
About the campaign...How about working with Rubini (Harbour Traffic - Unified Campaign) to bring in all the historic events that you and Travinski have scripted to GW and NYGM? That would be the Grand Unified Campaign. I could do some work myself for the vanilla game, if properly instructed... :8 |
|
Back to top |
|
|
Tikigod
Joined: 29 Mar 2005 Posts: 498 Location: United States
|
Posted: Mon Mar 27, 2006 4:22 am Post subject: |
|
|
Rubini just came out with a unified campaign that combines features of Grey Wolves, Harbor Traffic, and Tonage War maybe you can work with him to make an uber campaign install that includes your work as well? also living sh3 is coming out with a english version that looks promising....
As far as additions I would like to see at least 1 or 2 docked ships in all harbors of sh3. So no matter where we go in travels there are at least 1 or 2 things to sneak in and attack and not jsut another empty port. |
|
Back to top |
|
|
HanSolo78
Joined: 21 Apr 2005 Posts: 144 Location: Germany
|
Posted: Mon Mar 27, 2006 4:52 am Post subject: |
|
|
Tikigod wrote: | Rubini just came out with a unified campaign that combines features of Grey Wolves, Harbor Traffic, and Tonage War maybe you can work with him to make an uber campaign install that includes your work as well? also living sh3 is coming out with a english version that looks promising....
As far as additions I would like to see at least 1 or 2 docked ships in all harbors of sh3. So no matter where we go in travels there are at least 1 or 2 things to sneak in and attack and not jsut another empty port. |
That would be a possibility... I really would like to add my and Travinskis work into such a big mod.
But I won´t to intrude... if they´re interested in the historic campaign they should give signs. |
|
Back to top |
|
|
Tikigod
Joined: 29 Mar 2005 Posts: 498 Location: United States
|
Posted: Mon Mar 27, 2006 4:56 am Post subject: |
|
|
what about our signs?
I think its unanimous...all opposed say nay....whelp...I didn't hear anything...so let the work begin! |
|
Back to top |
|
|
Rubini
Joined: 13 May 2005 Posts: 1149 Location: São Paulo Brazil
|
Posted: Mon Mar 27, 2006 10:14 pm Post subject: |
|
|
HanSolo78 wrote:
Quote: | That would be a possibility... I really would like to add my and Travinskis work into such a big mod.
But I won´t to intrude... if they´re interested in the historic campaign they should give signs. |
-So here I'm. I already said that I like the idea to implement all historical operations. I will be busy in real life after the next 3 weeks, so we have no much time to work together but to just adjust a campaign...I think that is possible. Let's talk in 3 days, I need to make some support for UC and GW in these next days...
What do you think? :hmm:
Cheers,
Rubini. |
|
Back to top |
|
|
VonHelsching
Joined: 16 Aug 2005 Posts: 666 Location: Athens, Greece
|
Posted: Tue Mar 28, 2006 12:03 am Post subject: |
|
|
Yes! Yes! :sunny: |
|
Back to top |
|
|
mikaelanderlund
Joined: 20 Apr 2005 Posts: 57
|
Posted: Tue Mar 28, 2006 1:59 am Post subject: |
|
|
This is great!!!
Mikael |
|
Back to top |
|
|
|