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U-Boat War Ace Campaign "reworked" - Version 1.6 *
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supersloth



Joined: 24 Oct 2005
Posts: 36
Location: CA, USA

PostPosted: Sun Feb 19, 2006 4:46 pm    Post subject: Reply with quote

anyone else get CTD when loading a 2nd flotilla campaign. also when im setting out in the 1st flotilla with a 7c, my flak gun always gets automatically destroyed. also is there is way to get rid of the airraids when setting out from Brest, it really lags up my computer. i have the the UWAC-RUB combines mod along with sh3cmdr with the new ship skins.
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Wed Mar 08, 2006 2:26 pm    Post subject: Reply with quote

A new version 1.5 will be available at the weekend.. until then i´ve to do some more testing.. things to come:

- fixed some issues which caused CTD after loading mission in V1.4
- added 3D modell of city Licata
- added 3d modell harbour to londonderry
- corrected def side; Ireland is now a neutral country
- removed british battleships of irish ports
- exchanged Scharhorst with completely new modell
- reduced contact possibilties of convoys and task groups
- added random wolfpacks and dived/surfaced subs
- fixed a bug that caused a destroyed flak in harbours
- added ships and cities to "Kaiser-Wilhelm canal"
- added tool to create "Kaiser-Wilhelm canal, Suez canal and east entrance of Scapa Flow"
- added new unit "USS Essex"
- added ships and patrols to "Suez canal" and east entrance of "Scapa Flow"
- added additional habour structures to "Scapa Flow"
- added moving dolphins
- added operation "Berlin"
- added and corrected dates of the Scharnhorst/Tirpitz
- added some traffic of the Tirpitz and Scharnhorst
- added increasing airpatrols in the bay of biscay
- added more air and naval patrols to the street of Gibraltar
- added more random italian and greek traffic
- added evacuation of greece; especially Crete
- added 2 new harbours to greece
- added convoy to Casablanca in operation "Torch"
- corrected entry dates of operation "torch"
- reworked mediterranean random layer - now much more historic convoys and taskforces are implemented
- added increasing air patrols in the bay of biscay and the mediterranean sea


At the moment I´ve some trouble in spawning aircraft.. I want to increase attacks in the mediterranean sea but i assume that aircraft of the scipted and the random layer does not spawn because aircraft activity does not really increase.
Can anybody help?
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Salvadoreno



Joined: 03 May 2005
Posts: 617

PostPosted: Wed Mar 08, 2006 2:41 pm    Post subject: Reply with quote

ahhh so many mods!! I wanna replay this one, NYGM, Grey Wolves, Rub1.45, and this! and this! :/\!!
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VonHelsching



Joined: 16 Aug 2005
Posts: 666
Location: Athens, Greece

PostPosted: Wed Mar 08, 2006 5:49 pm    Post subject: Reply with quote

Thumbs Up
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Fri Mar 10, 2006 10:13 am    Post subject: Reply with quote

UPGRADE !!!

Version 1.5 is NOW AVAILABLE
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Church SUBSIM



Joined: 19 Feb 2004
Posts: 257

PostPosted: Fri Mar 10, 2006 10:45 am    Post subject: Reply with quote

Is the Rub campaign version of this mod compatible with NYGM? Is this going to be a part of the GW project?

This looks incredible.
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Fri Mar 10, 2006 10:59 am    Post subject: Reply with quote

Church SUBSIM wrote:
Is the Rub campaign version of this mod compatible with NYGM? Is this going to be a part of the GW project?

This looks incredible.


No, sorry.. both use different campaigns!
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Mon Mar 27, 2006 3:38 am    Post subject: Reply with quote

Anything I could add to the campaign? :shifty:

So far I´ve added minefields, more harbour defences and the new converted whale factory ship.
Now I am running out of ideas... any historic operation left there which would be interesting?
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VonHelsching



Joined: 16 Aug 2005
Posts: 666
Location: Athens, Greece

PostPosted: Mon Mar 27, 2006 4:11 am    Post subject: Reply with quote

Nice to hear about the Whale Factory Ship. In encountered one going out of the NY port in medium fog. Man...that was one huge ship!

About the campaign...How about working with Rubini (Harbour Traffic - Unified Campaign) to bring in all the historic events that you and Travinski have scripted to GW and NYGM? That would be the Grand Unified Campaign. I could do some work myself for the vanilla game, if properly instructed... :8Cool
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Tikigod



Joined: 29 Mar 2005
Posts: 498
Location: United States

PostPosted: Mon Mar 27, 2006 4:22 am    Post subject: Reply with quote

Rubini just came out with a unified campaign that combines features of Grey Wolves, Harbor Traffic, and Tonage War maybe you can work with him to make an uber campaign install that includes your work as well? also living sh3 is coming out with a english version that looks promising....

As far as additions I would like to see at least 1 or 2 docked ships in all harbors of sh3. So no matter where we go in travels there are at least 1 or 2 things to sneak in and attack and not jsut another empty port.
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Mon Mar 27, 2006 4:52 am    Post subject: Reply with quote

Tikigod wrote:
Rubini just came out with a unified campaign that combines features of Grey Wolves, Harbor Traffic, and Tonage War maybe you can work with him to make an uber campaign install that includes your work as well? also living sh3 is coming out with a english version that looks promising....

As far as additions I would like to see at least 1 or 2 docked ships in all harbors of sh3. So no matter where we go in travels there are at least 1 or 2 things to sneak in and attack and not jsut another empty port.


That would be a possibility... I really would like to add my and Travinskis work into such a big mod.
But I won´t to intrude... if they´re interested in the historic campaign they should give signs.
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Tikigod



Joined: 29 Mar 2005
Posts: 498
Location: United States

PostPosted: Mon Mar 27, 2006 4:56 am    Post subject: Reply with quote

what about our signs? Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up

I think its unanimous...all opposed say nay....whelp...I didn't hear anything...so let the work begin!
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Rubini



Joined: 13 May 2005
Posts: 1149
Location: São Paulo Brazil

PostPosted: Mon Mar 27, 2006 10:14 pm    Post subject: Reply with quote

HanSolo78 wrote:
Quote:
That would be a possibility... I really would like to add my and Travinskis work into such a big mod.
But I won´t to intrude... if they´re interested in the historic campaign they should give signs.

-So here I'm. I already said that I like the idea to implement all historical operations. I will be busy in real life after the next 3 weeks, so we have no much time to work together but to just adjust a campaign...I think that is possible. Let's talk in 3 days, I need to make some support for UC and GW in these next days...
What do you think? :hmm:

Cheers,

Rubini.
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VonHelsching



Joined: 16 Aug 2005
Posts: 666
Location: Athens, Greece

PostPosted: Tue Mar 28, 2006 12:03 am    Post subject: Reply with quote

Yes! Yes! :sunny: Rock
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mikaelanderlund



Joined: 20 Apr 2005
Posts: 57

PostPosted: Tue Mar 28, 2006 1:59 am    Post subject: Reply with quote

This is great!!!

Mikael
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