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U-Boat War Ace Campaign "reworked" - Version 1.6 *
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Fri Dec 16, 2005 11:44 am    Post subject: U-Boat War Ace Campaign "reworked" - Version 1.6 * Reply with quote


I reworked the existing mod from Travinski "U-Boat War Ace Campaign". Since this mod is an extra ordinary good job (Norway Campaign, Capture of Gdansk, Hunt of the Bismark,Operation Overlord,etc.).
I was never satsified with the positions of ships in all harbours. They were somehow loveless spread into them and did not arrouse much sympathy to me.
I changed positions and added ships to harbours of Germany, England, France, Norway, Spain, Italy, North Africa and North America.
Also I changed and added some harbour traffic in different ports like Kiel, Wilhelmshafen, Hamburg, Flensburg, NewYork, Galveston and Tampa, etc.
In North America I added tanker routes between Galveston and Tampa. Additional german warship traffic is also included... Operation Sportpalast other traffic of Hipper,Gneisenau, Scharnhorst,Blücher, etc.

Events:

1. The Graf Spee leaves Wilhelmshaven direction south-atlantic.
2. The Schleswig-Holstein leaves Kiel direction Danzig.
3. The Scharnhorst and the Gneisenau leave Wilhelmshaven to discover surveillance units around the faröer isles.
4. Operation Weserübung
5. Evacuation of Dunkirk
6. Scharnhorst ,Gneisenau and Admiral Hipper leave Wilhelmshaven direction Harstad, operation Juno
7. The Admiral Sheep leaves Brunsbüttel direction north atlantic
8. The Admiral Hipper leaves Wilhelmshaven direction north-atlantic to destroy merchants. Breakthrough denmark street.
9. The Admiral Hipper leaves Brest direction Kiel. Again breakthrough denmark street!
10. Evacuation of Greece
11. Evacuation of Crete
12. Battle of the Bismarck on in denmark street
13. Operation Halberd on british convoy leaves Gibraltar direction Malta; being attacked by ital.forces
14. Operation Cerberus (channel breakthrough) From Brest the Scharnhorst, Gneisenau and Prinz Eugen break through the channel direction Wilhelmshaven
15. The Prinz Eugen & the Admiral Scheer leave Brunsbüttel (bay near Hamburg) within Operation Sportpalast
16. The Tirpitz leaves Wilhelmshaven direction north icesea to engage Murmansk convoys.
17. The Admiral Hipper will be replaced from Kiel to Trondheim
18. The Prinz Eugen (damaged) will be replaced in Operation Zauberflöte from Trondheim to Kiel
19. Operation “Torch” allied units land on Casablanca, Oran, Alger
20. Operation Husky – allied units land at sicily
21. The Tirpitz, Scharnhorst + Gneisenau leave the bay from Narvik for "Operation Sizilien" , to engage allied bases
22. D-Day in north France at Cherbourg, Caen


Biscaya with germanr air cover





Operation Weserübung

Gneisenau&Scharnhorst patroling:


Preparation for landing:


Battle with british taskforce:


Destruction of the Blücher:


Landing at Harstad and Molde:



Evacuation of Dunkirk:



D-Day:





New allied units



New german units





Update 12.04.2006 Version 1.6

- added new unit "Converted Whale Factory Ship" to Russia,Norway,Sweden,Canada
- added new routes of "Converted Whale Factory Ship" and added to convoys
- reworked "hunt for the Bismarck"; involved taskforce reports on map F5 should be better
- added reworked "Kaiser-Wilhelm Canal"
- added minefiels and antisub nets to enemy and friendly harbours, bay of biscay, the channel, north sea, etc.
- added increasing number of escorts throughout the war
- added depthcharges to c-class destroyer
- changed displacement of large merchant and renown
- added menu loading screens, menu screen and background movie
- added radio transmission log
- added airplane skins
- added landscape skins
- added harbour skins
- added extended exhaust smoke
- added new unit (Battleship USS Iowa)
- added new units Catham Troop Transport and Catham Hospital Ship to different counties



Latest files (12.04.2006):

U-Boat WarAceCampaign standalone Version 1.6



I wish you all "Gute Jagd&fette Beute"!


NOT COMPATIBLE WITH HARBOUR TRAFFIC (HT)

NEW FILES with included mods


Last edited by HanSolo78 on Mon May 01, 2006 7:15 am; edited 28 times in total
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Fri Dec 16, 2005 12:03 pm    Post subject: Reply with quote

Good work. Do you have an additional minefield set which was not included in the last version but posted later by Travinski?

I may soon have a set of landing crafts/amphibious vessels, such as LCI/L 1-350, 351, LCT MK5, LCT MK6. These can be used for Allied landing operations, included in the campaign, such as Sicily invasion, D-day, etc.
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Fri Dec 16, 2005 12:10 pm    Post subject: Reply with quote

Thx!
I didn´t change minefileds yet.
In the readme Travinski mentioned that minefields will disappear I think. Do you mean this issue?
Special vessels for landing operations are excellent!!! Smile
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Fri Dec 16, 2005 12:15 pm    Post subject: Reply with quote

No I did not mean dissappearance effect. That bug was related to the unpatched version of the game. That is why Travinski removed most of minefields. The additional minefield set is supposed to bring back all the mine fields but was included in the last version.
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Kpt. Lehmann



Joined: 25 Jul 2005
Posts: 1665
Location: Texas, USA

PostPosted: Fri Dec 16, 2005 12:57 pm    Post subject: Reply with quote

HanSolo78,

You might speak with Teddy Bar regarding his reduced density minefields. Teddy has done quite a bit of tough work fixing some historically based minefields that were so dense in SH3 that CTD's were problematic.

If you ask him nicely, I'll bet he'd share them with you. Yep
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irish1958



Joined: 27 Apr 2005
Posts: 254
Location: Evansville, Indiana

PostPosted: Fri Dec 16, 2005 5:04 pm    Post subject: Reply with quote

This look terrific. Any idea as to when it might be ready?
irish1958
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Der Teddy Bar



Joined: 10 Jan 2002
Posts: 1360

PostPosted: Fri Dec 16, 2005 5:17 pm    Post subject: Reply with quote

Kpt. Lehmann wrote:
HanSolo78,

You might speak with Teddy Bar regarding his reduced density minefields. Teddy has done quite a bit of tough work fixing some historically based minefields that were so dense in SH3 that CTD's were problematic.

If you ask him nicely, I'll bet he'd share them with you. Yep

My minefields are now part of RUB. They were at least given to the RUB team to be so.

My Allied minefields are very much a work in progress. I am happy to share them out. They even have a few Dutch minefields Surprised
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Fri Dec 16, 2005 6:34 pm    Post subject: Reply with quote

@ irish1958

there are again and again things which I change a bit, after I tested them (neverending story) but actually I could release it immediately.

@Kpt. Lehmann+Der Teddy Bar

Thx for your advices and response.
At the moment I focus on traffic and have no plans to change minefields. Maybe I could ad them in the near future.


Last edited by HanSolo78 on Fri Dec 16, 2005 6:52 pm; edited 2 times in total
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Panama Red



Joined: 30 Sep 2005
Posts: 190
Location: Irmo, SC, USA

PostPosted: Fri Dec 16, 2005 6:41 pm    Post subject: Reply with quote

Looking forward to your results/release. Thumbs Up Thumbs Up Thumbs Up
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Sat Dec 17, 2005 9:12 am    Post subject: Reply with quote

Panama Red wrote:
Looking forward to your results/release. Thumbs Up Thumbs Up Thumbs Up


I am just reworking the capture of Gdansk.. I want a Hipper class cruisier in the bay of dansk just like the Schleswig-Holstein at the beginning of the war.
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HMCS



Joined: 29 May 2005
Posts: 184

PostPosted: Sat Dec 17, 2005 10:00 pm    Post subject: Reply with quote

Do you have a basic text file description of the mod handy?

Thanks!
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HanSolo78



Joined: 21 Apr 2005
Posts: 144
Location: Germany

PostPosted: Sun Dec 18, 2005 9:33 am    Post subject: Reply with quote

HMCS wrote:
Do you have a basic text file description of the mod handy?

Thanks!


Simply create a folder; for example "WarAceCampaign" then extract the files into it. Use the JoneSoft Generic Mod Enabler to enable the campaign!
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The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Sun Dec 18, 2005 10:13 am    Post subject: Reply with quote

I am confused as to exactly what this is.

It sounds similar to Rubini's Harbor Traffic Mod plus the inclusion of actual historic events, scripted into the campaign.

Am I correct? If so, are there essential differences between Rubini's mod and this one, as far as harbor traffic goes?

And is this mod RUb compatible? Confused
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Zinmar



Joined: 26 Oct 2004
Posts: 47

PostPosted: Sun Dec 18, 2005 11:58 am    Post subject: Reply with quote

Will there also be conflicts with those using Harbor Traffic?
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CWorth



Joined: 21 Apr 2005
Posts: 593

PostPosted: Sun Dec 18, 2005 12:27 pm    Post subject: Reply with quote

Zinmar wrote:
Will there also be conflicts with those using Harbor Traffic?


I would think it would conflict being they would both be using the Campaign.SCR file as far as I know...So my guess would be you would only be able to use one or the other.
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