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LuftWolf and Amizaur's Realism Mod--NEWLY UPDATED TO 3.02!!!
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Mar 24, 2006 5:00 pm    Post subject: Reply with quote

Tusipex wrote:
Hi there.

I played a game today with six people included. All of them had LWAMI 3.0 installed.

I played Seawolf . The sonar abilities now are awesome.

Just one thing. I'm not sure if it's the MOD or the game.
I played once , a single player game with FFG - and I could not mark active sonar contacts . It happened again with Seahawk in multiplayer game.

Cheers


Make sure you upgrade to LWAMI 3.02! Smile

About the active sonar, I'm not sure about that, as long as you can mark them in general or most of the time, then I'd say not a problem... the acoustic engine is very complex as is how it ties into the interface, sometimes things can get a bit wonky in certain games if the load and sync doesn't go exactly right.

I'm glad you are having fun. Rock

Cheers,
David
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Mar 24, 2006 5:21 pm    Post subject: Reply with quote

MaHuJa wrote:
LW, check your helo doctrines. Right now, a penguin attack seems to require going to point blank or something...

(Which was fatal to my helicopter.)


I can't reproduce this problem, my MH60's are engaging at Max range.

I wouldn't be surprised of course if this were happening in some cases and with some combination of commands.

My advice is to treat attacking with the helo as a full time job and using Fly-To waypoints to properly line up the shot before giving the engage command. That is, don't rely on the AI to turn the helo towards the target, do that yourself and when the target is centered then give the command.

The MH60's should then fire when they are in range.

Cheers,
David
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Hatch



Joined: 27 Jan 2006
Posts: 29

PostPosted: Sat Apr 08, 2006 2:51 am    Post subject: Reply with quote

You still don't get it, it ain't the MOD, the MOD can't help if the game came broken even before you installed it!!!

I move to ditch this thing and go play some Backgammon!!!

Who seconds the move?
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sat Apr 08, 2006 7:22 pm    Post subject: Reply with quote

I think your opinion has no weight. :know:
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jdh6403



Joined: 15 Apr 2006
Posts: 3

PostPosted: Tue Apr 18, 2006 1:06 pm    Post subject: What Do i need to have a completely up to date DW? Reply with quote

what downloads, patches, mods do i hafta have to have DW up to date? im a noob and this realism mod sounds very interesting to me
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Thu Apr 20, 2006 11:40 am    Post subject: Reply with quote

Well, make sure your game is patched to 1.03.

I'd recommend these mods from www.subguru.com .

All of finiteless stand alone sound mods both interface and ambient, kegerty's small fonts mod (linked from subguru on the downloads page), and LWAMI 3.02.

Enjoy! Smile

Cheers,
David
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drEaPer



Joined: 24 Feb 2005
Posts: 158
Location: Germany

PostPosted: Mon Apr 24, 2006 11:25 pm    Post subject: Reply with quote

Could you be so kind and put the new links into the first post?

Oh and what does "Edit: See 3/18" mean??
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Wed Apr 26, 2006 11:26 am    Post subject: Reply with quote

It means that someone who jumped to the first post and has no idea what's going on should go the post I made on that date.

The link to the mod is in every instance of my signature on this and all the other subsim forums (shameless self-promotion). Wink
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