View previous topic :: View next topic |
Author |
Message |
LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
|
Posted: Fri Mar 24, 2006 5:00 pm Post subject: |
|
|
Tusipex wrote: | Hi there.
I played a game today with six people included. All of them had LWAMI 3.0 installed.
I played Seawolf . The sonar abilities now are awesome.
Just one thing. I'm not sure if it's the MOD or the game.
I played once , a single player game with FFG - and I could not mark active sonar contacts . It happened again with Seahawk in multiplayer game.
Cheers |
Make sure you upgrade to LWAMI 3.02!
About the active sonar, I'm not sure about that, as long as you can mark them in general or most of the time, then I'd say not a problem... the acoustic engine is very complex as is how it ties into the interface, sometimes things can get a bit wonky in certain games if the load and sync doesn't go exactly right.
I'm glad you are having fun.
Cheers,
David |
|
Back to top |
|
|
LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
|
Posted: Fri Mar 24, 2006 5:21 pm Post subject: |
|
|
MaHuJa wrote: | LW, check your helo doctrines. Right now, a penguin attack seems to require going to point blank or something...
(Which was fatal to my helicopter.) |
I can't reproduce this problem, my MH60's are engaging at Max range.
I wouldn't be surprised of course if this were happening in some cases and with some combination of commands.
My advice is to treat attacking with the helo as a full time job and using Fly-To waypoints to properly line up the shot before giving the engage command. That is, don't rely on the AI to turn the helo towards the target, do that yourself and when the target is centered then give the command.
The MH60's should then fire when they are in range.
Cheers,
David |
|
Back to top |
|
|
Hatch
Joined: 27 Jan 2006 Posts: 29
|
Posted: Sat Apr 08, 2006 2:51 am Post subject: |
|
|
You still don't get it, it ain't the MOD, the MOD can't help if the game came broken even before you installed it!!!
I move to ditch this thing and go play some Backgammon!!!
Who seconds the move? |
|
Back to top |
|
|
LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
|
Posted: Sat Apr 08, 2006 7:22 pm Post subject: |
|
|
I think your opinion has no weight. :know: |
|
Back to top |
|
|
jdh6403
Joined: 15 Apr 2006 Posts: 3
|
Posted: Tue Apr 18, 2006 1:06 pm Post subject: What Do i need to have a completely up to date DW? |
|
|
what downloads, patches, mods do i hafta have to have DW up to date? im a noob and this realism mod sounds very interesting to me |
|
Back to top |
|
|
LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
|
Posted: Thu Apr 20, 2006 11:40 am Post subject: |
|
|
Well, make sure your game is patched to 1.03.
I'd recommend these mods from www.subguru.com .
All of finiteless stand alone sound mods both interface and ambient, kegerty's small fonts mod (linked from subguru on the downloads page), and LWAMI 3.02.
Enjoy!
Cheers,
David |
|
Back to top |
|
|
drEaPer
Joined: 24 Feb 2005 Posts: 158 Location: Germany
|
Posted: Mon Apr 24, 2006 11:25 pm Post subject: |
|
|
Could you be so kind and put the new links into the first post?
Oh and what does "Edit: See 3/18" mean?? |
|
Back to top |
|
|
LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
|
Posted: Wed Apr 26, 2006 11:26 am Post subject: |
|
|
It means that someone who jumped to the first post and has no idea what's going on should go the post I made on that date.
The link to the mod is in every instance of my signature on this and all the other subsim forums (shameless self-promotion). |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|