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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Nov 25, 2005 9:33 am Post subject: |
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But if it makes you feel better, we'll change the direction to go to the right... perhaps you missed that it is a BETA, so I'll give you the benefit of the doubt.
Perhaps you should try it sometime... giving someone the benefit of the doubt that is.
Last edited by LuftWolf on Fri Nov 25, 2005 10:37 am; edited 1 time in total |
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Bellman
Joined: 14 Feb 2004 Posts: 1724
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Posted: Fri Nov 25, 2005 9:54 am Post subject: |
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:sunny: David - I'm coming on board - see my PM - just need a helping hand with the Bosuns Chair. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Nov 25, 2005 10:03 am Post subject: |
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Ok, I have updated the entire distribution to include torpedoes that always go to the RIGHT, and also linked the doctrine by itself as well so you can just update the doctrine without having to download the whole mod over again.
http://www.orionwarrior.com/forum/showthread.php?t=174 |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Nov 25, 2005 11:12 am Post subject: |
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This updated version is now also on Bill's www.subguru.com site!
Thank's Bill! |
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Amizaur
Joined: 22 Nov 2002 Posts: 549 Location: Poland
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Posted: Fri Nov 25, 2005 5:44 pm Post subject: |
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Hm, does the 1.03b patch allow to play MP with GameSpy ? I'm not sure. |
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Mau
Joined: 11 Jun 2005 Posts: 189
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Posted: Sat Nov 26, 2005 8:02 am Post subject: |
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LuftWolf,
Great work again.
In my name, thank you very much for all the good work you are continuously giving to this community!!
Amizaur, same thing
Thank you very much!!
Mau |
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Driftwood
Joined: 04 Apr 2004 Posts: 289 Location: Western NC
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Posted: Sun Dec 04, 2005 3:33 pm Post subject: |
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LW, the mod readme talks about how the sounds have been tweaked (I'm assuming this is in conjuction with the Sound vs. Speed thing). I was wondering if you or anyone else knows whether or not the Realism Sound Mod (combined Blackmuzzle/Finitless realism sound pack) that Bill has on his site has any adverse game affects on Lwami 3.0? |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Dec 04, 2005 5:09 pm Post subject: |
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Edit: I see you are talking about the finiteless sound mods, not his realism mod. The sound mods have no conflict at all with the mod. They alter a different part of the game to add new in game sound effects. I highly recommend all of the stand alone sound mods by finiteless.
LWAMI is partly based off of the concept in the finiteless realism mod, but greatly expands on the works started there.
In a sense, it is a fully mature vision of what finiteless present there.
There is no need to install both, LWAMI includes all of the enhancements found in the finiteless mod and many more.
I can say this without hestitiation, because I believe that if finiteless were still around, he'd be working on LWAMI and it would be a slightly different much improved mod with his input. When looking to do a mod, I used his mod for inspiration, and much of the preliminary work by Amizaur, jsteed, and others was has been included in his mod first, and then LWAMI.
For example, the sound levels in the finiteless mod are from essentially the same data as in LWAMI.
Note, I am NOT talking about finiteless sound mods, which are to alter the in game sound effects, and are all highly recommended. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Sun Dec 11, 2005 7:10 pm Post subject: |
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Also available at SubGuru |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Dec 11, 2005 7:27 pm Post subject: |
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Bill,
Your too fast!
I have just updated the updates.
It turns out I need to edit both the Torpedo and TorpedoHoming doctrine to get rid of the "spoofed torpedo syndrome".
Let me know if it keeps happening for you guys even with the updated updates. :doh:
Thanks!
Cheers,
David |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Dec 11, 2005 7:28 pm Post subject: |
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Oh, yeah, and in the meantime make sure you get the updated updates, now with FOUR updated doctrines!
Torpedo, TorpHoming, SubAvoidWeap, and SubAvoidAir.
Sorry for the temporary confusion, the torpedo "straight-running" bug can be spotty.
But, like I said, I think I have it now. \
And here is the link again:
http://www.orionwarrior.com/forum/showthread.php?t=174 |
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Bill Nichols
Joined: 14 Mar 2001 Posts: 2657
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Posted: Sun Dec 11, 2005 8:16 pm Post subject: |
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I've updated the file at my site with the updates to your updates |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sun Dec 11, 2005 8:28 pm Post subject: |
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Thanks Bill!
I'm being true to form today.... :8 |
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OlegM
Joined: 25 Dec 2001 Posts: 466 Location: Zagreb, Croatia
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Posted: Fri Jan 06, 2006 3:23 pm Post subject: |
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There are two versions on Bill's site - "regular" 3.00 beta and some "JGSME version"
What is JGSME and which should we use?
Also there is "LuftWolf's Doctrine Update for LWAMI Realism Mod 3.00B" - do we need to download this separately if we already have one of the above (3.00 beta and/or JGSME 3.00 beta)? |
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