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LuftWolf and Amizaur's Realism Mod--NEWLY UPDATED TO 3.02!!!
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Nov 25, 2005 9:33 am    Post subject: Reply with quote

But if it makes you feel better, we'll change the direction to go to the right... perhaps you missed that it is a BETA, so I'll give you the benefit of the doubt.

Perhaps you should try it sometime... giving someone the benefit of the doubt that is.


Last edited by LuftWolf on Fri Nov 25, 2005 10:37 am; edited 1 time in total
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Bellman



Joined: 14 Feb 2004
Posts: 1724

PostPosted: Fri Nov 25, 2005 9:54 am    Post subject: Reply with quote

:sunny: David - I'm coming on board - see my PM - just need a helping hand with the Bosuns Chair. Laughing
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Nov 25, 2005 10:03 am    Post subject: Reply with quote

Ok, I have updated the entire distribution to include torpedoes that always go to the RIGHT, and also linked the doctrine by itself as well so you can just update the doctrine without having to download the whole mod over again.

http://www.orionwarrior.com/forum/showthread.php?t=174
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Fri Nov 25, 2005 11:12 am    Post subject: Reply with quote

This updated version is now also on Bill's www.subguru.com site!

Thank's Bill! Thumbs Up Rock
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Amizaur



Joined: 22 Nov 2002
Posts: 549
Location: Poland

PostPosted: Fri Nov 25, 2005 5:44 pm    Post subject: Reply with quote

Hm, does the 1.03b patch allow to play MP with GameSpy ? I'm not sure.
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Mau



Joined: 11 Jun 2005
Posts: 189

PostPosted: Sat Nov 26, 2005 8:02 am    Post subject: Reply with quote

LuftWolf,

Great work again.
In my name, thank you very much for all the good work you are continuously giving to this community!!

Amizaur, same thing
Thank you very much!!

Mau
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Driftwood



Joined: 04 Apr 2004
Posts: 289
Location: Western NC

PostPosted: Sun Dec 04, 2005 3:33 pm    Post subject: Reply with quote

LW, the mod readme talks about how the sounds have been tweaked (I'm assuming this is in conjuction with the Sound vs. Speed thing). I was wondering if you or anyone else knows whether or not the Realism Sound Mod (combined Blackmuzzle/Finitless realism sound pack) that Bill has on his site has any adverse game affects on Lwami 3.0?
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Dec 04, 2005 5:09 pm    Post subject: Reply with quote

Edit: I see you are talking about the finiteless sound mods, not his realism mod. The sound mods have no conflict at all with the mod. They alter a different part of the game to add new in game sound effects. I highly recommend all of the stand alone sound mods by finiteless.

LWAMI is partly based off of the concept in the finiteless realism mod, but greatly expands on the works started there.

In a sense, it is a fully mature vision of what finiteless present there.

There is no need to install both, LWAMI includes all of the enhancements found in the finiteless mod and many more.

I can say this without hestitiation, because I believe that if finiteless were still around, he'd be working on LWAMI and it would be a slightly different much improved mod with his input. When looking to do a mod, I used his mod for inspiration, and much of the preliminary work by Amizaur, jsteed, and others was has been included in his mod first, and then LWAMI.

For example, the sound levels in the finiteless mod are from essentially the same data as in LWAMI.

Note, I am NOT talking about finiteless sound mods, which are to alter the in game sound effects, and are all highly recommended.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Dec 11, 2005 6:10 pm    Post subject: Reply with quote

I have updated some doctrines for LWAMI 3.00b that will be included in the full LWAMI 3.00.

Get them and read about what they do here at the CADC Mods Forum!

http://www.orionwarrior.com/forum/showthread.php?p=932#post932

Enjoy. Cool

Cheers,
David
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Sun Dec 11, 2005 7:10 pm    Post subject: Reply with quote

Also available at SubGuru Razz
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Dec 11, 2005 7:27 pm    Post subject: Reply with quote

Bill,

Your too fast! Yep Smile

I have just updated the updates.

It turns out I need to edit both the Torpedo and TorpedoHoming doctrine to get rid of the "spoofed torpedo syndrome".

Let me know if it keeps happening for you guys even with the updated updates. :doh:

Thanks! Thumbs Up Rock Argh

Cheers,
David
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Dec 11, 2005 7:28 pm    Post subject: Reply with quote

Oh, yeah, and in the meantime make sure you get the updated updates, now with FOUR updated doctrines!

Torpedo, TorpHoming, SubAvoidWeap, and SubAvoidAir.

Sorry for the temporary confusion, the torpedo "straight-running" bug can be spotty. Stare

But, like I said, I think I have it now. Neutral\

And here is the link again:

http://www.orionwarrior.com/forum/showthread.php?t=174
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Sun Dec 11, 2005 8:16 pm    Post subject: Reply with quote

I've updated the file at my site with the updates to your updates Joking
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Dec 11, 2005 8:28 pm    Post subject: Reply with quote

Thanks Bill! Very Happy

I'm being true to form today.... :8Cool Joking Laughing
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OlegM



Joined: 25 Dec 2001
Posts: 466
Location: Zagreb, Croatia

PostPosted: Fri Jan 06, 2006 3:23 pm    Post subject: Reply with quote

There are two versions on Bill's site - "regular" 3.00 beta and some "JGSME version"

What is JGSME and which should we use?

Also there is "LuftWolf's Doctrine Update for LWAMI Realism Mod 3.00B" - do we need to download this separately if we already have one of the above (3.00 beta and/or JGSME 3.00 beta)?
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