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C.te Simone
Joined: 27 Oct 2004 Posts: 11 Location: Italy
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Posted: Thu Nov 03, 2005 5:37 pm Post subject: Sperèm work for a DW Mod |
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looking promising for now
these models are created by Aaken
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goldorak
Joined: 21 Apr 2005 Posts: 393 Location: Milano,Italy
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Posted: Thu Nov 03, 2005 5:48 pm Post subject: |
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Oh my, those models are absolutely awesome
It would be great to have someone paint them and import in DW |
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aaken
Joined: 05 May 2005 Posts: 18 Location: Brussels
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Posted: Mon Nov 14, 2005 12:32 pm Post subject: |
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And this is the first model imported in DW by our little team
It's the italian diesel electric sub Toti, without paint.
Some problems are still to be solved (the scale of the model is too big, the sub is inverted so in the game the bow is the model's rear part).
Last edited by aaken on Tue Nov 15, 2005 3:29 am; edited 2 times in total |
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goldorak
Joined: 21 Apr 2005 Posts: 393 Location: Milano,Italy
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Posted: Mon Nov 14, 2005 12:35 pm Post subject: |
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Impressive |
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Kapitan
Joined: 10 Mar 2005 Posts: 5385 Location: essex england also st petersburg russia
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Posted: Mon Nov 14, 2005 2:04 pm Post subject: |
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is it availible for download ? |
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aaken
Joined: 05 May 2005 Posts: 18 Location: Brussels
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Posted: Mon Nov 14, 2005 2:21 pm Post subject: |
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Not yet. It's not yet texturized plus we are making the translation of the voices in italian, we are planning to put the stations of the Toti submarine in the game and add some more models of subs and ships. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Nov 14, 2005 2:53 pm Post subject: |
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You won't be able to put the stations in the game.
Can't be done, sorry |
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goldorak
Joined: 21 Apr 2005 Posts: 393 Location: Milano,Italy
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Posted: Mon Nov 14, 2005 2:59 pm Post subject: |
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XabbaRus wrote: | You won't be able to put the stations in the game.
Can't be done, sorry |
Thats not important, because they are not playables.
But as far as eye candy goes those models rocks, especially the udaloy destroyer (or frigate) if i'm not mistaken.
Hope to see the udaloy model painted and in game.
We absolutely need high resolution models, to compensate the absense of anti-aliasing. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Nov 14, 2005 3:26 pm Post subject: |
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As non playables fine, but the impression I get from him is that they wnat to add Italian stations...that can't be done. |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Nov 14, 2005 3:30 pm Post subject: |
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That's a Slava class Cruiser |
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C.te Simone
Joined: 27 Oct 2004 Posts: 11 Location: Italy
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Posted: Mon Nov 14, 2005 3:34 pm Post subject: |
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for the moment the 2D station of the diesel-boats are only translated in italian..for the future....sperèm! (let's hope) |
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Nov 14, 2005 3:38 pm Post subject: |
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I am confused.
Are you translating the Kilo panesl into Italian, so Italian players can read it, or are you creating new Italian panels for the Toti so you can have the Toti as a playable?
You can add a new playable but you have to sacrifice one of the existing vessels. |
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Canarb
Joined: 14 Sep 2002 Posts: 241 Location: Italy
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Posted: Mon Nov 14, 2005 3:44 pm Post subject: |
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C.te Simone
Joined: 27 Oct 2004 Posts: 11 Location: Italy
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XabbaRus
Joined: 21 Sep 2001 Posts: 6949
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Posted: Mon Nov 14, 2005 6:52 pm Post subject: |
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How many polygons are your models? |
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