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Sperèm work for a DW Mod
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C.te Simone



Joined: 27 Oct 2004
Posts: 11
Location: Italy

PostPosted: Thu Nov 03, 2005 5:37 pm    Post subject: Sperèm work for a DW Mod Reply with quote

looking promising for now Smile

these models are created by Aaken





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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Thu Nov 03, 2005 5:48 pm    Post subject: Reply with quote

Oh my, those models are absolutely awesome Surprised
It would be great to have someone paint them and import in DW Yep
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aaken



Joined: 05 May 2005
Posts: 18
Location: Brussels

PostPosted: Mon Nov 14, 2005 12:32 pm    Post subject: Reply with quote

And this is the first model imported in DW by our little team







It's the italian diesel electric sub Toti, without paint.
Some problems are still to be solved (the scale of the model is too big, the sub is inverted so in the game the bow is the model's rear part).


Last edited by aaken on Tue Nov 15, 2005 3:29 am; edited 2 times in total
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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Mon Nov 14, 2005 12:35 pm    Post subject: Reply with quote

Impressive Rock
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Kapitan



Joined: 10 Mar 2005
Posts: 5385
Location: essex england also st petersburg russia

PostPosted: Mon Nov 14, 2005 2:04 pm    Post subject: Reply with quote

is it availible for download ?
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aaken



Joined: 05 May 2005
Posts: 18
Location: Brussels

PostPosted: Mon Nov 14, 2005 2:21 pm    Post subject: Reply with quote

Not yet. It's not yet texturized plus we are making the translation of the voices in italian, we are planning to put the stations of the Toti submarine in the game and add some more models of subs and ships.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Nov 14, 2005 2:53 pm    Post subject: Reply with quote

You won't be able to put the stations in the game.

Can't be done, sorry Sad
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goldorak



Joined: 21 Apr 2005
Posts: 393
Location: Milano,Italy

PostPosted: Mon Nov 14, 2005 2:59 pm    Post subject: Reply with quote

XabbaRus wrote:
You won't be able to put the stations in the game.

Can't be done, sorry Sad


Thats not important, because they are not playables.
But as far as eye candy goes those models rocks, especially the udaloy destroyer (or frigate) if i'm not mistaken.
Hope to see the udaloy model painted and in game.

We absolutely need high resolution models, to compensate the absense of anti-aliasing.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Nov 14, 2005 3:26 pm    Post subject: Reply with quote

As non playables fine, but the impression I get from him is that they wnat to add Italian stations...that can't be done.
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Nov 14, 2005 3:30 pm    Post subject: Reply with quote

That's a Slava class Cruiser
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C.te Simone



Joined: 27 Oct 2004
Posts: 11
Location: Italy

PostPosted: Mon Nov 14, 2005 3:34 pm    Post subject: Reply with quote

for the moment the 2D station of the diesel-boats are only translated in italian..for the future....sperèm! (let's hope) Very Happy
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Nov 14, 2005 3:38 pm    Post subject: Reply with quote

I am confused.

Are you translating the Kilo panesl into Italian, so Italian players can read it, or are you creating new Italian panels for the Toti so you can have the Toti as a playable?

You can add a new playable but you have to sacrifice one of the existing vessels.
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Canarb



Joined: 14 Sep 2002
Posts: 241
Location: Italy

PostPosted: Mon Nov 14, 2005 3:44 pm    Post subject: Reply with quote

Razz Joking
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C.te Simone



Joined: 27 Oct 2004
Posts: 11
Location: Italy

PostPosted: Mon Nov 14, 2005 3:52 pm    Post subject: Reply with quote

for the moment the intention is to translate the kilo panels (similar to this but in italian http://www.subsim.com/phpBB/viewtopic.php?t=45105)

For the future we'd like to adjust the 2D interiors with photos of the real Toti boat

http://www.museoscienza.org/toti/default.asp
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XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Nov 14, 2005 6:52 pm    Post subject: Reply with quote

How many polygons are your models?
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