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LWAMI Mod 3.XX Working Issues

 
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Oct 23, 2005 12:48 am    Post subject: LWAMI Mod 3.XX Working Issues Reply with quote

Note: some notations added for my benefit, this is also a working list for us.

For now, "P---" denotes that we are actively working on this for the upcoming version of the mod.

Working Issues for LWAMI 3.XX

-Add LWAMI section to USNI (pending Jamie's clearance on copywrite)

-I would like to review the sonar sensor assignments to individual platforms

-Create the unit information tables (if I have the time... )

-Work on trying to automate Missile Transient Warnings.

-Review very light torpedo warhead assignments

-Investigate aircraft weapons loadouts and aircraft ship assignments

-Add additional land based missile launchers.

-Review missile seeker assignments: IR vs radar

-Complete reworking of radar and FC radar modelling, including review of all object radar and FC radar signatures (especially ASM missiles)

-Consider adding baffle for TA

-Review Sphere/Hull sensitivity

-Consider major changes to SeaWolf low frequency hull array

-Add platform active sonar unique ping frequencies

-Review Launcher Assignments for "single tube" subs in detail

---Try to add under-keel detonations

---Work on switching torpedo sensors over from curved limited to sensitivity limited ranges

---Work on non-removal of dead platforms

---Work on RBU doctrine and create subroc-like structure

--- Add flare CM launch order to CIWSAttack doctrine

---Swap FFG TA and Nixie masts

---Convert Ohio SSBN to SSGN

---Convert RBU's to subroc-like weapons

---Mine launched torpedoes and CAPTOR system http://www.fas.org/man/dod-101/sys/dumb/mk60.htm :hmm:

---Look at sub avoid doctrines to prevent AI sub bottoming during evasion

---Look at adding ESSM to Burke DDG VLS

---Work on integrating new 3-d models and platforms/weapons in database and distribution

---Fix UAV (doctrine and Hellfires)

---Integrating new torpedo doctrines and addressing the torpedo range vs. speed problem

---Investigate removing the sensor operation depth hardcap from TA's

---Investigate ASW aircraft swarming

---Look at potential conflicts with offsets on sensors bound to masts

---Remander of doctrine fixes for all airplatforms that force them to drop contacts when they have lost their track Confused

---Look at full AI MH60 oscillation when newtrack "SUB"

---Review helo/aircraft sensors

---Review FFG Hull sensitivity for passive mode

P---Check Maverick range

---Review helo turn radii (stop the helo's from crashing...)

---Check max depth of SS-N-27ASW torpedo payload

P---Look at UUV sensor and thrust

P---Quick fix to FCR's and missiles (surface and air), including crusing altitude doctrines for ASM's

P---Finish range-based error correction for SLAM-ER ASuW, redo SLAM for AI platforms, upgrade american harpoons

P---Add Amizaur's advanced torpedo control mod

P---Resolve if TLAM doctrine changes are necessary

P---Check CIWSAttack doctrine and retune for more effective operation and add ESSM to DDG 51.

Resolved in LWAMI v3.02

++Add passive sound level for active decoys and small active SL for passive decoys

++Increase sensivity of sphere and hull arrays and look at increasing baffle size

++Change E-2 Hawkeye and E-3 Sentry radars to scan full sky

++DIFAR and VLAD balancing fix: change cable length of VLAD to 800/1200, so that the DIFAR becomes prefered buoy for shallow water operations, as is realistic. Also, have increased cable length of DICASS deep to 600ft.

++Increase Torpedo Passive SL and alter sound vs speed thrust values

++MANPAD effectivenes reduced as follows: Stinger 75, SA-8 65, SA-5 60. Can you tell we don't like the Submarine SAM anti-aircraft battery strategy? Wink

++AEGIS ship behavior fix: Fire control radars and CIWSAttack doctrine

++Decrease radar signatures for TASM (45) and Harpoon (40)

++Add updated Missile.txt, CIWSAttack and SubAvoidWeap doctrines to distribution

++correct CIWSAttack and SubAvoidWeap doctrines (move comments) and Missile doctrine (add missing variable declaration)

++Replace UGST on Iranian Kilos with USET-80

++Remove baffle for active intercept

++Streamline installation

++Work on trying to improve SSGN performance (done by mission design)

3++Remove random circle/snake direction for human torpedoes from Torpedo.txt doctrine

3++Decrease buoyancy and deploy speed of MH-60 Dipping sonar to prevent curling (MaHuJa)

3++Set earth curvature flag for major FCR's, FFG and AEGIS

3++Reverse Ming Aft Tubes

3++Change FFG prop. diameter from 3 to 5

3++Rework passive sonars to bring detection ranges back to 1.01 LWAMI 2.03

3++Further editing to SubAtkSub doctrine for more aggressive AI attack behavior, and preliminary reworking of AI submarine torpedo tubes to take advantage of the doctrine for appropriate platforms

3F++Review SubAvoid doctrines to try to decrease likelihood of inappropriate sub evasion, particularly with active sonar pinging

3F++Add qmtasks file from 1.03 to LWAMI database

3F++Change ALFS cable length to 2,550 ft

3F++Redo buoy lengths to match new figures

3F++Look at TA cable length (TB-16 2600 feet Deploys and retrieves in about 2 1/2 min.; TB-23 2950 ft. about 3 mins.; and the TB-29 3300 feet and takes about 3 1/2 min)

3F++Make SW sphere array bearing error consistent with other sonars

3F++Remove Snapshot Flag from Maverick

3F2++Work on SubAtkSub doctrine to try to get more reliable second shots and more aggressive attacking behavior

3F2++Rescale MANPADs to make them more effective and counter that with increased Flare CM effectiveness

3F2++Enable subs as legit targets for Hellfire and add apply Maverick fix to Hellfire magic logic, Maverick and Hellfire now should work the same... correctly Smile

3F2++Remove helos as legit targets for Maverick

3F2++Edits to the Torpedo and TorpHoming doctrines to prevent "spoofed torpedo syndrome"

3F2++Create active sonars of separate non-stock sensitivites and review active SL assignments

3F2++Replaced SET-53 with more capable torpedo for Chinese Kilos: hypothetical Yu-8 (pirated version of USET-80, 16.7KM@45kts with max depth of 475m and an A/P seeker with quality between a MK46 and USET-80)

3F3++Lowered PSL of Chinese and Indian KLUB Kilo Standard to 58 to represent 877EKM version.

3F3++Changed the 27ASM 1st Stage 3-d model back to original cruise missile style

3F3++Enable ships as legit targets for Hellfire Strike and increase damage ability to make it equal to Hellfire ASM

3F3++Added deep TA's for surface ships and submarines

3F3++Added dipping capable sensors to AI FFG helo

3F3++Edits to aircraft doctrines to prevent MAD show truth bug and allow for attack behavior on hostile MAD contacts... this should address the "swarming" problem

3F3++Complete overhaul of AI helo sensors and doctrines RE: dipping sonar

31++Finish replacing Mk54II with MK46AI for airplatforms

31++Fix FFG AI MH60 loadout

31++Refined MH60 Dipping Drop contact conditionals.

32++Fixed MH60 Starboard pylon

32++---Added MAD sensor to Ka-27 Helix

Please post here if you have mentioned something to us before that is not listed here.

Cheers,
David


Last edited by LuftWolf on Mon May 01, 2006 10:37 pm; edited 151 times in total
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Sun Oct 23, 2005 1:09 am    Post subject: Reply with quote

This would probably be a low priority, but maybe adding AI platforms to the game, like SSM batteries that fire supersonic missiles, Russian VTOL carriers, etc.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Oct 23, 2005 1:19 am    Post subject: Reply with quote

Adding the launchers would be easy, especially because we don't need new 3-d models. So I'll add that one.

In terms of the other ships for which we don't have mods, I'm reluctant to do that at the moment, unless we do it on a large scale, AKA Perscope Depth's Navy Mod. So that might be the next step of the project.

Thanks again! Thumbs Up
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sun Oct 23, 2005 12:50 pm    Post subject: Reply with quote

Did you review the SSM sensors? IE the IR seekers.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Oct 23, 2005 12:52 pm    Post subject: Reply with quote

No... was I supposed to? Joking

I don't remember. Sorry. Embarassed

Please refresh my memory. Smile
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sun Oct 23, 2005 12:57 pm    Post subject: Reply with quote

Some of the Supersonic Missiles had IR seekers when they shouldn't (cuz of the heat). I was saying a little research should be done to determin which missiles should have IR seekers since a FFG player has little need for having Flares right now.
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Oct 23, 2005 1:04 pm    Post subject: Reply with quote

Check. Thumbs Up

Well, SOME supersonic missiles have IR seekers in RL, like the SM-2 IIIB. So just because it's supersonic doesn't necessarily mean that it won't have an IR seeker.

We'll look at it! Yep

Thanks TLAM! Rock
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TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Sun Oct 23, 2005 4:30 pm    Post subject: Re: LWAMI Mod 2.02 Working Issues Reply with quote

LuftWolf wrote:
-Add additional land based missile launchers.
Ones that you can add using whats already in game:
SSC-6 Switchblade (SS-N-25 Switchblade) Has four to a launcher.

SA-N-3 Goa (SA-3) 2 to 4 per launcher (several launchers a site)

SA-N-4 Gecko (SA-Cool 4 per launcher plus reload vehicles.

SA-N-5 Grail (SA-7) 1 per launcher plus reloads.

SA-N-6 Grumble (SA-10) 4 per launcher plus reloads.

SA-N-7 Gladfly (SA-11) 3 (5?) Per launcher.

SA-N-9 GAUNTLET (SA-15)

C-201

C-802

Exocet

Stinger

Sidewinder

Penguin (I think)

Harpoon (I think)

Tomahawk (I think)

Mistrial

There are a couple others I've missed I bet...
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LuftWolf



Joined: 09 May 2005
Posts: 1872
Location: Free New York

PostPosted: Sun Oct 23, 2005 5:44 pm    Post subject: Reply with quote

Nice! Rock

Thanks again TLAM! Thumbs Up

Cheers,
David
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Molon Labe



Joined: 16 Jun 2004
Posts: 1052
Location: Bloomington, IN, USA

PostPosted: Sun Oct 23, 2005 10:11 pm    Post subject: Reply with quote

http://www.globalsecurity.org/military/world/china/c-301.htm
CSS-6 Sawhorse

http://www.globalsecurity.org/military/world/china/fl-7.htm
FL-7 Feilong (C-201 modded for supersonic capability)

http://www.globalsecurity.org/wmd/world/china/df-11.htm
DF-11 (Theatre Ballistic Missile)

http://www.globalsecurity.org/wmd/world/china/df-15.htm
DF-15 TBM
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