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Pack3D - Manual and Bugs Reports here...please
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Tue Mar 21, 2006 11:14 am    Post subject: Reply with quote

Sansal...

Help! Crying or Very sad
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Wed Mar 22, 2006 9:32 pm    Post subject: Reply with quote

Bump...
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tbarak



Joined: 12 Mar 2006
Posts: 54

PostPosted: Wed Mar 22, 2006 9:33 pm    Post subject: Reply with quote

I haven't done a lot of forum reading on the topic but have you guys tried the Chessmaster DAT converter/reader? I am not sure if it has a file size limit but so far I've been able to open a lot of files in SH3. It also looks like it has a .tga to dat converter built into it. I just DLed it a couple of days ago and sorry I don't have the link. Maybe search the net for it or try LOMAC (Lock on Modern Air Combat) forums and search the mod forums for Chessmaster. Seems the LOMAC guys like to mod skins too!

The utility was obviously built for Chessmaster but its DAT coverter seems to work with any game. The install notes warn that the utility won't run if its not installed in Chessmaster. Seems this isn't true as I'm running it without CM. Anyway may be worth a try, the proggy is tiny, free and from the little I've used it, seems to work bug-free.
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Wed Mar 22, 2006 9:40 pm    Post subject: Reply with quote

Go to this link:
Timetraveller have a utility for extract tga file. and many other for tweek file...

http://www.delraydepot.com/tt/sh3.htm

UBOAT234
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ADukes



Joined: 13 Feb 2006
Posts: 45

PostPosted: Sat Apr 08, 2006 7:13 am    Post subject: Reply with quote

Installed the latest version from java.com and after exiting pack3d the whole system freeze. Can anyone help?
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Sat Apr 08, 2006 9:29 am    Post subject: Reply with quote

Hi,

Is possible but:

Try, uninstall new java and install old...
If you do not find, old java, reply here.


http://24flotilla.gamab.net/pack3d/Pack3D.jar

Here all version of Pack3d:
http://rapidshare.de/files/13718625/P3dAllVersion.rar.html

Here very old version of Pack3d:
http://files.filefront.com/OldSCP3Drar/;4966928;;/fileinfo.html


BEST REGARDS
UBOAT234
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ADukes



Joined: 13 Feb 2006
Posts: 45

PostPosted: Sun Apr 09, 2006 10:09 am    Post subject: Reply with quote

Tried an older java version with the same result.

I experienced no problems at all before installing java, only after it but it seems to be a driver issue:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q293078
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Mon Apr 10, 2006 1:56 am    Post subject: Reply with quote

Hi.
this message appear when you run Pack3d?

STOP 0x000000EA THREAD_STUCK_IN_DEVICE_DRIVER

If this appear is another problem, is not Java.
However I have installed the last version of Java, in order to try I have installed it in two PC, and Pack3d work.
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ADukes



Joined: 13 Feb 2006
Posts: 45

PostPosted: Mon Apr 10, 2006 5:55 am    Post subject: Reply with quote

Yes right after exiting Pack3d the system freezes and one or two minutes later I get the blue screen.
The same thing happens if I visit a website which uses Java like Pack3d and even if I uninstall Java.

Without Java installed or accessed everything was/is okay, so it must be something between Java and the video driver.
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Mon Apr 10, 2006 10:31 am    Post subject: Reply with quote

Hmmm...

I think...

Is possible a virus action!

Go here and click to: Online Scanner
http://www.bitdefender.com/it/

BEST REGARDS
UBOAT234
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Warhunter



Joined: 04 Apr 2005
Posts: 28

PostPosted: Thu Apr 20, 2006 10:49 am    Post subject: Reply with quote

Iam recieving this error, when importing my model(.obj) to the dat file:

java.lang.NumberFormatExecption: Value out of range. ´Value: "32768" Radix: 10

Is there any filesize restriction for the model?

A few days before the import works without any error, but the filesize of the obj file was smaller.

Please help, I want to finish my ship.
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Cdre Gibs



Joined: 27 Apr 2005
Posts: 742

PostPosted: Thu Apr 20, 2006 10:59 am    Post subject: Reply with quote

IIRC there is a limit to what the game can handle as far as polys of a model are as well as Pack3D's ability to pack it.

As always "Less is more" when it comes to doing any model for a game. By that I mean the less complex your model is (polys) the more models that can be rendered at 1 time in game with minumal impact on game performance. Now I can only take a wild guess here that atm your poly count is rather high, if so try to use optermization or multires to reduce the poly count and try again to pack it. Remember not every detail on a model needs to be done via the actual model, let a good skin take care of as much as possible to help reduce the poly count.
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Warhunter



Joined: 04 Apr 2005
Posts: 28

PostPosted: Thu Apr 20, 2006 11:15 am    Post subject: Reply with quote

My model isn't overpolyed. Filesize of the obj is 3,1 MB(15000 polys).
Yesterday the import works with obj filesize of 2,8 MB. A few minutes ago, I removed all superstructural parts(polycount now: 9500 / filesize 2,2 MB) The error is nearly the same: java.lang.NumberFormatExecption: Value out of range. ´Value: "33008" Radix: 10
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Warhunter



Joined: 04 Apr 2005
Posts: 28

PostPosted: Thu Apr 20, 2006 11:27 am    Post subject: Reply with quote

hm, wierd...
Now I tried to import only the hull of the ship(1100 polys), and same error.
When I try to import a yesterday's version it works(19000polys [including turrets, cranes, radar, funnel, masts for testing]).
maybe just a error of my 3d software, I will try another obj export operation.
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ref



Joined: 21 Nov 2005
Posts: 252
Location: Mar del Plata, Argentina

PostPosted: Thu Apr 20, 2006 11:38 am    Post subject: Reply with quote

Warhunter wrote:
hm, wierd...
Now I tried to import only the hull of the ship(1100 polys), and same error.
When I try to import a yesterday's version it works(19000polys [including turrets, cranes, radar, funnel, masts for testing]).
maybe just a error of my 3d software, I will try another obj export operation.

Try opening the obj file with a text editor and search for the wrong number to check if it's a value in one of the vertex or faces.

Ref
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