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Pack3D - Manual and Bugs Reports here...please
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booger2005



Joined: 11 Jan 2006
Posts: 183
Location: Akron Ohio

PostPosted: Sat Feb 04, 2006 8:49 pm    Post subject: Reply with quote

Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import?
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iambecomelife



Joined: 11 Apr 2005
Posts: 1047

PostPosted: Sat Feb 04, 2006 9:01 pm    Post subject: Reply with quote

booger2005 wrote:
Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import?


You import them in. Also, you need to use the "clone" function so that the ship gets its own unique ID - otherwise there will be crashes if it appears simultaneously with its parent unit.
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Polak2



Joined: 09 May 2005
Posts: 24

PostPosted: Sun Feb 05, 2006 11:45 am    Post subject: Reply with quote

Indeed great tool. Thanks.
My version 41105 of tool does not work, though.
However, the previous version - does, so I guess I have no reason to complain. Only out of curiosity: what is that 41105 version of Pack3D and whats different here?
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Günter Hessler



Joined: 12 Feb 2006
Posts: 2

PostPosted: Wed Feb 15, 2006 6:27 am    Post subject: Pack 3D.jar Reply with quote

Bump

Last edited by Günter Hessler on Wed Feb 15, 2006 11:16 am; edited 1 time in total
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Günter Hessler



Joined: 12 Feb 2006
Posts: 2

PostPosted: Wed Feb 15, 2006 11:14 am    Post subject: Reply with quote

Hello all,

I spent an hour or so reading everything on this thread, downloading all versions listed, and a further number of days trying to use Pack3D.jar (and numerous re-visits to follow advice), for me "trying" has been the operative word. Joking

System
******
Windows 2000 Pro
4 Gig RAM
3 GHz Pentium IV
ATI X800 XT GPU

Latest JAVA runtime enviroment 1.5.0 (build 1.5.0_06-b05)

I have become adicted to playing Silent Hunter III (single player), and have been using 3D Max R7 for 5 years or so; I would really like to work on re-making the type VII C to the best that I can (within reasonable gameplay fps limits) based on historical detail. (If I manage to import and export successfully, I will host the finished mesh for anyone who is interested).

Has anyone using Win 2000 (or other OS) got to grips with Pack3D.jar (un-packing and re-packing) ?

Any advice would truly be appreciated. Thumbs Up

Best regards,

Günter
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KarlSteiner



Joined: 31 Jul 2004
Posts: 22
Location: N49°0' E08°25'

PostPosted: Fri Feb 17, 2006 7:47 am    Post subject: pack3d Reply with quote

Hi,

If I load an obj-file with 3Dexlporation to save as a p3d- file to work with Gmax I had to invert the faceorientation of the polys first.

The next is that all imported objects has the same COG (centre of gravity and origin). I mean thei are all locatet at the same place and thei looks not real.

Best regards

Karl


Last edited by KarlSteiner on Wed Mar 08, 2006 6:04 am; edited 1 time in total
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kapitan_zur_see



Joined: 30 Mar 2005
Posts: 47
Location: France

PostPosted: Fri Feb 17, 2006 8:44 am    Post subject: older pack3d Reply with quote

Hi ,could someone with older versions of pack3d (prior to 1.051121) sent me a message? i need to test on older versions to see if i can actually extract obj files out of interior dat files to make new interiors
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Anvart



Joined: 08 Jan 2006
Posts: 48

PostPosted: Sat Feb 18, 2006 3:10 pm    Post subject: Reply with quote

2 Kapitan_zur_see.
Link: http://24flotilla.gamab.net/pack3d/Pack3D.jar
Old version inside!


Anvart Thumbs Up
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kapitan_zur_see



Joined: 30 Mar 2005
Posts: 47
Location: France

PostPosted: Sun Feb 19, 2006 2:16 pm    Post subject: Reply with quote

well, thanks for your help Wink , but this link points to pack3d 1.051121 wich i already used and with wich i have those problems. 1.051121 is the most up to date version as far as i know anyway. it's slightly prior versions that i want to test. This link is Sansal's one and he overwrite the only pack3d file every new version.
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UBOAT234



Joined: 06 Oct 2005
Posts: 131
Location: Repubblica di San Marino (Italy)

PostPosted: Mon Feb 20, 2006 12:02 pm    Post subject: Hi Reply with quote

Anvart wrote:
2 Kapitan_zur_see.
Link: http://24flotilla.gamab.net/pack3d/Pack3D.jar
Old version inside!


Anvart Thumbs Up



Download this:
http://rapidshare.de/files/13718625/P3dAllVersion.rar.html

I think are all the old version of Pack 3d. Great tool! Thumbs Up

But... were is Sansal?...?
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Anvart



Joined: 08 Jan 2006
Posts: 48

PostPosted: Tue Feb 21, 2006 12:42 pm    Post subject: Reply with quote

2 Kapitan_zur_see.
I talk "Old version inside". DL Pack3D.jar, open by WinRar,
u see 2 folders "Version_1" and "41105".
In "Version_1" - wanted version. Extract by WinRar & enjoy.
It work with turmxxx.dat, NSS_Typexxx.dat, DLF.dat etc.
In "41105" - more new version.
Sorry my english.

Anvart Damn

p.s. Thnx 2 Uboat234


Last edited by Anvart on Fri Feb 24, 2006 7:15 pm; edited 1 time in total
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kapitan_zur_see



Joined: 30 Mar 2005
Posts: 47
Location: France

PostPosted: Wed Feb 22, 2006 3:29 pm    Post subject: Reply with quote

thanks a lot friends Thumbs Up
It finally worked!! i can now work on some new interiors but man, it sure seems far more complicated than i thought it would...
many different 3d obj files instead of at least the room mesh in a single file. That normals flipped in some part and curiously not
in other, and texture that don't match everypart of the meshes...
Still, i'm gonna make a try
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ref



Joined: 21 Nov 2005
Posts: 252
Location: Mar del Plata, Argentina

PostPosted: Thu Feb 23, 2006 6:46 am    Post subject: Reply with quote

iambecomelife wrote:
You import them in. Also, you need to use the "clone" function so that the ship gets its own unique ID - otherwise there will be crashes if it appears simultaneously with its parent unit.


I's there a way to import all objects at once, It's rather redious, and susceptible to errors doing it one at a time...

Ref
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Anvart



Joined: 08 Jan 2006
Posts: 48

PostPosted: Fri Feb 24, 2006 7:26 pm    Post subject: Reply with quote

Sansal!!!
Where you?
We have become bored on you!



Anvart Rock
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ref



Joined: 21 Nov 2005
Posts: 252
Location: Mar del Plata, Argentina

PostPosted: Mon Mar 06, 2006 3:39 pm    Post subject: Reply with quote

Sansal, if you're still are there please PM me.
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