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booger2005
Joined: 11 Jan 2006 Posts: 183 Location: Akron Ohio
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Posted: Sat Feb 04, 2006 8:49 pm Post subject: |
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Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import? |
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iambecomelife
Joined: 11 Apr 2005 Posts: 1047
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Posted: Sat Feb 04, 2006 9:01 pm Post subject: |
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booger2005 wrote: | Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import? |
You import them in. Also, you need to use the "clone" function so that the ship gets its own unique ID - otherwise there will be crashes if it appears simultaneously with its parent unit. |
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Polak2
Joined: 09 May 2005 Posts: 24
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Posted: Sun Feb 05, 2006 11:45 am Post subject: |
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Indeed great tool. Thanks.
My version 41105 of tool does not work, though.
However, the previous version - does, so I guess I have no reason to complain. Only out of curiosity: what is that 41105 version of Pack3D and whats different here? |
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Günter Hessler
Joined: 12 Feb 2006 Posts: 2
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Posted: Wed Feb 15, 2006 6:27 am Post subject: Pack 3D.jar |
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Bump
Last edited by Günter Hessler on Wed Feb 15, 2006 11:16 am; edited 1 time in total |
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Günter Hessler
Joined: 12 Feb 2006 Posts: 2
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Posted: Wed Feb 15, 2006 11:14 am Post subject: |
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Hello all,
I spent an hour or so reading everything on this thread, downloading all versions listed, and a further number of days trying to use Pack3D.jar (and numerous re-visits to follow advice), for me "trying" has been the operative word.
System
******
Windows 2000 Pro
4 Gig RAM
3 GHz Pentium IV
ATI X800 XT GPU
Latest JAVA runtime enviroment 1.5.0 (build 1.5.0_06-b05)
I have become adicted to playing Silent Hunter III (single player), and have been using 3D Max R7 for 5 years or so; I would really like to work on re-making the type VII C to the best that I can (within reasonable gameplay fps limits) based on historical detail. (If I manage to import and export successfully, I will host the finished mesh for anyone who is interested).
Has anyone using Win 2000 (or other OS) got to grips with Pack3D.jar (un-packing and re-packing) ?
Any advice would truly be appreciated.
Best regards,
Günter |
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KarlSteiner
Joined: 31 Jul 2004 Posts: 22 Location: N49°0' E08°25'
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Posted: Fri Feb 17, 2006 7:47 am Post subject: pack3d |
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Hi,
If I load an obj-file with 3Dexlporation to save as a p3d- file to work with Gmax I had to invert the faceorientation of the polys first.
The next is that all imported objects has the same COG (centre of gravity and origin). I mean thei are all locatet at the same place and thei looks not real.
Best regards
Karl
Last edited by KarlSteiner on Wed Mar 08, 2006 6:04 am; edited 1 time in total |
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kapitan_zur_see
Joined: 30 Mar 2005 Posts: 47 Location: France
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Posted: Fri Feb 17, 2006 8:44 am Post subject: older pack3d |
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Hi ,could someone with older versions of pack3d (prior to 1.051121) sent me a message? i need to test on older versions to see if i can actually extract obj files out of interior dat files to make new interiors |
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Anvart
Joined: 08 Jan 2006 Posts: 48
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kapitan_zur_see
Joined: 30 Mar 2005 Posts: 47 Location: France
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Posted: Sun Feb 19, 2006 2:16 pm Post subject: |
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well, thanks for your help , but this link points to pack3d 1.051121 wich i already used and with wich i have those problems. 1.051121 is the most up to date version as far as i know anyway. it's slightly prior versions that i want to test. This link is Sansal's one and he overwrite the only pack3d file every new version. |
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UBOAT234
Joined: 06 Oct 2005 Posts: 131 Location: Repubblica di San Marino (Italy)
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Anvart
Joined: 08 Jan 2006 Posts: 48
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Posted: Tue Feb 21, 2006 12:42 pm Post subject: |
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2 Kapitan_zur_see.
I talk "Old version inside". DL Pack3D.jar, open by WinRar,
u see 2 folders "Version_1" and "41105".
In "Version_1" - wanted version. Extract by WinRar & enjoy.
It work with turmxxx.dat, NSS_Typexxx.dat, DLF.dat etc.
In "41105" - more new version.
Sorry my english.
Anvart
p.s. Thnx 2 Uboat234
Last edited by Anvart on Fri Feb 24, 2006 7:15 pm; edited 1 time in total |
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kapitan_zur_see
Joined: 30 Mar 2005 Posts: 47 Location: France
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Posted: Wed Feb 22, 2006 3:29 pm Post subject: |
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thanks a lot friends
It finally worked!! i can now work on some new interiors but man, it sure seems far more complicated than i thought it would...
many different 3d obj files instead of at least the room mesh in a single file. That normals flipped in some part and curiously not
in other, and texture that don't match everypart of the meshes...
Still, i'm gonna make a try |
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ref
Joined: 21 Nov 2005 Posts: 252 Location: Mar del Plata, Argentina
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Posted: Thu Feb 23, 2006 6:46 am Post subject: |
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iambecomelife wrote: | You import them in. Also, you need to use the "clone" function so that the ship gets its own unique ID - otherwise there will be crashes if it appears simultaneously with its parent unit. |
I's there a way to import all objects at once, It's rather redious, and susceptible to errors doing it one at a time...
Ref |
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Anvart
Joined: 08 Jan 2006 Posts: 48
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Posted: Fri Feb 24, 2006 7:26 pm Post subject: |
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Sansal!!!
Where you?
We have become bored on you!
Anvart |
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ref
Joined: 21 Nov 2005 Posts: 252 Location: Mar del Plata, Argentina
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Posted: Mon Mar 06, 2006 3:39 pm Post subject: |
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Sansal, if you're still are there please PM me. |
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