Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

USS Holland - micro sim

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Indie Subsims
View previous topic :: View next topic  
Author Message
nacra



Joined: 14 Aug 2005
Posts: 8
Location: Seattle, WA

PostPosted: Sun Aug 14, 2005 7:00 pm    Post subject: USS Holland - micro sim Reply with quote

Here's a new tiny sim that is hopefully to the beta test stage:

http://sub-log.com/games/buoyancy

It's a simple 2D Flash game that models the three ballast tanks of the USS Holland. Probably about a minute of gameplay at the moment. Wink

I'd appreciate any comments and ideas!


thanks-
Paul
http://www.sub-log.com
Back to top
View user's profile Send private message Visit poster's website
PeriscopeDepth



Joined: 07 Jul 2002
Posts: 515
Location: LoCal

PostPosted: Mon Aug 15, 2005 2:54 am    Post subject: Reply with quote

Fun little game . Will volts eventually matter? How? Cool
Back to top
View user's profile Send private message
nacra



Joined: 14 Aug 2005
Posts: 8
Location: Seattle, WA

PostPosted: Mon Aug 15, 2005 10:57 am    Post subject: Reply with quote

Thanks for the comments. I don't know about the batteries. On one hand it is tempting to hookup the main motor but that would add a bunch of complexity in allowing the boat to move horizontally.

I'll probably just add some little fun tweaks to this one and then maybe build another version with background scrolling and main propulsion and all. Hopefully I can build an X-Boat game sometime to let you play out the attack on the Tirpitz. I was always interested in that story.


thanks-
Paul
Back to top
View user's profile Send private message Visit poster's website
Mike 'Red Ocktober' Hense



Joined: 21 Sep 2001
Posts: 1262
Location: NY USA

PostPosted: Mon Aug 15, 2005 6:17 pm    Post subject: Reply with quote

looks great... this level of control as far as ballasting and deballasting the sub adds so much more than simply hitting the Dive key...

yep... it does get a bit more complex... horizontal motion as well and the deck angle, and how it affects the ultimate depth, as well...

great start... i could see this turning into a decent lil sim Thumbs Up

or a decent big sim for that matter...


--Mike
Back to top
View user's profile Send private message Visit poster's website
TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Aug 15, 2005 6:38 pm    Post subject: Reply with quote

Sweet.

I was able to hover with 70% aft 76% main 70% fore, and using no HP Air just the pumps. Rock

This is great!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
XabbaRus



Joined: 21 Sep 2001
Posts: 6949

PostPosted: Mon Aug 15, 2005 6:40 pm    Post subject: Reply with quote

When you restart PSI is left at the same level as when you finished the previous game.

I like it though.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
TLAM Strike



Joined: 30 Apr 2002
Posts: 4866
Location: Rochester, New York

PostPosted: Mon Aug 15, 2005 6:58 pm    Post subject: Reply with quote

Another problems (This is related to my "hovering") once you touch the bottom your score will not stop counting the next time you bottom the boat. Thats why I thought I was hovering.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
nacra



Joined: 14 Aug 2005
Posts: 8
Location: Seattle, WA

PostPosted: Mon Aug 15, 2005 7:20 pm    Post subject: Reply with quote

Thanks for the kind comments and for finding two bugs today! I'm not properly resetting everything when you hit start.

Yeah, my hope was to make a tiny game that gave more of a feel for sinking and buoyancy than I saw with any existing sub sim. I realize my big problem with it now is that there's just not much gameplay here. But thanks for looking.


Paul
http://www.sub-log.com
Back to top
View user's profile Send private message Visit poster's website
2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Tue Aug 16, 2005 5:13 am    Post subject: Reply with quote

cool game Thumbs Up
it would be much better if the propeller would work too.
Back to top
View user's profile Send private message Visit poster's website
Etienne



Joined: 10 Jan 2002
Posts: 641
Location: Canada

PostPosted: Mon Oct 17, 2005 12:01 pm    Post subject: Reply with quote

Top score 16097... But the score counter in the bottom corner needs at least one more digit.

And shouldn't triming affect your buoyancy, if you're pumping to sea?
Back to top
View user's profile Send private message Send e-mail AIM Address
nacra



Joined: 14 Aug 2005
Posts: 8
Location: Seattle, WA

PostPosted: Mon Oct 17, 2005 12:59 pm    Post subject: Reply with quote

Hi Etienne, thanks for the note. I think the sim is hooked up to pump trim water into the main ballast tank so that it usually doesn't affect buoyancy. If main ballast is full then the trim tanks pump overboard. I just checked the piping diagram (some links below) and it looks like it's possible to pump the trim water a few different ways: between fore and aft trim tanks, straight overboard, and into main ballast. What do you think?

Holland website:
http://www.geocities.com/gwmccue/
choose Holland VI Systems - Water

The website has frames so here's the exact page:
http://www.geocities.com/gwmccue/Systems/Ballast_Water.html


But I haven't updated this Holland sim for a while, working recently on submarine wreck maps, but I'm thinking of using this little game as a base for an X-Craft midget sub game. It'd be great to add propulsion, a scrolling background of the Norwegian fjords, and then add in German patrol craft and some big targets to sink with saddle charges. Smile Lots of work though.


Paul
mail Paul at Sub-Log.com
http://www.sub-log.com
Back to top
View user's profile Send private message Visit poster's website
chrislove01



Joined: 13 May 2005
Posts: 3

PostPosted: Tue Apr 25, 2006 1:22 pm    Post subject: Reply with quote

I really like it! Any chance you can find the time to update it?

Anyone know of any other sub games where you have direct control like this?

Chris
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> Indie Subsims All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group