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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Wed Apr 26, 2006 3:26 pm Post subject: |
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The lack of response from the Russian ships was most likely due to the missiles never being in range of its FCR's, the range of which needs to be increased.
In terms of the anti-missile behavior, the ships don't differentiate between missiles targeted at them and missiles targeted *near* them. The problem here is that you have your platforms too far apart for the DDG to respond effectively with a second volley if the first SM-2 misses the supersonic Shipwreck.
Quote: | The DDG again responded with SM-2 when the missiles were around 20nm from the DDG (about 16 nm from the CV). |
Typically escorts would be much closer, and ringed around or in front of the escorted platform.
In terms of the AAW defense, its possible, based on what you said, the DDG didn't class the aircraft as Hostile until late, or it was busy doing other things with its missiles. In general, I have found that ships do hold fire for some time against aircraft unless the aircraft fire (or there are specific IFF settings in the mission engine), most likely waiting for PosID. |
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Deathblow
Joined: 11 Sep 2005 Posts: 392
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Posted: Wed Apr 26, 2006 3:53 pm Post subject: |
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shouldn't be a problem if the AAW were too fire 2 missiles instead of one. I know the the current CIWSAttack doctrine is stimpulating 2+ missiles for incoming targets speed is greater than 600kts. I wonder why it was still only firing 1 missile at a time? The shipwrecks do 1500kts.
Quote: | In terms of the AAW defense, its possible, based on what you said, the DDG didn't class the aircraft as Hostile until late, or it was busy doing other things with its missiles. In general, I have found that ships do hold fire for some time against aircraft unless the aircraft fire (or there are specific IFF settings in the mission engine), most likely waiting for PosID |
Perhaps time to play with the doctrine a bit. :hmm:
I also wish I could get to the bottom of some of the stranger ship behavior. For example, I set a CVSG group up, and after the initial volleys the escorts ran away the other way while the CV plowed ahead to its peril (eventually to sustain over 14 missile hits at close range :dead: . Time to fire some captains! |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Wed Apr 26, 2006 4:20 pm Post subject: |
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I'm going to look into the salvo issues.
Although, to be honest, I have found the performance of the AEGIS to be acceptable now.
A Tico and Burke usually hold off against four Oscar II's firing Shipwrecks constantly for 10-15 minutes from 100nm, and a single Burke with two FFG's can hold out for 5-10 minutes.
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Deathblow
Joined: 11 Sep 2005 Posts: 392
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Posted: Wed Apr 26, 2006 4:26 pm Post subject: |
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What about a single AB against two oscars? :hmm: |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Wed Apr 26, 2006 4:56 pm Post subject: |
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The sim automatically limits the number of missiles in the air from any one side against a single ship to 4... so using my multiside trick the max number of missiles in the air against the Burke from two Oscars is 8.
It would appear the survival rate for a Burke against 8 Shipwrecks fired over the horizon is about 50%. |
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Deathblow
Joined: 11 Sep 2005 Posts: 392
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Posted: Thu Apr 27, 2006 2:54 am Post subject: |
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So from what I understand about Aegis, is that in RL it coordinate missile volleys amongst all ships in the link. But.... and this is just from the scenario that I've been testing, looks like in the game currently is that each Aegis ship is really shooting one SM-2 independently to intercept each incoming missile. Put 2 or 3 Aegis ships together and they will increase, or even top off the number of SM-2s per attacking missile, ewhich increase the success rates... so coincidentially they are accidently mimicking real Aegis strategy.
But put a ship alone, where it should be launching 2-3 SM-2 per attacking missile (because it no longer has backup from other Aegis), its still using only 1 missile instead. Using 2 ships together this behavior isn't a problem, but a solo ship isn't compensating.
All that being said, trying to program a behavior that both responds appropriately to solo defense as well as can coordinate amonst a group effort would be..... an absolute nightmare and probably not worth it.
Oh well
db
ps) want me to send you the mission setup I've been using to test the behavior? |
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Mau
Joined: 11 Jun 2005 Posts: 189
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Posted: Thu Apr 27, 2006 4:11 am Post subject: |
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I thought the Mod was better now in that regards.
I thought the Aegis were more agressive now
Luftwolf? |
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Deathblow
Joined: 11 Sep 2005 Posts: 392
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Posted: Thu Apr 27, 2006 6:35 am Post subject: |
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Oh, there's no doubt that its much much much better, just looking for ways to make it even better. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Fri Apr 28, 2006 12:49 am Post subject: |
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Deathblow, actually you are wrong... missiles are shared across the link and the sim intelligently hands off targets to individual ships, reserving some ships for backup salvos on vampires missed by the first salvo of the first ship.
Why do you always assume something is wrong when you haven't done the legwork?
Trust me, when you take the mind to fix things, there is no joy in finding new things that need to be fixed.
***It's patently not possible to reference the state of one object in the sim using doctrines unless that object is a target***
So coordinating between ships is not a doctrine/moddable problem. |
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LuftWolf
Joined: 09 May 2005 Posts: 1872 Location: Free New York
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Posted: Sat Apr 29, 2006 1:04 am Post subject: |
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Ok, I have fixed the salvo problem with the CIWSattack doctrine, thanks for pointing this out DB, I have looked at this countless times and not noticed a problem. |
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