Forum Index
SUBSIM Forum Search

The Web's #1 BBS for all submarine and naval simulations!
[ SUBSIM Review ] [ SUBSIM STORE ]
Current Forum | Archives 2002-2003 |

[FAQ] Mission Creation Basics
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> SH3 Mission Designers' Forum
View previous topic :: View next topic  
Author Message
Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Fri Jun 24, 2005 6:49 pm    Post subject: [FAQ] Mission Creation Basics Reply with quote

http://hometown.aol.co.uk/dominicobaggio/Missioncreation1.html
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
jpicone



Joined: 24 Jun 2005
Posts: 2

PostPosted: Fri Jun 24, 2005 6:55 pm    Post subject: Re: [FAQ] Mission Creation Basics Reply with quote

Drebbel wrote:
http://hometown.aol.co.uk/dominicobaggio/Missioncreation1.html


Great site! It really helped.
Back to top
View user's profile Send private message
Jeffisaie



Joined: 29 Feb 2004
Posts: 20

PostPosted: Tue Jul 26, 2005 11:57 pm    Post subject: Hello Reply with quote

Thanks for sharing these things.
And also, excerpt from your site :

"Contact automatic report : Im not 100% sure about this but i think its the percentage chance that the ship will report seeing an enemy, and call for help. Though i could be wrong, just dont mess with this setting Very Happy"

And i believe that it relates with the fact that the ship or the group will give its coordinates by radio and it will place a mapnote of him on you map.
I thinks it's this cause it happened, and perhaps you can set the lap of time the ship let between two radio transmition of his location.

I'm not sure about this as well ....
Bye. JF.
Back to top
View user's profile Send private message
Jeffisaie



Joined: 29 Feb 2004
Posts: 20

PostPosted: Wed Jul 27, 2005 12:01 am    Post subject: Reply with quote

"Is saveable : Again dont know what this is really but just leave it ticked."


In fact i believe if unticked, the unit in question will not be saved in the mis file once you File->Save.
Only "savable" units will be saved in the mission file.
This probably have to deal with the mergine that allows you to import inside you file the content of other mission files.
Back to top
View user's profile Send private message
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Mon Sep 12, 2005 1:27 pm    Post subject: Reply with quote

I follow Red Devil's "Mission Basics" tutorial and get to the point where I drag and drop a British passenger liner in mid-Atlantic. The editor snaps it to northern Canada around the Arctic circle.

How come?

How can I move it now to where I want to?

And I thought this would be a cinch. :nope:
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizzmoe



Joined: 22 Mar 2005
Posts: 3011
Location: Düsseldorf, Germany

PostPosted: Tue Sep 13, 2005 1:50 am    Post subject: Reply with quote

The Avon Lady wrote:
How come?


Don´t know... :hmm:

Quote:
How can I move it now to where I want to?


Make sure that "Pan view" (Spacebar) and "Radius Ruler" (r) are deactivated, then click and drag the unit.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Tue Sep 13, 2005 2:14 am    Post subject: Reply with quote

Gizzmoe wrote:
The Avon Lady wrote:
How come?


Don´t know... :hmm:

Quote:
How can I move it now to where I want to?


Make sure that "Pan view" (Spacebar) and "Radius Ruler" (r) are deactivated, then click and drag the unit.

No go! Damn

All tools unselected and I can't click and drag the unit anywhere. It won't budge! :dead:
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizzmoe



Joined: 22 Mar 2005
Posts: 3011
Location: Düsseldorf, Germany

PostPosted: Tue Sep 13, 2005 2:20 am    Post subject: Reply with quote

Doesn´t it just work with this particular unit or can´t you move any units at all?
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Tue Sep 13, 2005 2:31 am    Post subject: Reply with quote

Gizzmoe wrote:
Doesn´t it just work with this particular unit or can´t you move any units at all?

None. I tried dropping a passenger line, a destroyer and a frigate into the mid Atlantic. They're all placed by the editor in northern Canada and cannot be dragged.



Time out. I've got an idea. I wonder if the Resolution Display Mods DLL file is interfering with the editor. BRB.........................
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizzmoe



Joined: 22 Mar 2005
Posts: 3011
Location: Düsseldorf, Germany

PostPosted: Tue Sep 13, 2005 2:32 am    Post subject: Reply with quote

The Avon Lady wrote:
I wonder if the Resolution Display Mods DLL file is interfering with the editor. BRB.........................


Yes, that´s the problem. I start the ME via a batch file, it renames the dll file first, then starts the ME.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Tue Sep 13, 2005 2:36 am    Post subject: Reply with quote

The Avon Lady wrote:
Time out. I've got an idea. I wonder if the Resolution Display Mods DLL file is interfering with the editor. BRB.........................

Bingo! Anyone who has the Display Resolution DLL Mod installed to maximize SH3's display resolution to their monitor's will probably encounter this problem.

To resolve the problem, you must temporarily rename file d3d9.dll in your SH3 install directory to d3d9.dll.tmp or similar. Then run the mission editor and all works just fine.

Remember to rename the DLL file back to its original name after finishing your mission editing.

Thanks for your help! Thumbs Up
Back to top
View user's profile Send private message Send e-mail Visit poster's website
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Tue Sep 13, 2005 2:37 am    Post subject: Reply with quote

Gizzmoe wrote:
The Avon Lady wrote:
I wonder if the Resolution Display Mods DLL file is interfering with the editor. BRB.........................


Yes, that´s the problem. I start the ME via a batch file, it renames the dll file first, then starts the ME.

Can you paste your batch file here, please, for reference? Thanks.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizzmoe



Joined: 22 Mar 2005
Posts: 3011
Location: Düsseldorf, Germany

PostPosted: Tue Sep 13, 2005 2:44 am    Post subject: Reply with quote

me.bat, place it into the main sh3 dir. This can then be right-dragged (right-click, then drag) to the desktop to create a shortcut.

---------------------------------------------

ren d3d9.dll d3d9.tmp
sh3missioneditor
ren d3d9.tmp d3d9.dll
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Tue Sep 13, 2005 3:04 am    Post subject: Reply with quote

Thanks. Next question:

I've placed waypoints for my group. I click on the time tool. Where am I supposed to see the time it will take for the group to reach each or the last waypoint?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizzmoe



Joined: 22 Mar 2005
Posts: 3011
Location: Düsseldorf, Germany

PostPosted: Tue Sep 13, 2005 3:11 am    Post subject: Reply with quote

Select the time tool ("11:11"), then the ship/group and zoom in a bit, then you see the ETA for each waypoint.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> SH3 Mission Designers' Forum All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group