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Drebbel
Joined: 10 Jan 2002 Posts: 6153 Location: Almost at periscope death !
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Posted: Thu Dec 22, 2005 9:05 pm Post subject: |
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Wulfmann wrote: | Drebbel wrote: | Quote: | So tell me I am completely wrong and it is a Dutch campaign in the Pacific | Yes, you wrong. Dutch subs would definately make the sim more appealing. |
Well that should settle it. What people have been clamoring for all these years and have been wrongly ignored, a Dutch campaign! yes, that is where the money lies and all I ever hear about is why can't I be a Dutchman, that is what we all want to be in a wargame!!! |
Hmm, guess you forgot to read the rest of my post. Check below quote.
'Drebbel wrote: | And also remember that most Dutch subs in PTO where under Allied/American operational command, so they could fit in very well in the dynamic campaign the dev-team is gonna design anyway. |
There is NO, I repeat NO need for a Dutch campaign ! With minor tweaks it can easily be incorpatated in the Allied (read USN) campaign. Check below quote for the tweaks I mentioned.
Drebbel wrote: | They should just do some tweaks that ensure that the skippers on the Dutch boats generally have Australian home ports (like Freemantle) and do more than average patrolling/secret ops in the Dutch East Indies compared to the US subs. |
Wulfmann wrote: | I realize there are small groups that would like a Polish sub campaign or maybe a French combat flight sim but my point was if you were a dev and you financial existance depended on your choices you would quickly dismiss the Dutch campaign but ask for some Dutch hot cocoa on a winter's day because their cocoa is great!!! |
Again, I read nowhere that anyone wants a special Dutch campaign, or did I miss something ?
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Wulfmann
Joined: 13 May 2005 Posts: 507 Location: Florida
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Posted: Thu Dec 22, 2005 11:17 pm Post subject: |
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I am just teasing you because my point all along was thinking what a dev would find appealing to a wide audience. and I just do not believe adding "And now with the long desired Dutch submarine everyone's been waiting for" to the box will sell more than an extra dozen in Holland (somewhere outside of Amersterdam as they are too buzzed to know there was ever a war) .
You just add to my point of "I want" in a very narrow area that has virtually no chance of happening.
Do you really think someone will build an entire model of a Dutch Sub?
That would be one less US or Jap sub.
I don't think we will have to worry about the Dutch campaign.
Have you ever had Van Houten cocoa, it is superb! Droeste is also good. That is the Dutch I like and have a chance of getting too!
Wulfmann |
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Drebbel
Joined: 10 Jan 2002 Posts: 6153 Location: Almost at periscope death !
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Posted: Fri Dec 23, 2005 6:46 am Post subject: |
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Wulfmann wrote: |
Do you really think someone will build an entire model of a Dutch Sub? |
They dev-team DID do that for SHII !!
Quote: | That would be one less US or Jap sub. |
Why ?
Quote: | Have you ever had Van Houten cocoa, it is superb! Droeste is also good. |
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Dogsbd
Joined: 21 Dec 2005 Posts: 12
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Posted: Fri Dec 23, 2005 8:51 am Post subject: |
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I would be perfectly happy if the dev team just made it possible fro a third party to add a Dutch sub, or a French sub, or an Itailian sub....
The dev team wouldn't have to "waste" a minute doing it themselves, but within a month or so of release there would be Dutch, French and Itailian subs available from some enthusiast. |
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Marhkimov
Joined: 22 May 2005 Posts: 2392 Location: Bay Area, California, USA
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Posted: Fri Dec 23, 2005 9:52 am Post subject: |
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I agree, make SHIV even more open structured than SHIII.
Our crop of modders could probably make better subs than ubi, anyways. |
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Wulfmann
Joined: 13 May 2005 Posts: 507 Location: Florida
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Posted: Fri Dec 23, 2005 11:39 am Post subject: |
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Marhkimov wrote: | I agree, make SHIV even more open structured than SHIII. Our crop of modders could probably make better subs than ubi, anyways. |
I do agree but to better have a chance at we want perhaps you should edit that to say. "While I am sure we could never match the wondrous modeling of the Devs a lesser model that allows us to play a Dutch (Polish, Argentine, Thai, Norweigian etc) would be nice"
Not that devs have egos but they ahve egos!. Seriously, the point we need to impress is the extra life and longer return possibilities an open game has.
Combat Flight Simulator 3 has just had a new freeware WWI (OFF)sim added. One must have CFS3 installed to use this game. It already had a Korean War version released and will have a Mediterranean version next year.
Open architecture is dividends down the road for no work at all.
And, SH3 is similar to being semi open to such major addons if the devs realize they will be compensated long after the fact.
Wulfmann
PS here is the link to the OFF, Over Flanders Fields, forum for anyone interested in fighting with or against the Red Barron!
http://www.sim-outhouse.com/sohforums/forumdisplay.php?f=8 |
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Marhkimov
Joined: 22 May 2005 Posts: 2392 Location: Bay Area, California, USA
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Posted: Fri Dec 23, 2005 11:51 am Post subject: |
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I have CFS3 but haven't downloaded OFF yet.
I uninstalled CFS3 a long time ago, and haven't gotten around to re-installing it again... OFF sure does look good, though... |
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CptGrayWolf
Joined: 13 Jun 2005 Posts: 158 Location: Montreal, Canada
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Posted: Sun Dec 25, 2005 12:05 pm Post subject: |
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CFS3...How the heck did you get rid of the stuttering?
That's the MAJOR reason why I'm only playing IL2 right now. |
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Marhkimov
Joined: 22 May 2005 Posts: 2392 Location: Bay Area, California, USA
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Posted: Sun Dec 25, 2005 12:50 pm Post subject: |
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lol, stuttering, who said anything about rid of it?
I also headed straight for Sturmovik. |
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CptGrayWolf
Joined: 13 Jun 2005 Posts: 158 Location: Montreal, Canada
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Posted: Sun Dec 25, 2005 1:10 pm Post subject: |
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Marhkimov wrote: | lol, stuttering, who said anything about rid of it?
I also headed straight for Sturmovik. |
Awww! I thought I was going to get a magic solution |
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Marhkimov
Joined: 22 May 2005 Posts: 2392 Location: Bay Area, California, USA
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Posted: Sun Dec 25, 2005 1:12 pm Post subject: |
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Well, its been a long long LONG time since I've played CFS3. I've gotten a new computer since then, so maybe the stuttering won't happen anymore... |
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Wulfmann
Joined: 13 May 2005 Posts: 507 Location: Florida
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Posted: Sun Dec 25, 2005 2:38 pm Post subject: |
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CFS3 requires much less PC than SH3. There are certainly many tweaks and in fact it is as stock a total waste of time without you modding it so nothing but the engine and a few things needed are left.
IL-2 is certainly user friendly for the average person but anyone here should know enough about modding to make CFS3 far better than IL-2 has a possibility to ne. But, it is certainly a ton of work to do so.
When MAW is released the flight models will be way ahead of anything done in any flight sim yet. Having the stick 2 patched CFS3 is all that will be needed to add that but it will be huge and either a many CD swap or a DVD or choice.
It has not reached beta stage in the below screen
Wulfmann
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Gizzmoe
Joined: 22 Mar 2005 Posts: 3011 Location: Düsseldorf, Germany
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Posted: Sun Dec 25, 2005 2:58 pm Post subject: |
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Guys, if you want to continue to talk about CFS3 then please do that in the "Other Games" forum. Thanks! |
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Drebbel
Joined: 10 Jan 2002 Posts: 6153 Location: Almost at periscope death !
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Posted: Sun Dec 25, 2005 3:07 pm Post subject: |
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Gizzmoe wrote: | Guys, if you want to continue to talk about CFS3 then please do that in the "Other Games" forum. Thanks! |
Hahah, thread hi-jacking is great. But the moderators might feel it neccessary to split the CFS3 posts into a new thread. Yep, there is an option to do that. |
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Marhkimov
Joined: 22 May 2005 Posts: 2392 Location: Bay Area, California, USA
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Posted: Sun Dec 25, 2005 3:13 pm Post subject: |
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ah, just leave it... It's not like we have much more CFS3 to talk about... |
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