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Dev Team, Silent Hunter 4
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tautug



Joined: 13 Mar 2005
Posts: 13
Location: Chicago

PostPosted: Tue Jun 21, 2005 2:35 am    Post subject: Dev Team, Silent Hunter 4 Reply with quote

I just got back from a weeklong cruise of Hawaiian Islands, including a visit to the Bowfin Sub and USS Arizona/Missouri memorial.

I hope the Dev Team reads my views, and perhaps we should start a forum for SH 4 design.

All I can say is after riding in the Crystal Tidy Bowl Blue Waters of the South Pacific and feeling the wind, seeing the Palm trees, and riding the waves, the Dev Team got a lot of things right in SH III, but to capture the US Sub war in the Pacific, they have a lot of work to do to make it feel real/right.

I have vistited the Bowfin, the Silversides and the Cobia this year. Coupling that with my Hawaii experience, the following needs to be included for SH4 to make any sense.

1.) US Subs were the lap of luxury compared to a Uboat. Very roomy, top notch gear, electronics, ameninties, bathrooms, galley/bunks, showers you name it. Polished Brass on the tips of torpedoes, all throughout the ship (especially control room). Big Chrome General Electric lettering, etc. throughout the boat. in other words, capturing the look and feel of the compartments with ability to maneuver through them and see crew in mess, in bunks, working in engine room etc. would add to the experience of "being there" in a US sub. Everything from ventilation fans, to the Christmas Tree to VCT tiles on the floors makes the sailor feel "at home" or almost like being on a cruise ship.

2.) Scenery is king. Watching Giligans Island, or McHales Navy, or Operation Petticote, or Midway, Tora Tora Tora, etc. gives a lush glamourous feel to serving in the Pacific fleet in the 40's. The dev team needs to capture this on shore, off shore, and have more in port things for you to do like movies, interactive planning of your Subs mission in progress with the rest of the war effort.

3.) Crew Interaction. Obviously the captain interacting with officers, not only during battle but during watch, meals, and tactical planning is essential. The crew management schematic is a good one but needs more realisim, like assigning watch assignments. Also, giving the crew some more personality even if only on paper ala, hidden and Dangerous or other WWII sims where you get some bio on the guy, a cool photo, etc. would be great. In between battles during campaign, sitting in mess hall to set plans for next few days or week of patrol would be cool. Walking the ship to see your men working would also be a big plus.

4.) Campaign. The battle of the Pacific unified the United States in a lot of ways. From stunning defeat at Pearl Harbor to ultimate victory, the campaing should only be "semi-dynamic". You should be assigned to real subs like the Bowfin, or the Silversides etc., and while dynamically campaigning, you should also have as part of the campaign, support missions to historic operations. i.e. build in some of the single missions into the campaign. Also, if your campaign takes place dynamically during a time when the battle of Midway is occurring, have HQ call your ship to support the battle, etc. Lots more authentic communique with other vessels and feeling like you are achieving something in the war effort is essential.

5.) Off Shore. I know this is not a game play aspect, but being in the Islands is an experience unto itself, and somehow linking the Beauty of Hawaii and Pearl Harbor, ships in ports, etc. is all essential to the "being there" experience of World War II sub warfare in the Pacific.

I would really love to see SH4 come to fruition, but not a simple conversion of SH3 into the Pacific with a new map and ships.

There is no naval simulation to date regarding the war in the Pacific that really captures the essence of the fighting/locale, and SH4 should be the product that tips the scales.
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U-Cass



Joined: 06 Aug 2004
Posts: 67

PostPosted: Tue Jun 21, 2005 4:57 am    Post subject: Reply with quote

I personally do not want a pacific theatre. I just want the ultimate u-boat sim. And it's not far off :sunny:
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KptnLt Eric Karle



Joined: 18 Mar 2005
Posts: 592
Location: Ireland

PostPosted: Tue Jun 21, 2005 5:51 am    Post subject: Reply with quote

U-Cass wrote:
I personally do not want a pacific theatre. I just want the ultimate u-boat sim. And it's not far off :sunny:


Yup I agree, I like freezing my nuts off in the North Atlantic
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Bertgang



Joined: 17 Mar 2004
Posts: 1031
Location: Italy

PostPosted: Tue Jun 21, 2005 6:21 am    Post subject: Reply with quote

Tautug's sugestion I like the most is about Crew Interaction; in fact, working watch assignments, possibly with a sort of WO's AI for simple tasks, is something I'd like until now.

Less intersted in semi-dynamic campaign, something often discussed, where I see more problems rather than advantages.

Out of that, he made an excellent tourism advertising.
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ReM



Joined: 27 Apr 2005
Posts: 395
Location: AN88- NL

PostPosted: Tue Jun 21, 2005 9:21 am    Post subject: Reply with quote

Although the submarine war in the Pacific was a major reason for the ultimate Allied victory, the major theatre for any WII submarine game will always be the Atlantic.
Much more drama, and better documented...
I think a subsim in which you could choose sides would be the ultimate subsim.
- Choose to be a German ace and hunt convoys in the Atlantic
- Choose to be an American ace and help strangle Japan into starvation, maybe even try a fictional mission to sink the Yamato.
- Chose to be an English ace and play no major part in making history
-Choose to be an Italian ace and do your best not to find any contacts
- Choose to be a Russian ace and send citizen-laden refugee ships to the bottom of the Baltic
- Choose to be a Japanese ace and try to find the Indianapolis before it delivers the A-bomb....
etc........
That would be a game....


Last edited by ReM on Tue Jun 21, 2005 2:34 pm; edited 1 time in total
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Bertgang



Joined: 17 Mar 2004
Posts: 1031
Location: Italy

PostPosted: Tue Jun 21, 2005 10:26 am    Post subject: Reply with quote

ReM wrote:
-Choose to be an Italian ace and do your best not to find any contacts


Amusing, maybe, but not totally exact.

After a first disastrous year, the Italian submarines reached an average of victories close to German U-boats.

Altogether between 10 June 1940 and 8th September 1943, almost 112 merchant and naval vessels (of 608,848 tons) were sunk by Italian submarine in the Battle of the Atlantic.

About 920 U-boats were operational in the Battle of the Atlantic; only 325 of them made successful attacks, sinking or damaging at least a hostile ship, and only 60 attacked 11 or more ships each.

Between 35 Italian ocean-going submarines, 26 vessels made successful attacks, sinking or damaging at least a hostile ship.
17 Italian submarines fought continually in Atlantic between 6/1940 and 9/1943; two of them sunk 18 ships each.

The submarine DA VINCI (Commander Gianfranco Gazzana Priaroggia), on his tenth Atlantic patrol (spring 1943), established a record for single patrol never overcome by any German U-boats later; 6 ships for 58,967 tons, the 8th most successful patrol by all Axis submarine commanders in the whole war.

Yes, also playing italian submarines could be fun.
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dize



Joined: 14 Sep 2002
Posts: 152
Location: hamburg

PostPosted: Tue Jun 21, 2005 10:29 am    Post subject: Reply with quote

sh4 pacific theatre definetly has something, but the simple problem with that is: i want sh3 finished first, and considering that there are many things that will probably be usefull for sh4 too, like a in depth sub ai, going for a sh4 right away, instead of a finishing sh3 expansion pack, would be foolish imho. i do see a problem atm, coz it took them well over a month to go from 1.3 to 1.4. if this is a standart patch, supposed to fix stuff here and tweak a bit there, i wonder how long will it take till they have true new features done, like additional merchant ships with names, or the dreaded sub/bdu ai.
fingers crossed...
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Tue Jun 21, 2005 10:37 am    Post subject: Reply with quote

Having grown up as an American in the immediate post-war era, of course I agree with tautug's well written plea for a Pacific game. Silent Hunter was exactly that, so arguing that the franchise should only involve the Atlantic is wrong.

I can sympathize with those who only want to play with U-boats, but I grow tired of arguments like "The Pacific is boring" or "The Atlantic battles are the only ones worth recreating". Just because you aren't interested in something doesn't mean everyone feels the same way, nor does your lack of interest equate with inferiority in the subject. There is plenty of room for both.

Also, I find it highly unlikely that a 'Silent Hunter IV' released only a year after SHIII is going to be a completely new and totally different concept. Most likely it will involve the same play and graphics, but in the different theater.

As always, I could be wrong...but I doubt it.
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I-25



Joined: 05 Aug 2003
Posts: 328
Location: Tecate BC MEX

PostPosted: Tue Jun 21, 2005 10:40 am    Post subject: Reply with quote

i just want a sim where you can play as the JAPs!!!!!!!!!
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CheckSix



Joined: 27 Apr 2005
Posts: 18

PostPosted: Tue Jun 21, 2005 10:52 am    Post subject: Reply with quote

ReM wrote:

- Chose to be an English ace and play no major part in making history


:hmm: better check that history ReM

http://web.ukonline.co.uk/chalcraft/sm/history.html

During the Second World War, British submarines sank 475 merchant ships, 105 warships and 36 submarines (over a million tons), with many others damaged. The course of the North African campaign had been decisively altered by the Malta flotillas. 74 of the 206 boats in the Submarine Service did not return, while 3,142 men (1 in 3 who served) were killed and 359 captured.
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Sailor Steve



Joined: 22 Nov 2002
Posts: 5433
Location: Salt Lake City, Utah

PostPosted: Tue Jun 21, 2005 10:57 am    Post subject: Reply with quote

Nice site. I'm still trying to figure out the 105 warships, though.
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August



Joined: 16 Apr 2005
Posts: 1296
Location: Rhode Island

PostPosted: Tue Jun 21, 2005 11:00 am    Post subject: Reply with quote

Sailor Steve wrote:
Nice site. I'm still trying to figure out the 105 warships, though.


Including Japanese maybe?
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Bertgang



Joined: 17 Mar 2004
Posts: 1031
Location: Italy

PostPosted: Tue Jun 21, 2005 11:16 am    Post subject: Reply with quote

Sailor Steve wrote:

Also, I find it highly unlikely that a 'Silent Hunter IV' released only a year after SHIII is going to be a completely new and totally different concept. Most likely it will involve the same play and graphics, but in the different theater.


Sure, upgrades, patches and mods are enough to have an improuved SH III; pacific theater is the main reason to make SH IV, and lot of people could enjoy it.
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Crash Dive



Joined: 01 Mar 2004
Posts: 569
Location: San Diego, Ca.

PostPosted: Tue Jun 21, 2005 11:27 am    Post subject: Reply with quote

I hope its a Pacific sim including Dutch and British subs. Thumbs Up
I can't wait to patrol the Formosa Strait again Argh
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scrapser



Joined: 30 Apr 2002
Posts: 211

PostPosted: Tue Jun 21, 2005 11:38 am    Post subject: Reply with quote

My very first software program was Silent Service by Microprose for the Commodore 64 back in 1985. I have Silent Hunter and have yearned for a Pacific Theater using current technologies for years.

I do hope they release one either as an expansion pack or separate title. I want to engage task forces as well as merchants and perhaps have some other missions like downed pilot rescues or spying like Silent Hunter has.

Because this is such a niche market, it's always frustrating to see only U-boat sims released knowing it will be a couple more years before another title version is developed.

scrapser
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