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Any Info on Campaign-- Dynamic or Scripted?
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TonyPiech



Joined: 06 Apr 2005
Posts: 28
Location: The Villages, FL

PostPosted: Sun Jun 05, 2005 9:50 am    Post subject: Any Info on Campaign-- Dynamic or Scripted? Reply with quote

Haven't seen anything but nice graphics. How's the off-line campaign engine working? Confused
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Sun Jun 05, 2005 11:58 am    Post subject: Reply with quote

That is the main concern about this game. Preliminary info was available relatively long time ago about some sort of mixture between scripted and random elements which lead to suspicion that campaign is not fully dynamic.
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Sun Jun 05, 2005 1:17 pm    Post subject: Reply with quote

Just start a major whining project. Do a good job and you will get a dynamic campaign Laughing

The system works, has already been proven. Just ask the Romanian dudes Very Happy
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Sun Jun 05, 2005 1:21 pm    Post subject: Reply with quote

It would be great as well to have a 50/50 Campaign.
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TonyPiech



Joined: 06 Apr 2005
Posts: 28
Location: The Villages, FL

PostPosted: Sun Jun 05, 2005 1:58 pm    Post subject: Reply with quote

Hey Dreb, you guys are getting too sensitive,... just a question, no whine intended. Very Happy At least by me, maybe I'm too naive.
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Sun Jun 05, 2005 2:12 pm    Post subject: Reply with quote

Sensitive ??

I was being serious !

SHIII players will understand my "humour" Very Happy
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TonyPiech



Joined: 06 Apr 2005
Posts: 28
Location: The Villages, FL

PostPosted: Sun Jun 05, 2005 4:30 pm    Post subject: Reply with quote

OK, I just got it,... maybe I'm obtuse and naive. Wink
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SUBMAN1



Joined: 06 Apr 2005
Posts: 1458

PostPosted: Tue Jun 07, 2005 7:29 pm    Post subject: Reply with quote

Add my whine here.
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Oombongo



Joined: 03 May 2005
Posts: 562
Location: Helsinki, Finland

PostPosted: Wed Jun 08, 2005 2:56 am    Post subject: Reply with quote

SUBMAN1 wrote:
Add my whine here.



BIG whiner here:




Maybe subsim should have whine emoticon as well Rolling Eyes
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sergbuto



Joined: 14 Sep 2002
Posts: 2530
Location: Sweden

PostPosted: Wed Jun 08, 2005 3:08 am    Post subject: Reply with quote

I doubt Devs read this forum. It is not a big team, as far as I understand.
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Beltza



Joined: 01 Feb 2003
Posts: 361
Location: EspaƱa

PostPosted: Wed Jun 08, 2005 5:43 pm    Post subject: Reply with quote

Sure they read this forum Yep .

I don't know why, but all of us think that this game will be very good. We have a big hope on it.

In any case I dream on a battleships simulator. Kriegsmarine mod is good, and all the work around DC too, but I need a battleships simulator :know: .
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2019



Joined: 11 Dec 2004
Posts: 596
Location: Polish dude in Amsterdam

PostPosted: Wed Jun 08, 2005 5:53 pm    Post subject: Reply with quote

Quote:
In any case I dream on a battleships simulator. Kriegsmarine mod is good, and all the work around DC too, but I need a battleships simulator


I thought this might be a cool game about Battleships.
Seems to be another promesing game.
http://www.sealordsproject.com/
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Oombongo



Joined: 03 May 2005
Posts: 562
Location: Helsinki, Finland

PostPosted: Thu Jun 09, 2005 12:31 am    Post subject: Reply with quote

Beltza wrote:
Sure they read this forum Yep .

I don't know why, but all of us think that this game will be very good. We have a big hope on it.

In any case I dream on a battleships simulator. Kriegsmarine mod is good, and all the work around DC too, but I need a battleships simulator :know: .


I'd love to see the sim for Typhoon class subs Embarassed
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Pioneer



Joined: 07 Jul 2002
Posts: 103
Location: AU in the USA

PostPosted: Thu Jun 09, 2005 6:37 am    Post subject: Reply with quote

Not sure how I missed this previously....

E3 was held in Los Angeles May 18-20 and Akella were there with this game. I had the chance to put the first mission through it's paces and speak with some of the development team.

DISCLAIMER: The following is my OWN opinion. I didn't take notes about this for some reason.

OK - gameplay. The boats themselves are controlled by the WASD keys. The first missiion was a PT boat up against a anchored ship(don't recall what sort) which must be sunk, before a single air recon plane arrives. Mission is set inside an island harbour.

The greatest dislike that I had was the water graphics. It looked very flat, like a piece of glass, but the spectator cam did allow me to see a small wake trail. I circled the target and drove the boat into a pier which I watched from spectator cam "pass through" without sustaining damage to the pier or the boat.

The guy I spoke to (I think programmer) was talking about 8-12 missions for the game. His English was broken so I couldn't work out if there were multiple campaigns though. He spoke of each mission being required to be completed prior to advancing, made no mention of Easter Eggs or unlocking other things.

There were a number of different views, first person manning a single gun on the vessel, third person skippering of the vessel and first person on board control of the boat and torpedoes.

I was "slightly" dissappointed with what I saw, however, the guy I spoke to did say that the mission I was playing was put together hastily for E3, and that what I was playing was essentially a devlopment step. I was however impressed with the flyers at the booth, which unlike most other products, the screen shots actually resembled what I was playing. One of the screen shots showed an impressive air attack...but that was not on the mission I played.

Overall rating: (again my opinion) about 6 out of 10.
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TteFAboB



Joined: 31 Oct 2004
Posts: 649

PostPosted: Fri Jun 10, 2005 1:55 am    Post subject: Reply with quote

I hope this sells enough so Akella can fund a decent "Sea Dogs 3".
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