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Attack side tricker.

 
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Fish



Joined: 21 Sep 2001
Posts: 2412
Location: Netherlands

PostPosted: Sat May 21, 2005 5:56 pm    Post subject: Attack side tricker. Reply with quote

I have two neutral russian ships in a mission, I want them to set alliance to a sub, after that sub is attacked.
I have a automatic tricker, If attack side 1 by FFG 48 then tricker fired, run script.
Script: set alliance Side 7, with Side1.
Nothing wrong here isn't it?
But it seems not to work, is it me or does this tricker not work?
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Bill Nichols



Joined: 14 Mar 2001
Posts: 2657

PostPosted: Sun May 22, 2005 9:13 am    Post subject: Reply with quote

Send me your mission, I'll take a look. Maybe I can find what's happening.
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MaHuJa



Joined: 10 Jan 2002
Posts: 447
Location: 59.96156N 11.02255E

PostPosted: Sun May 22, 2005 12:51 pm    Post subject: Re: Attack side tricker. Reply with quote

Fish wrote:
I have two neutral russian ships in a mission, I want them to set alliance to a sub, after that sub is attacked.
I have a automatic tricker, If attack side 1 by FFG 48 then tricker fired, run script.
Script: set alliance Side 7, with Side1.
Nothing wrong here isn't it?
But it seems not to work, is it me or does this tricker not work?


I *believe* that "set alliance" is more or less the same as "don't attack this side" - and no more.

There is no simple "switch side" script command, something that would have helped a bit. Unfortunately, there is no "wartime/peacetime" between each pair of sides.


Would the following suit your case?

Side 0 - player ship
Side 1 - target sub
Side 2 - peacetime - ships

Alliance side 1 & 2.
(Possibly a scripted alliance between 0&2, unless that gives "show allies" trouble)

When side 1 attacked, set wartime for side 2. (Break alliances side 0)
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Fish



Joined: 21 Sep 2001
Posts: 2412
Location: Netherlands

PostPosted: Sun May 22, 2005 3:36 pm    Post subject: Reply with quote

I send you the map Bill.
And MaHuJa (Marius Huse Jacobson if I remeber well) I give it a try. Thumbs Up
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