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SHIII Community Manual Wiki
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Drebbel



Joined: 10 Jan 2002
Posts: 6153
Location: Almost at periscope death !

PostPosted: Tue Jun 07, 2005 8:00 pm    Post subject: Reply with quote

Think you are all doing a great job ! The manual is getting more impressive every day !

I have have been browsing the manual but could not find an option to to print the complete manual ? Is there such an option ?
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Detritus



Joined: 04 May 2005
Posts: 222
Location: Finland

PostPosted: Wed Sep 07, 2005 9:31 am    Post subject: Reply with quote

I'd like to ask someone to add couple of things in to community manual or FAQ's, if I may. It's about the effect of TC to AI 'behaviour', the intervals which the AI makes a sweep at high TC and such. The other is about the weather clock. You know, if you save in storm, the clock will reset etc. I remember seeing posts where somones(s) had figured out the TC thing and the 'dice rolling' of the weather clock and the odds which it has on the weather. Can't find the posts myself, so if someone could add them or at least link them to corresponding threads it'd probably be appreciated by many.
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The Avon Lady



Joined: 18 May 2005
Posts: 3267
Location: Jerusalem, Israel

PostPosted: Wed Sep 07, 2005 9:58 am    Post subject: Reply with quote

Detritus wrote:
I'd like to ask someone to add couple of things in to community manual or FAQ's, if I may.

You can do it yourself! Try! Yep
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Detritus



Joined: 04 May 2005
Posts: 222
Location: Finland

PostPosted: Wed Sep 07, 2005 10:32 am    Post subject: Reply with quote

Sorry, no. I would if I could Smile but IIRC they were actually calculated somehow and I've got no idea how it was done. I'm still trying to find the posts but it really needs someone else to do the dirty work.

OK. I found couple of posts by Jungman regarding the weather clock but there're some different opinions about it as well.
Here're the threads with Jungman's posts:
http://www.subsim.com/phpBB/viewtopic.php?t=39554&highlight=weather
http://www.subsim.com/phpBB/viewtopic.php?t=40509&highlight=weather

So, now we need to find exactly how the engine works. FAdmiral, for eaxmple, seems to think differently.

Haven't found the TC vs. AI posts yet.
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Thu Sep 08, 2005 4:29 pm    Post subject: Reply with quote

Great resource!

Any way you can add a deck gun column to the sub types matrix? I'd like to know which subs had them (and sizes if possible), and which did not.

>>> http://www.communitymanuals.com/shiii/index.php?title=Submarines
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Fishmachine



Joined: 17 May 2005
Posts: 233
Location: Poland

PostPosted: Thu Sep 08, 2005 4:57 pm    Post subject: Reply with quote

von Buelow wrote:

Any way you can add a deck gun column to the sub types matrix? I'd like to know which subs had them (and sizes if possible), and which did not.
>>> http://www.communitymanuals.com/shiii/index.php?title=Submarines


Been there, done that Wink
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Thu Sep 08, 2005 5:25 pm    Post subject: Reply with quote

awesome Thumbs Up
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Fishmachine



Joined: 17 May 2005
Posts: 233
Location: Poland

PostPosted: Thu Sep 08, 2005 5:37 pm    Post subject: Reply with quote

von Buelow wrote:
awesome Thumbs Up


Well... not really. It was really simple, as all of Type VII have 8,8cm deck gun and all of Type IX have 10,5cm Wink
The editing of WIKI is also much simplier than doing a real cappucino Wink
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Fri Sep 09, 2005 12:13 pm    Post subject: Reply with quote

ok, what about keel depths? Is that info somewhere?
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Fishmachine



Joined: 17 May 2005
Posts: 233
Location: Poland

PostPosted: Fri Sep 09, 2005 1:02 pm    Post subject: Reply with quote

von Buelow wrote:
ok, what about keel depths? Is that info somewhere?


What do you mean by that? Draft while surfaced?
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Fri Sep 09, 2005 1:32 pm    Post subject: Reply with quote

for eels, the depth of each boat so I can set my torpedos accordingly... heavier ships having more depth than, say a fishing boat. I've seen some refrences to 2m - 8m
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Fishmachine



Joined: 17 May 2005
Posts: 233
Location: Poland

PostPosted: Fri Sep 09, 2005 3:34 pm    Post subject: Reply with quote

von Buelow wrote:
for eels, the depth of each boat so I can set my torpedos accordingly... heavier ships having more depth than, say a fishing boat. I've seen some refrences to 2m - 8m


You have it in your recognition manual Wink Just click on it and find a ship of your interest Very Happy
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Fri Sep 09, 2005 5:45 pm    Post subject: Reply with quote

Ok, I looked but didnt see it - I'll look again tonight

oh wait, unless "draft" is the number which I am looking for Rock
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Fishmachine



Joined: 17 May 2005
Posts: 233
Location: Poland

PostPosted: Fri Sep 09, 2005 8:00 pm    Post subject: Reply with quote

von Buelow wrote:
Ok, I looked but didnt see it - I'll look again tonight

oh wait, unless "draft" is the number which I am looking for Rock


Yup! That's the case. Just remember to set your torpedoes to run BELOW the keel Wink
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von Buelow



Joined: 21 Jul 2005
Posts: 189

PostPosted: Mon Sep 19, 2005 1:52 pm    Post subject: Reply with quote

To anyone who would like to,

I think this randomizer would be a good edition to the wiki. I would, but I'm not familiar with how to add stuff (thinking about it, that would make a good topic to add as well) Yep

http://rapidshare.de/files/1129346/SH3_Gramophone_randomizer_JXP.zip.html
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