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Convoy index for Mission writing

 
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FUBAR295



Joined: 27 Mar 2002
Posts: 541
Location: Decks awash in the North Atlantic

PostPosted: Wed Apr 20, 2005 5:21 pm    Post subject: Convoy index for Mission writing Reply with quote

For those of you who are interested in writing historical mission scenarios , this site is a great one on convoys:

http://www.warsailors.com/convoys/index.html

There is a lot of information on this site.

Good Hunting,
FUBAR


Last edited by FUBAR295 on Thu Apr 21, 2005 7:51 pm; edited 1 time in total
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Seaboy



Joined: 14 Apr 2005
Posts: 290
Location: nill

PostPosted: Thu Apr 21, 2005 9:52 am    Post subject: Reply with quote

Hey, thanx for the link! I am planning to make a series of missions based on a real life U-boat record. I hope to even find out the names of the officers on board if possible.

My only trouble is with the lack of radio scripting. The SH3 format only allows pre-cast BdU messages at the beginning of every game, and unlike SH2 does not allow you to script in radio messages during the game. In the real war U-boats got alot of their information from other U-boats that contacted them radio or when they overheard each other's radio messages to BdU.

Of course the lack of other U-boats does not help either. Even SH2 had other U-boats (and Allied subs) - though they did not work all that well, at least they were there.

So making this series is proving a bit daunting.
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Aviar



Joined: 17 Mar 2005
Posts: 186
Location: New Jersey, USA

PostPosted: Thu Apr 21, 2005 5:30 pm    Post subject: Reply with quote

Seaboy wrote:
Hey, thanx for the link! I am planning to make a series of missions based on a real life U-boat record. I hope to even find out the names of the officers on board if possible.

My only trouble is with the lack of radio scripting. The SH3 format only allows pre-cast BdU messages at the beginning of every game, and unlike SH2 does not allow you to script in radio messages during the game. In the real war U-boats got alot of their information from other U-boats that contacted them radio or when they overheard each other's radio messages to BdU.

Of course the lack of other U-boats does not help either. Even SH2 had other U-boats (and Allied subs) - though they did not work all that well, at least they were there.

So making this series is proving a bit daunting.


You can trigger messages to be sent as Events.

The two best methods would be a 'Time' trigger (message sent at a specific time), or a 'Reach Zone' trigger (message sent when your sub enters a specific Zone).

Aviar
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FAdmiral



Joined: 21 Sep 2001
Posts: 3043
Location: Atlanta, GA, USA

PostPosted: Thu Apr 21, 2005 6:20 pm    Post subject: Reply with quote

Avair, can you also use the events/trigger to get contact reports from
friendly aircraft searching in the region for enemy ships?


JIM
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Aviar



Joined: 17 Mar 2005
Posts: 186
Location: New Jersey, USA

PostPosted: Thu Apr 21, 2005 6:30 pm    Post subject: Reply with quote

Unfortunately, the Zone trigger only reacts to the player's sub. We could have put a lot more cool stuff in our missions otherwise.


I wanted to trigger a message when an enemy ship entered a certain zone, which could possibly simulate your example, but it wouldn't work.. Sad

Aviar
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